> It’s weird…I’m kind of okay with 343 just reusing Reach’s multiplayer in lieu of recreating all of CE’s multiplayer, but I just don’t get why the campaign portion is missing so much from the previous games.
> No campaign scoring
> No Theater
> Went from 4 to 2 player Co-Op
> Skulls feel like they were lazily thrown in (even the descriptions of the new ones feels half–Yoinked!-)
I’m just hoping there will be a proper restoration of CE someday, one that places priority on the campaign first.
Skulls need to fit the game to make the experience enjoyable. Skulls that cause imbalance won’t work properly in a balanced game and will only defile it. There were a lot more fun skulls added but the formula still didn’t change and those fun skulls wouldn’t work with the difficulty skulls, some of which were horrible (Foreign, Recession).
Recession could have just affected the rocket launcher and/or sniper rifle.
Foreign could have just affected things like the plasma pistol overcharge, plasma rifle stun, and needler supercombine.
I would have liked to seen levels of effects rather than just a full effect.
I.e.
Assassins could have poor camo and full camo for enemies
Cowbell could have 2x force and 3x force
Blind could have removal of hud and removal of hud + first person model
Tilt could have just 2x damage weakness, just 2x damage resistance, and both
Boom could have 2x radius for explosives, 2x radius for melee (making enemies like Hunters much more harder to kill), 2x radius for both
It would have made gameplay much more interesting and customizable.
Theater and 4 player Co-op are an absolute must because they encourage replayability and time spent with friends (a la Halo 3).
Campaign scoring is nice and all but I’d like to see the medals come up even without it (as an option of course). I.e. I don’t always have the enemy in view (or the option to take a glimpse) when I throw a sticky at them and I’m not sure if I stuck them or killed them.