I know cyberpunk uses JALI and from what I’ve seen it looks ok. feel like they should implement it for people playing on different languages. sucks when you play on a different language and the voice is completely out of sync with the lips. what do y’all think?
I know nothing about JALI or what it means, but I assume it’s a language software for video games. Regardless, I’m all for making the game more accessible to non-English speakers. Just about anything to positively expand the fanbase is a good idea imo.
As a foreigner who speaks English as a second language, I think their priority should be to first and foremost find voice actors who don’t suck. Then we think about lip-sync.
And please, for Pete’s sake, let us choose the audio and subtitle languages separately in the game settings, rather than forcing us to stick with the default system language. I prefer the original audio in English with subtitles in my own langage.
Did a quick search on JALI, seems to be a animation lip syncing technology? Something like that at least from my interpretation of what I read.
I mean, if it’ll have a positive effect on the game sure - I’m all for it. If it optimises a player experience why not, right?
Can’t say I’ve heard 343i mention it at any point but it could be a thing. I guess the only reason it might not be in the game is the fact that a lot of characters such as Chief, Palmer etc have helmets. There’s also usually a fair bit of in headset audio during the game.
I don’t know if it would be worth using JALI from a developer standpoint on a game like Halo that probably doesn’t have a lot of face to face cutscenes like CyberPunk does. Feel like it’d be a lot more work than it’s worth - just my thoughts anyway.
I mean JALI is nothing special, it’s simply another tool that can help make facial animation run better and is hardly an advertising point for a game. Cyberpunk made a big deal out of it because it is new and uses ‘AI’ as a buzzword, continuing its overhyped mess of marketing which made the game seem larger than life when in reality it’s just a decent RPG.
What tools are used for something as oddly specific as facial animation is really up to the developers. I feel like the saying “A bad worker never blames their tools” is appropriate here, the use of JALI will not automatically mean the animation is better. That job is up to the animators and engineers (and likely dozens of other people).
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> I mean JALI is nothing special, it’s simply another tool that can help make facial animation run better and is hardly an advertising point for a game. Cyberpunk made a big deal out of it because it is new and uses ‘AI’ as a buzzword, continuing its overhyped mess of marketing which made the game seem larger than life when in reality it’s just a decent RPG.
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> What tools are used for something as oddly specific as facial animation is really up to the developers. I feel like the saying “A bad worker never blames their tools” is appropriate here, the use of JALI will not automatically mean the animation is better. That job is up to the animators and engineers (and likely dozens of other people).
I think one of the reasons why CDPR made a big deal of it as well is the fact that it is a Polish game company, so they might be more worried about language localization than other companies where English is the dominant language.