Things we need in halo 4 to make it a halo game.

note The title seems to be stuck in capitals i don’t know why. Maybe its just me.

Music:
Mysterious, more harmoniuos tones with monkish choruses but also the thrusting strings of the action and so much more that makes halo music so unique. The music in Halo 4 will need to stride away from the dark tones from Reach and ODST to tell Johns story again.

Environment:
Massive sandbox maps and stunning background visuals. We need to keep the ability for each player to experience the campaign a little differently every time with several ways to approach things. Each campaign missions surroundings should all have a different theme to them to make them unique from the other.

Weapons:
We need Master Chief and his iconic MA5B Assault rifle and a magnum. We also need the other backbones of halo gameplay like Sniper rifles and Rocket launches. Covenant counterparts and … even forerunner counterparts?

Vehicles:
The warthog is a prime team-work based vehicle that needs to come in at least two variants. Ghosts and Wreaths are two other vehicles that should remain present. Ghost especially with their “one-person needed for ultimate firepower” and running your opponents over.

Game types:
Slayer, CTF, assault, oddball, juggernaut, infection ect

Game modes:
Forge, Theatre, firefight, Multiplayer, Campaign and custom games are all essential.

Any thoughts on what makes a halo game halo?

What makes a Halo game “Halo”:
The Characters
The Setting
The Timeline

Epic Warthog run in the campaign.

The music must have the classic notes

Hey, I’ll show you my thrusting strings if you show me yours.

I got a couple things that make Halo Halo

The BR
No bloom
NO AA’s
Good Maps
Good ranking system (NOT arena)

And a couple others i can’t think of right now, but i’ll be happy if these things make it in halo 4