thinking with portals!

was wondering what you could do from using portal/2 portals in halo to connect parts of maps to other parts while being able to shoot through them, see whats going on on the other side and such, of course being able to define the size and shape as to create a door way but them main thought is actual map design and gameplay, could be quite interesting …

imagine a map that is different boxs all over isolated from each other, but, because of portals you could create artificial doorways to connect these boxs together as if they where actually built side by side! just a very basic example but i think it could allow for much more dynamic map design.

thoughts?

Yeah, why don’t we call the game Call of Halo: Modern Portals.

> Yeah, why don’t we call the game Call of Halo: Modern Portals.

huh? that makes no sense …

This thread makes no sense.

> was wondering what you could do from using portal/2 portals in halo to connect parts of maps to other parts while being able to shoot through them, see whats going on on the other side and such, of course being able to define the size and shape as to create a door way but them main thought is actual map design and gameplay, could be quite interesting …
>
> imagine a map that is different boxs all over isolated from each other, but, because of portals you could create artificial doorways to connect these boxs together as if they where actually built side by side! just a very basic example but i think it could allow for much more dynamic map design.
>
> thoughts?

That is a very interesting thought op, very good.

Although Halo does have portals within its fiction, I doubt they would have a portal gun like the game portal. We may see such combat in Half Life 3, considering HL2 episode II ended with a massive Aperture vessel.

Anyone play the game Prey? I loved the concept of their gravity changing environments, and I would love to see something similar in the next portal/half life game.

> Although Halo does have portals within its fiction, I doubt they would have a portal gun like the game portal. We may see such combat in Half Life 3, considering HL2 episode II ended with a massive Aperture vessel.
>
> Anyone play the game Prey? I loved the concept of their gravity changing environments, and I would love to see something similar in the next portal/half life game.

i’m not talking about the gun just the mechanics of how the portals worked, they would be placed down in forge like a regular teleporter …

> was wondering what you could do from using portal/2 portals in halo to connect parts of maps to other parts while being able to shoot through them, see whats going on on the other side and such, of course being able to define the size and shape as to create a door way but them main thought is actual map design and gameplay, could be quite interesting …
>
> imagine a map that is different boxs all over isolated from each other, but, because of portals you could create artificial doorways to connect these boxs together as if they where actually built side by side! just a very basic example but i think it could allow for much more dynamic map design.
>
> thoughts?

There actually was a map like this in CE (at least on PC). About dozen rooms connected through teleporters. I remember it being very unpopular because most players couldn’t navigate it. There was probably the highest skill-gap regarding map familiarity I’ve ever seen in a videogame.

#6 DcIhNaGv3z
Oh yeah. I so much wanted to see that in an arena multiplayer shooter. Not knowing if the enemy will be waking on a wall or on the ceiling…

Portals are too random, not suited for competitive play, meaning it’s not suited for Halo.

> Portals are too random, not suited for competitive play, meaning it’s not suited for Halo.

Oh please! We had portals in Quake Arena.
BTW: In case you didn’t notice, nobody here wants to implement the portal gun, just the portals.
Teleporters are severely underused lately. I remember days when map without a teleporter didn’t count as a legitimate map.

I want portal guns… in halo 4…

Portals would be a significant improvement over teleporters if they were flat surfaces and they passed visual information through. They would work just like a doorway, but allow radically different map structures. That would mitigate the campability and allow forgers to use something that functions like a teleporter, but impacts gameplay more like a generic doorway. It would also make forging on maps other than Forge World a lot easier, as forgers would be able to turn two dead ends into a hallway, or if resizing was an option, take halves of two rooms and combine them into one larger, functionally different room. Hell, imagine being able to add openings to walls. You could open up yellow lift in Swordbase to the hallway (by putting a portal on either side of the wall), or you could even add a back door connecting to anywhere you’d like.
Performance would be the only real concern, but if it was designed in such a way as to merely alter the structure of the map instead of creating a second virtual map like Portal does, I don’t see why it would be that hard.

Man-canons replaced teleporters in H3 and there still awesome; can’t see why we should replace them

Hmm…if this was implemented, and it didn’t have a minimum size, then we could theoretically make Camera screens by putting glass in front of the portals, preventing access but still allowing otherwise impossible sight-lines. And if it did have a minimum size, we could just make big screen TVs :stuck_out_tongue:

Performance would be a major concern, and having more then one set doesn’t seem very feasible according to my (extremely) limited knowledge of game design and coding.

The physics engine would undoubtedly have to be completely rewritten, particularly to allow a person (or a vehicle) to be half in one place and half in another.

Edit: I also have to wonder about the backside of the portal. Is it simply another portal? Could it be linked to a different outlet? Or should it just be a red shield door? Or a similar shield door which can’t be seen through?

I really want a portal gun in Halo 4 as a forerunner power weapon. I think the forerunner weapons should be more like effect weapons intead of projectile like one that slows time or gravity.

> I really want a portal gun in Halo 4 as a forerunner power weapon. I think the forerunner weapons should be more like effect weapons intead of projectile like one that slows time or gravity.

A portal gun would be a mongooses worst nightmare, I could picture it now a mongoose almost back to his base with a flag carrier on the back only to be sent back to the middle of the enemy base.

> Yeah, why don’t we call the game Call of Halo: Modern Portals.

Because that would be stupid…