note The title seems to be stuck in capitals i don’t know why. Maybe its just me.
Music:
Mysterious, more harmoniuos tones with monkish choruses but also the thrusting strings of the action and so much more that makes halo music so unique. The music in Halo 4 will need to stride away from the dark tones from Reach and ODST to tell Johns story again.
Environment:
Massive sandbox maps and stunning background visuals. We need to keep the ability for each player to experience the campaign a little differently every time with several ways to approach things. Each campaign missions surroundings should all have a different theme to them to make them unique from the other.
Weapons:
We need Master Chief and his iconic MA5B Assault rifle and a magnum. We also need the other backbones of halo gameplay like Sniper rifles and Rocket launches. Covenant counterparts and … even forerunner counterparts?
Vehicles:
The warthog is a prime team-work based vehicle that needs to come in at least two variants. Ghosts and Wreaths are two other vehicles that should remain present. Ghost especially with their “one-person needed for ultimate firepower” and running your opponents over.
Game types:
Slayer, CTF, assault, oddball, juggernaut, infection ect
Game modes:
Forge, Theatre, firefight, Multiplayer, Campaign and custom games are all essential.
Any thoughts on what makes a halo game halo?