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> > > > I think each game should have its own “feeling”. And I mean that in terms of gameplay and atmosphere. Halo is a massive universe. Sure, there should be consistencies in terms of character, story, and continuity, but I think if you start recycling too many themes and following one good formula forever, then it’s a bit lazy. A franchise that’s been around this long shouldn’t be a one-trick-pony.
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> > > > Atmosphere can be done right, too: for instance, in Halo 3, where you find the final terminal; it’s in the area that was one of the pulse generators that you needed to overload in CE. That was cute. It was a nice nod to the first game. But what was a better nod to the first game? The first two missions of Halo 4. Though, admittedly, it was a bit heavy handed on the parallels, but waking up from cryo sleep aboard a UNSC ship being boarded by the Covenant only to crash on a mysterious Forerunner Installation? It was done well enough that it took me a couple of play-throughs to catch on. It was still its own event and its own story, but the nod to the first game was there the whole time. Halo 4 was the first time I got Combat Evolved “feels” from another Halo game. Though, I’m not sure if “subtle nod” is worse or better than “basically borrowing” but the affect was greater on me, personally.
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> > > > Gameplay is a different story and I won’t get into that. We can boil that one down to “there’s sprint, and there shouldn’t be because it wasn’t in the first three”. Personally, that doesn’t make Reach, Halo 4, or Halo 5 feel less like Halo. But I know it does for others.
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> > > I don’t really disagree with you as far as story mode goes. The bolded paragraph is all I’m responding to here. . .
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> > > I think you’re underestimating how important familiar “feeling” gameplay is to a long-running series like Halo. I don’t have the numbers to say this for sure, but I’d be willing to bet that most people who purchase a Halo game (or any game for that matter) ultimately will never latch onto the storyline; especially not enough to go back and play out the previous games.
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> > > Reason I bring that up is because I think you’re own interest in Halo’s vast universe and riches of story is somewhat blinding you from seeing how the overall majority of any particular Halo game audience will perceive what they are experiencing. It all starts with gameplay, and how that gameplay feels. The best way to retain a video game series’ audience is to keep your foundational gameplay formula as similar as possible, because that makes each game familiar to the player.
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> > > People rip on CoD (sorry to use this as an example, but it fits the bill here) for keeping most of the same gameplay mechanics, but that’s not where or why CoD deserves criticism at all…CoD deserves heavy criticism for literally pumping out the same animations on the same exact engine over two different generations of consoles. The fact that they keep their gameplay the same might very well be the only reason the series is still going as strong as it is today.
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> > > 343 is trying to make their game more familiar to the average players by adapting the most popular/common mechanics and control schemes from other big-named fps games on the market. Maybe that will work just as well as it would if they just stuck with what HCE-H3 established. I honestly can’t claim to know, and I feel confident that nobody really knows for sure. If it were up to me, I’d have taken Halo 5’s gameplay back to Halo 2 and 3, bumped base movement speeds up, probably agreed to add in thrusters, and gone from there…
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> > > The story modes can always be rather drastically different from one each other, and I don’t think many people would argue that. As long as iconic weapons and familiar/recognizable characters (namely Master Chief) are kept mostly all the same and in the games, then the story can venture off into new territory. What doesn’t need to be reinvented each time out is the fundamental gameplay. IMO, that should remain mostly the same throughout, because it’s essentially the engine driving the game an if it’s not familiar and recognizable from each installment to the next (and the story is guaranteed to be quite different), then each game ought to just be it’s own unique, new self (in other words Halo: _____ and not Halo 1/2/3/4/5/6/etc.).
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> > I know, that’s why I said I wasn’t into that. There are new mechanics (example I gave being sprint) and some are okay with it, and some are not. I just said for me, clicking a button and moving faster doesn’t make it less of a Halo game. For others, it does. So … I wasn’t looking to start a debate on that matter.
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> > My point with “feeling Halo” was with atmosphere since that was what the OP was focusing on. I do think he overlooked that when most people talk about it not feeling like Halo, they’re referring to modern FPS elements being implemented. So I mentioned that.
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> > Personally, for gameplay, as long as there is gun, grenade, & melee at its core where it’s always been, and balance, I don’t mind if they add equipment or duel wielding or thrusting or sprinting, as long as that core is still there. That’s what makes it feel like Halo for me in terms of gameplay. If I can take someone down in the same manner that I could in CE, I don’t mind if I can thrust around a bit while doing it. That’s one of things I didn’t like about Halo 4. I am a fan of Halo 4, but I felt it strayed too far. Halo 5 seems right up my alley.
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> No, I didn’t think you were trying to start a debate. I guess I’m just having a hard time understanding how you can say gameplay isn’t your thing when the gameplay is quite literally…the game. Really, I’m not trying to argue with you. I’m just thinking how much different…say, Battlefield feels to me as compared to…say, Titanfall…just based on the differences of the games’ gameplay/mechanics. Lastly, I guess I just don’t get why the presence of gun/melee/grenade is essentially you’re only prerequisite, basically because I’m really struggling to think of any FPS that does not include all three of these.
It the golden triangle? Hotkey melee and grenades? Invented by Halo? It was the only FPS in 2001 to have that. A separate button for all three of those thing. That’s what the combat system was based around. Every game since then that’s had its own melee and grenade button has borrowed that from Halo. Before, you had to select your melee weapon or chose grenades from your weapons.
I never said gameplay isn’t my thing. Gameplay is very much my thing. I wasn’t talking about gameplay because the OP wasn’t talking about gameplay. He was talking about atmosphere. So I was talking about atmosphere. I mentioned that I felt he was missing the point of what a lot of people were saying when they said it didn’t “feel” like Halo. They meant gameplay. Not atmosphere. That’s all.