This community is becoming extremely hostile

Although a lot of halo players are nice and friendly, there has been a growing hostile force from the community. A fan of rooster teeth actually said. “I hope we don’t become the halo community when new fans come in from the lazer team movie.” This fan was telling a truth I hadn’t fully accepted. In halo 4 multiplayer, I only ever got one hate message. The rest were appreciative, fun and joking. However the instant I joined mcc multiplayer I got a hate message in the first game I played. I have received several since then, and only one was in the ranked playlist. So what does this mean? So many fans, let’s call then extremists, consitantly say that casuals ruin the game because they leave so quickly. But what if the hate messages are chasing them away, not the promise of a new COD?
For example, everyone’s definition of what makes halo halo is different. I feel it is the crazy and whacky game modes created by the fanbase in forge, where you can have fun without all the issues of competitiveness. If I am this kind of halo player, and consistently get messages for being bad, would I want to stay? I am not horrible at halo, yet so many send hate messages just because I didn’t get a 2.5 kd. Instead I got a 1.5.
With this in mind, how would new players be treated when they are learning, or when people are just playing for fun?

I’ve never received a hate message on MCC.

Your anecdotal evidence is refuted.

<mark>This post has been edited by a moderator. Please do not flame or attack other members. This includes stat-flaming.</mark>

*Original post. Click at your own discretion.

Your K/D and W/L in Halo: Reach is negative.
Trash.

The halo community, where to begin. It’s the community that invented teabagging. I think that summarizes us quite well.

This has what to do with Halo 5?

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> 2533274876402733;1:
> Although a lot of halo players are nice and friendly, there has been a growing hostile force from the community. A fan of rooster teeth actually said. “I hope we don’t become the halo community when new fans come in from the lazer team movie.” This fan was telling a truth I hadn’t fully accepted. In halo 4 multiplayer, I only ever got one hate message. The rest were appreciative, fun and joking. However the instant I joined mcc multiplayer I got a hate message in the first game I played. I have received several since then, and only one was in the ranked playlist. So what does this mean? So many fans, let’s call then extremists, consitantly say that casuals ruin the game because they leave so quickly. But what if the hate messages are chasing them away, not the promise of a new COD?
> For example, everyone’s definition of what makes halo halo is different. I feel it is the crazy and whacky game modes created by the fanbase in forge, where you can have fun without all the issues of competitiveness. If I am this kind of halo player, and consistently get messages for being bad, would I want to stay? I am not horrible at halo, yet so many send hate messages just because I didn’t get a 2.5 kd. Instead I got a 1.5.
> With this in mind, how would new players be treated when they are learning, or when people are just playing for fun?

I have to agree with cloud7, it’s the internet, as long as people can remain anonymous, they are going to be real jerks. Plus the Halo community, as galactica said, basically invented tea bagging. The hardcore community is toxic, and people have to deal with it.

Yup same as above, it’s the interwebz. Every gaming community has this, every forum has this. Nothing will change in that regards…probably ever.

@xxcloud7xx
I’m going to be blunt about this. Your thinking is backwards. The internet is no different from a public place. Nobody tolerates toxic behaviour shown in public, and nobody should be forced to put up with toxic behaviour in private, either. Essentially, you’re telling people that no matter what happens to them, when they are under physical, mental, and/or emotional stress, they should keep quiet about it, and quit whining.

I think that’s the wrong attitude to take. I think that it’s our responsibility to ensure that those people who exhibit toxic behaviour understand that their behaviour will not be tolerated in society–online and offline.

Xbox Live sort of has a system in place to deal with this. The party leader has the responsibility and the capability to kick people from the party. You can mute people and set the system to automatically avoid them. Same sort of thing with Halo’s multiplayer. I should note that the Reputation system is easily abused, when people bother with it at all–because unlike Halo Waypoint’s report button, there is no third party that can examine the original incident to determine if the report is correct.

Slightly off-topic–the betrayal/boot option in Halo is also easily abused, and doesn’t work well in the first place. The party system means that players not in the party effectively can’t communicate with their teammates at all–and there’s no weapon swapping like in the campaign with Marines, either… Players can’t even communicate, “I’m sorry! I didn’t mean to shoot/kill you!” or “WATCH OUT! FLYING PIG INCOMING!” to distinguish between accidental and intentional betrayals.

I think Xbox Live needs a system where you can at least report abusive messages. In a party system, you can warn, mute, boot, and/or leave–unless someone’s recording, there’s no way for a third-party to verify any report. With an actual verbal or written message, though–you have a copy of the incident that the third party can verify.

It’s not an issue as to whether people can tolerate abuse or not. The issue is that people are abusive towards others, and that sort of behaviour should be stamped out everywhere.

Sitting back and saying, “This is just how the internet is,” further encourages this abusive and toxic behaviour.

@Baby Bacon–there’s a big difference between constructive criticism and hate-mail. One should be encouraged. The other should not.

I’ve never received a hate message in the MCC, the last time I got one was way back in the Halo 3 days. Learn to take criticism, and if you can’t, just adjust your privacy settings to only allow people on your friends list to send you messages.

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> -Snip-

> I’m not advocating abusive behavior at all. What I’m saying is that no one on the internet or in real life has the right to be protected from criticism. There is a reason why we have freedom of speech. If people let other people “bully” them on the internet or any situation that they can easily get out of then they gave the “bully” power over themselves as a person and defeated themselves. The internet is the epitome of freedom of speech and shouldn’t get censored or moderated except for if someone breaks the law using it. For example if I beat a team on Halo and the score is 50-0 and I message them that they are bad at the game, I’m not in the wrong because I have the freedom of speech. It’s up to the players that I messaged to do something about it, they can either block me, report me, message me back talking trash back at me, ignore it, let it get to their heads and give me power over themselves, or what have you. People have the right to not tolerate toxic behavior but people also have the freedom of speech. Only people that live very sheltered lives believe that they have the right to be protected from criticism. It would be a different story if someone defenseless was being bullied in real life and couldn’t get out of the situation but on the internet you can easily get out the situation and defend yourself against a “internet bully”.

There’s a difference between constructive criticism and hate-mail/trash-talk. Hate-mail and trash-talk doesn’t fall under freedom-of-speech. They fall under socially unacceptable behaviour. The onus is on every single person to control themselves and not send hate-mail or trash talk, and if they do, then it’s up to the community to make sure they toe the line. Do not put sole responsibility on the victim.

Criminal negligence is when people are guilty of standing by and doing nothing about an issue they are aware of, which resulted in a negative outcome. People do have the right to be protected from abuse. They don’t have a right to be sheltered from constructive and legitimate criticism. The OP got abusive messages. There was no constructive criticism in them.

Oh, and stat-flaming is abusive. Players can tell when they suck, because the statistics at the end of the match show how they need to improve. Sending a “LOL, You SUCK!” message is literally rubbing their noses in it, without informing them of anything they didn’t already know. Actually, messages like that are basically like teaching your Grandma to suck eggs. It’s insulting to the person on the receiving end, and if I got a message like that from someone, my opinion of that sender would be considerably lowered–and if I saw someone stat-flaming on say…Halo Waypoint, then it is my duty as a member of this community to warn that person of their behaviour, give them the opportunity to edit their post, and then if they continue making posts in a similar non-constructive vein, then I must abide by the forum rules and report that person.

Speaking of which:

@Dr Harlequin. Please refer to the Halo Waypoint forum rules and edit your post accordingly. Stat-flaming is in violation of the forum rules and is not socially acceptable.

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> Your K/D and W/L in Halo: Reach is negative.
> Trash.

Toxic Halo community at it’s finest. Yet people say CoD is the king of stat-whorers.

> 2533274812166853;11:
> > 2533274880692195;9:
> > @xxcloud7xx
> > I’m going to be blunt about this. Your thinking is backwards. The internet is no different from a public place. Nobody tolerates toxic behaviour shown in public, and nobody should be forced to put up with toxic behaviour in private, either. Essentially, you’re telling people that no matter what happens to them, when they are under physical, mental, and/or emotional stress, they should keep quiet about it, and quit whining.
> >
> > I think that’s the wrong attitude to take. I think that it’s our responsibility to ensure that those people who exhibit toxic behaviour understand that their behaviour will not be tolerated in society–online and offline.
> >
> > Xbox Live sort of has a system in place to deal with this. The party leader has the responsibility and the capability to kick people from the party. You can mute people and set the system to automatically avoid them. Same sort of thing with Halo’s multiplayer. I should note that the Reputation system is easily abused, when people bother with it at all–because unlike Halo Waypoint’s report button, there is no third party that can examine the original incident to determine if the report is correct.
> >
> > Slightly off-topic–the betrayal/boot option in Halo is also easily abused, and doesn’t work well in the first place. The party system means that players not in the party effectively can’t communicate with their teammates at all–and there’s no weapon swapping like in the campaign with Marines, either… Players can’t even communicate, “I’m sorry! I didn’t mean to shoot/kill you!” or “WATCH OUT! FLYING PIG INCOMING!” to distinguish between accidental and intentional betrayals.
> >
> > I think Xbox Live needs a system where you can at least report abusive messages. In a party system, you can warn, mute, boot, an/or leave–unless someone’s recording, there’s no way for a third-party to verify any report. With an actual verbal or written message, though–you have a copy of the incident that the third party can verify.
> >
> > It’s not an issue as to whether people can tolerate abuse or not. The issue is that people are abusive towards others, and that sort of behaviour should be stamped out everywhere.
> >
> > Sitting back and saying, “This is just how the internet is,” further encourages this abusive and toxic behaviour.
>
>
> I’m not advocating abusive behavior at all. What I’m saying is that no one on the internet or in real life has the right to be protected from criticism. There is a reason why we have freedom of speech. If people let other people “bully” them on the internet or any situation that they can easily get out of then they gave the “bully” power over themselves as a person and defeated themselves. The internet is the epitome of freedom of speech and shouldn’t get censored or moderated except for if someone breaks the law using it. For example if I beat a team on Halo and the score is 50-0 and I message them that they are bad at the game, I’m not in the wrong because I have the freedom of speech. It’s up to the players that I messaged to do something about it, they can either block me, report me, message me back talking trash back at me, ignore it, let it get to their heads and give me power over themselves, or what have you. People have the right to not tolerate toxic behavior but people also have the freedom of speech. Only people that live very sheltered lives believe that they have the right to be protected from criticism. It would be a different story if someone defenseless was being bullied in real life and couldn’t get out of the situation but on the internet you can easily get out the situation and defend yourself against a “internet bully”.

This is a private forum, you have no rights or freedoms here. As long as you follow the official guidelines you will be tolerated, but you can be removed for any reason they (Mods/Admins) see fit.

> 2533274880692195;9:
> @xxcloud7xx
> I’m going to be blunt about this. Your thinking is backwards. The internet is no different from a public place. Nobody tolerates toxic behaviour shown in public, and nobody should be forced to put up with toxic behaviour in private, either. Essentially, you’re telling people that no matter what happens to them, when they are under physical, mental, and/or emotional stress, they should keep quiet about it, and quit whining.
>
> I think that’s the wrong attitude to take. I think that it’s our responsibility to ensure that those people who exhibit toxic behaviour understand that their behaviour will not be tolerated in society–online and offline.
>
> Xbox Live sort of has a system in place to deal with this. The party leader has the responsibility and the capability to kick people from the party. You can mute people and set the system to automatically avoid them. Same sort of thing with Halo’s multiplayer. I should note that the Reputation system is easily abused, when people bother with it at all–because unlike Halo Waypoint’s report button, there is no third party that can examine the original incident to determine if the report is correct.
>
> Slightly off-topic–the betrayal/boot option in Halo is also easily abused, and doesn’t work well in the first place. The party system means that players not in the party effectively can’t communicate with their teammates at all–and there’s no weapon swapping like in the campaign with Marines, either… Players can’t even communicate, “I’m sorry! I didn’t mean to shoot/kill you!” or “WATCH OUT! FLYING PIG INCOMING!” to distinguish between accidental and intentional betrayals.
>
> I think Xbox Live needs a system where you can at least report abusive messages. In a party system, you can warn, mute, boot, and/or leave–unless someone’s recording, there’s no way for a third-party to verify any report. With an actual verbal or written message, though–you have a copy of the incident that the third party can verify.
>
> It’s not an issue as to whether people can tolerate abuse or not. The issue is that people are abusive towards others, and that sort of behaviour should be stamped out everywhere.
>
> Sitting back and saying, “This is just how the internet is,” further encourages this abusive and toxic behaviour.
>
> @Baby Bacon–there’s a big difference between constructive criticism and hate-mail. One should be encouraged. The other should not.

In regards to this being a public space, see above. This is the internet, the key difference here is that you are anonymous to a point and that makes people speak out far differently than they would in the real world.

As for your concerns over not being able to do anything about this toxic behavior, I’m fairly certain that the ratings system put in for the Xbox One actually means something now. Its built so that if enough people report you, you are only grouped up with other toxic players. The reasoning is that someone who doesn’t try to be toxic has nothing to worry about, random malicious reports won’t effect them enough. Those who are toxic will then be paired up with other toxic players in matchmaking, to the games best ability if it supports this system (I assume it’s a requirement for most every multiplayer game).

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>
> -Snip-

I mute people who annoy me.

I read messages, chuckle, and delete.

The interwebs have never been a nice place. Not before; not now.

Sticks and stones.

-Snip-

People hate other people for no legitimate reason? Stop the -Yoinking!- presses.

I know, people are being so negative nowadays