> > Why shouldn’t a ranking system be based on how much you play? Why should we go back to a 1-50 ranking system that was broken? Halo 4’s competitive ranking system is perfect, it just needs to be in game to shutup the competitive players who are demanding in game ranking.
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> > Also, all Halo 5 related topics are grouped under Halo Xbox One.
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> I dont see how it was broken, it was perfect to me. Like i said, there is no motivation to play halo 4, there is no reward and its just plain boring.
It was broken in the fact the regard where a person goes out, creates an account, levels it up to 50, turns around sells it, create a new one, and repeat. It was a global ranking system, it didn’t tell you if the player in a CTF match is a level 50 in odd ball, king of the hill, slayer, team, or FFA gametypes.
Also the ranking system you’re talking about is the progression ranking system that is visible in game, it’s based on how much time you’ve spent playing the game. The ranking system I’m talking about is very similar to Halo 2’s 1-50 ranking system, but it’s only viewable on this website, not in game. It gives you a rank based on your skill level based around what gametype you play. If you play mostly CTF, and you’re good at it, you’ll be ranked at 50, if you don’t play slayer all that often, but always win, then you’ll be ranked somewhere around 25, if you’ve never been good at king of the hill, but win sometimes, you’ll be ranked low, just like in Halo 2 and Halo 3.
that ranking system is perfect, it’s not global, also 343i resets the ranks when they feel it’s being abused, thus no account selling, no dishonesty, less start flaming, and so on.