Either I didn’t word it right, or some of you didn’t see my point. The main point of this thread is to persuade people to maybe take a different perspective when it comes to Halo 4. I never said the campaign was bad or that it’s not Halo. And when I said it got 89 on Metacritic, I didn’t mean that’s what the fans think of it.
> The reason Halo 4 was well recieved was that all the problems are “hidden,” and take a great deal of care to notice.
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> Also, games aren’t reviewed for the concept, or how good it was a Halo game. Halo 4 was incredibly fun, very appealing, and it played well. We all agree that it was a bad Halo game, but it was still a good game.
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> Maybe the critics were bribed. Who knows.
Exactly.
> > The reason Halo 4 was well recieved was that all the problems are “hidden,” and take a great deal of care to notice.
> >
> > Also, games aren’t reviewed for the concept, or how good it was a Halo game. Halo 4 was incredibly fun, very appealing, and it played well. We all agree that it was a bad Halo game, but it was still a good game.
> >
> > Maybe the critics were bribed. Who knows.
>
> It all looks so shiny and new…but then, the beats of the story the MP and custom games and Forge are telling, all stopped short of prior Halo games…it’s like a beautifully souped-up car, and they switched all the parts on the inside to something cheap. The campaign is beautiful, but the moments that they advertised, ie the Mammoth, the villain, fights against Prometheans, all feel like they fall short.
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> You start playing custom games…and the UI is pretty but stupid in function. You start up Forge and half the interface looks like we got more options, but is actually a step back in execution of the task you were trying to perform. You go into MP, and expect a certain ebb and flow in battle, but you get a bunch of “WTF?” momments.
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> With a bunch of micro-rewards and points for each step you take…it’s like the victory or defeat message at the end hardly matters, you have been given an overload of info and feedback and perks and ordinance and rewards all through the game.
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> The reviewers would not have got this straight off the bat.
Yeah, some of the problems with the game were revealed as time went on.
> Halo 4 is still a Halo game, of course, so it’s still fun. It’s still built on the same gameplay of Halo 1 through Reach. But most of 343i’s success with Halo 4 was due to what Bungie had already built. Halo 4 was going to do well no matter what 343i did with it.
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> It is a great game, but compared to multiplayer of previous Halo games, I don’t find it as fun. The Campaign story was easily the best since CE though. They did very well on that.
Amen.
> If they cared enough to look at how awful Custom Games/Forge are and how horrendously random and unbalanced the multiplayer is, their opinions would be different.
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> They don’t see the things that the everyday people who play the game do. They jump into a game, formulate an opinion and jump right out again.
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> How many of the critics who gave this game a good review are actually playing it on a regular basis right now? I’d say, uh, none of them are.
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> How are people supposed to not judge it as a Halo game? It’s the first entry into the core series since 2007. People waited for this game, they got hyped, asking them to see it and judge it as something other than a Halo game is unfair.
I never said not to judge it as a Halo game, I said to not judge it as a vanilla arena shooter.