I was just thinking back to when I played Rainbow Six Vegas, there was a cheat that could only be used in campaign and terrorist hunt (the games Firefight, in a way) to give you a third person view. So I figured, Halo: Reach’s theater mode does a good job of putting on a good third person show, why not add this kind of cheat into Halo 4? But, cheats and button combos aren’t in Halo, so let’s make it Halo’s form of cheats: skulls. Specifically, this would be a secondary skull since it doesn’t alter AI or physics.
Only in custom campaign and firefight game modes could this skull be used (obviously, since you can’t turn on skulls for matchmaking). This would be kept out of any form of matchmaking, be in cooperative or competitive, but able to be used with friends when you go into the campaign/firefight lobby for a fun custom. It would be an interesting twist on gameplay, something to switch up the norm.
> Listen to the newest Spakast and thats why I don’t want it it. Your reticle won’t be in the same as where the enemy is on 3PS
If you didn’t take notice in theater mode, when you keep your camera still and switch to third person, the reticle moves to accommodate for this.
> Has other benefits too, like being able to see around walls.
>
> I’d rather not see it.
Benefits that don’t apply to other players. You did read the part where I said campaign and firefight (two cooperative modes, nothing competitive about it) right? So when there are no enemies besides AI, I wouldn’t say the player has a “benefit”
Suppose it would be a good change, but they said in the Sparkcast that the reticule wouldn’t be aiming at your enemy.
Theater =/= Multiplayer
Theater may just grab the game files but it’s specially modfied to show Third Person Views and how it looks, which it won’t if they added this skull into Halo 4, unless they are working with a BRAND new engine.
> Yes I did read that, thanks, and I think that even though Firefight is just the slaughter of AI, it is still a benefit you shouldn’t have.
>
> With the DMR, you may be able to hit people ‘through’ the wall, but I don’t know whether that’s the case or not.
>
> If you want my opinion with no justification: sounds like a stupid idea, no thanks.
Alright, that’s your opinion. But to me, I see nothing wrong with an optional feature that doesn’t take any work since it’s already in the game in theater mode. If you don’t like an optional feature, let it be for the people who want it there, don’t just trump in and say “Well I don’t want it, so it shouldn’t be in at all”
I have nothing against the addition of optional features in general, because I believe more customisation and options are always good.
I think this has a dubious benefit, however, so I personally would rather not see it. In my first reply I certainly didn’t intend to come across as someone with the sole valid opinion, so I do apologise if that’s what it sounded like to you.
Since you are proposing it for Firefight and Campaign, if it was in H4 I would have no problem with it.
Alright, sorry that I came across as rude also. While it does have the benefit of seeing around walls on your right side, doing so on the left side wouldn’t be a problem since the player is on the left side of the screen. But then again, it all boils down to the fact that it’s optional, and it’s for if your playing with a group of friends and you just want a little time to chill in firefight and have fun.
> While it does have the benefit of seeing around walls on your right side, doing so on the left side wouldn’t be a problem since the player is on the left side of the screen. But then again, it all boils down to the fact that it’s optional, and it’s for if your playing with a group of friends and you just want a little time to chill in firefight and have fun.
Are you talking quite a tight camera like Gears while ADS or Rainbow 6’s camera while leaning out from cover (Or Mass Effect’s ADS off cover camera), or a wide, imprecise camera like MW2’s TPS?
If it’s the first three it could actually be an option for Multiplayer and definitely FF/Campaign, because those are quite good, but MW2’s was horrible and inaccurate, I believe. Halo’s projectiles would really suit TPS play too, unlike MW2.
> Are you talking quite a tight camera like Gears while ADS or Rainbow 6’s camera while leaning out from cover (Or Mass Effect’s ADS off cover camera), or a wide, imprecise camera like MW2’s TPS?
I was thinking something tight, like Resident Evil 5 for example.
I think tighter might need to be necessary, simply for fluidity between movement and aiming (Gears and Mass Effect have this and they’re very tight, and Resident Evil’s is good, but… you can’t move while aiming or firing).
I get your idea though, and it’s shaping up to be a good one indeed.
I suppose it’s my fault for not clarifying in the OP; I did indeed mean a tight over the shoulder view. And by Resident Evil, I meant the viewpoint demonstrated in the picture. I don’t care for the inability to shoot and fire, but that’s a horror game and a completely different story. Gears and Mass Effect would be good examples.
> > If you go 3rd Person you can see around walls… this is stupid and unfair in any game mode, including campaign. That is all.
>
> …Did you read the thread?
Yup. My opinion is that its still unfair gamewise to be able to see around walls. Just because you stated an opinion to the contrary doesnt mean mine is any less valid.