This DMR debate is becoming dull

First it was the Magnum, then the BR, and now the DMR. People have called all of these weapons OP in their respective generations. There is always going to be one weapon in particular that rises above all others that a person can spawn with. So what makes you think that this generation is going to be any different? People choose the DMR simply because its easier to use compared to the others, so its a decision people go with. Yeah we have the light rifle and the carbine, and they are equally useful in their own right, and the BR has its own respective uses. If you like it, fine, but just because somebody outshot you does not make it OPed.

> First it was the Magnum, then the BR, and now the DMR. People have called all of these weapons OP in their respective generations. There is always going to be one weapon in particular that rises above all others that a person can spawn with. So what makes you think that this generation is going to be any different? <mark>People choose the DMR simply because its easier to use compared to the others, so its a decision people go with.</mark> Yeah we have the light rifle and the carbine, and they are equally useful in their own right, and the BR has its own respective uses. If you like it, fine, <mark>but just because somebody outshot you does not make it OPed.</mark>

  1. I don’t mind the easiest weapon being the weapon majority of players are going to pick. What I mind is the easiest weapon being able to destroy at all ranges. It has absolutely no negatives.

  2. It outshoots everyone and everything at every range no matter what skill any player is. It’s designed for long range, and if in the use of a skillful player be able to beat a BR/Carbine at mid range, and get destroyed at close range by the automatics. 343i said it does this. The game’s description of it says this. But the current DMR clearly does the complete opposite.

That’s why I despise the current DMR with a passion. And sure, the debate is becoming dull, but if we don’t make it super dull, then the DMR may not get nerfed. And I cannot find myself putting up with it for 3 more years until Halo 5 comes out.

If its RoF was nerfed (to at least Reach’s RoF), I’d be fine with it. I’d also like its bullet magnetism to be lowered, but at least lower the RoF. It’s ridiculous it can shoot nearly, or as fast as the BR, with no negatives, while the BR is 3-shot burst, has recoil, spread, and only good at mid range (and somewhat close range).
And I’ve tested a slower RoF for the DMR (by shooting, waiting for the Bloom to reset, then shooting again), and it still does great a long ranges (its job). But closer and closer, the DMR gets worse and worse (and actually loses to the Carbine for once!).

As for the Magnum, I’ve never understood the hate towards it. It’s a side arm, and it does its job like its supposed to. Speaking of “its job”, this would be a perfect example for the DMR. Say the DMR is the Magnum, and the Magnum is supposed to be the side arm, but instead it destroys every weapon at both close and mid range with ease and no skill. Now wouldn’t you hate that? (the DMR does all ranges though, but you get the point).

As for the BR arguments, at first, I hated a 5sk BR concept. But after playing the game, and testing a 4sk BR, I understand now why it is a 5sk. And am glad on this decision.

are you really comparing the H4 DMR to the other starting weapons in the halo series? there is not other starting weapon that gives you such power at ALL ranges so easily.

the halo 1 pistol was only a 2x scope and the damage dropped off at about 125 meters.

the H2 BR was a burst gun and all the bad stuff that comes with it and only a 2x scope.

the H3 br was leadshot with some spread(the first round ALWAYS hit dead center at ALL range) also a 2x scope. (my favourite online starter and here is why i really wish more people would read this and understand why it is the best for a spawning weapon)

the HR DMR had a TON of bloom on it(until the TU) to make it unreliable in CQB. AND had less RRR.

the H4 DMR is simply TOO easy to use, for the POWER you get from it(compare to the other “precision” rifles). so that leaves 2 options, make it HARDER to use(less RRR, magnetism or Auto aim) or reduce its power( make it a 6 shot or, what i prefer, make it shoot slower{by a fraction of a second, so little i bet you wouldnt notice})

when the OP said “the magnum” he means the H1 Pistol. which show how much he actually played that game, no one EVER called it “the magnum” the “the Pistol”

> As for the Magnum, I’ve never understood the hate towards it.

I suppose that is a valid point considering how much zoom range the DMR has and bullet magnetism since its a single shot and lighter bloom compared to other weapons.

This is a loadout-based game. The ‘one-gun game’ argument isn’t valid this time around. We get to choose our starting weapons. Therefore, balance is needed. It’s not like previous Halos.

The DMR has a faster kill time than the Carbine, BR, and unzoomed LR. That allows it to dominate in every range except for CQC, and even then it still puts up a fight against the automatics. This is unacceptable. Pure and simple. Changes need to be made to fix this. There’s not much debate about it other than what exactly you change. And this is just without touching the subject of it’s ease of use and what not.

> This is a loadout-based game. The ‘one-gun game’ argument isn’t valid this time around. We get to choose our starting weapons. Therefore, balance is needed. It’s not like previous Halos.
>
> The DMR has a faster kill time than the Carbine, BR, and unzoomed LR. That allows it to dominate in every range except for CQC, and even then it still puts up a fight against the automatics. This is unacceptable. Pure and simple. Changes need to be made to fix this. There’s not much debate about it other than what exactly you change. And this is just without touching the subject of it’s ease of use and what not.

Agreed. People say “well, no one complained about the BR in Halo 2/3 or the DMR in Reach being the utility weapon in those games”, but like you said, this is a loadout-based game. Before, it was either everyone spawned with it or you had to go find one. But now, with Custom Loadouts, there can’t be that one utility weapon. What’s the point of all these other options if one does the best? What’s the point of “balanced” Custom Loadouts if one gun destroys that idea?