Things we DONT want in Halo 5 (Read OP)

Halo has had some obvious hits and misses on features. Such misses as Bloom and Armour Lock, such hits as Competitive Ranking, and MLG playlists.

Here we are going to talk about Misses. This is a community project to send a message to 343i about what we really don’t want to see in the game. And I want this to be a very controlled experiment. So here are the rules:

You will select the top 5 things across ALL Halo games, that you NEVER want to see return in a future instalment. The only limitations I am giving is that anything that has appeared in every single Halo game, will be off limits. Spartans, Guns, Melee, Grenades, Jumping, Strafing, Crouching. You know all the core stuff that does need to be there or it won’t be a Halo game. That all has to stay. You can suggenst small things related to one of these topics, such as the exact height of a jump from a certain Halo game, or the EMP on the Plasma Pistol despite the weapon itself being in every game. But you can’t target, say, the Plasma Pistol’s Overcharge, or the Stickiness of a Plasma Nade.

Also, please try not to overgeneralize. If you think one feature as a whole is bad, or there are specific aspects of a feature that are bad, but the feature itself could be redeemed if changed, make sure you target specifically what it is about that feature that is the problem.

Anyway without further ado, here is my top 5 list of things I do NOT want in Halo 5:

1 - Armour Abilities in Loadouts
2 - Reticle Bloom on non-automatic weapons
3 - The high aim assist levels in Halo 2 and 4
4 - Tactical Packages/Support Upgrades
5 - Power Weapons and Powerups in Ordinance Drops, as opposed to map spawns

So that’s my top 5, I will not add any more, and I don’t expect any of you to either. There are other things I don’t want, but I am certain that others will find some of them more important than I do, and they will be represented either way. Heck I also expect that some of the things I think are more important will not be that important to others. What I’m hoping is that 343i will see a growing trend in some things that players simply do not want to see. When we see large numbers of players targets the same things, those things will be more likely considered to change or cut from future Halos. And I think that’s a good thing.

The following is the top 10 GENERALIZED wishes voted as per the final post on Page 2, note* some options on this list are purposely worded to cover a wider range of votes varying between the detail-level of the request:

1 - (16 votes) Do not have, or somehow modify Personal Ordinance from H4
2 - (13 votes) Do not have, or somehow modify Loadouts from HR or H4
3 - (9 votes) Do not have, or somehow modify Armour Abilities from HR or H4
4 - (9 votes) Do not have Sprint from HR and H4
5 - (8 votes) Do not have Flinch from H4
6 - (6 votes) Do not have any, or specific Tactical Packages and Support Upgrades from H4
7 - (6 votes) Do not have non-competitive ranks like in HR and H4
8 - (3 votes) Do not have low vehicle health like in HR and H4
9 - (3 votes) Do not have high aim-assist levels like in H2 and H4
10a - (2 votes) Do not have Reticle Bloom from HR on non-Automatic weapons
10b - (2 votes) Do not have so many oversized maps in 4v4 playlists like in H4
10c - (2 votes) Do not have any, or specific armour sets from H4

  1. Personal Ordnance
  2. Sprint
  3. Loadouts
  4. Oversized maps used for 4v4
  5. Individual-performance based ranking system.
  1. Sprint
  2. Personal Ordinance
  3. Flinch
  4. Custom Load outs
  5. Huge aim-assist

Halo 4 introduced a lot of mechanics that are anti-Halo, and need to be removed.

  1. Custom Loadouts, unless they are heavily tweaked. i.e. NO ONE SHOT KILL WEAPONS.
  2. Armor abilites, although I would like to see them implemented similar to equipment in Halo 3.
  3. Personal Ordinances, again unless heavily tweaked. i.e. PO’s dropping power weapons = bad for business.
  4. Flinch instead of Descope. Flinch just isn’t “Halo”
  5. Spartan Sarah Palmer. Just throw this “spartan” into a volcano.
  1. Overpowered Armour Abilities in loadouts in matchmaking (Jetpack, Promethean vision, Active camo)They’re fine for campaign and custom games

2.Ordnance drops in matchmaking (keep the option for custom games and in firefight if it comes back)

3.Vehicle Damage system. (Vehicles far too weak in my opinion)

4.Flinch (Hate it)

5.Plasma Pistol/Grenades in loadouts (just kills vehicle gameplay in my opinion)

Sprint.

Unless all your weapons kill in 1 or 2 shots, it just does not work. Maps become weirdly elongated and the pace and feel of the game is ruined.

Thinks I do Not want back.(Opinion)
1.Bad people matching system.
2.Flinch
3.No Bullet Magnetism
4.Fix lag but 343i is going to do that
5.No Active camo and one shot kill weapons in loadouts.

Thinks I want back.(Opinion)

  1. Sprint
  2. Hitscan
  3. Spartan Ops
  4. Prometheans
  5. Battle Rifle

Quick Time Events. I would have much rather have seen a one on one fight between the Didact and John in a cutscene rather than a disappointing QTE.

  1. Personal Ordnance

  2. Sprint

  3. Personal Loadouts

  4. Perks

  5. SR Ranks

Do NOT want:

  1. Sprint.
  2. Non-experimental weapons.
  3. Poor ranking system.
  4. Flinch.
  5. Loadouts.

1)Personal Ordnance

2)Arcade firefight(reach did it totally wrong firefight W/ limited lives was objectively better)

3)Armor mods that take away from base abilities(i like the concept of armor mods though)

4)Dual wielding (it was gimmicky and never balanced well)

5)Reachs credit system.

P.S. I look up and remember why i hate this fanbase I.e, a total resistance to all change, even good change.

> 1)Personal Ordnance
>
> 2)Arcade firefight(reach did it totally wrong firefight W/ limited lives was objectively better)
>
> 3)Armor mods that take away from base abilities(i like the concept of armor mods though)
>
> 4)Dual wielding (it was gimmicky and never balanced well)
>
> 5)Reachs credit system.
>
>
> P.S. I look up and remember why i hate this fanbase I.e, a total resistance to all change, even good change.

Good change?

> > 1)Personal Ordnance
> >
> > 2)Arcade firefight(reach did it totally wrong firefight W/ limited lives was objectively better)
> >
> > 3)Armor mods that take away from base abilities(i like the concept of armor mods though)
> >
> > 4)Dual wielding (it was gimmicky and never balanced well)
> >
> > 5)Reachs credit system.
> >
> >
> > P.S. I look up and remember why i hate this fanbase I.e, a total resistance to all change, even good change.
>
> Good change?

This is a thread about completely abolishing things from halo, and a fair amount of people are putting down sprint, custom Loadouts, and armour abilities.

Now, I don’t think any of these should be standard across all playlists, but getting rid of them completely is dumb. Customizable gameplay is undeniably better than uniform gameplay.

> > > 1)Personal Ordnance
> > >
> > > 2)Arcade firefight(reach did it totally wrong firefight W/ limited lives was objectively better)
> > >
> > > 3)Armor mods that take away from base abilities(i like the concept of armor mods though)
> > >
> > > 4)Dual wielding (it was gimmicky and never balanced well)
> > >
> > > 5)Reachs credit system.
> > >
> > >
> > > P.S. I look up and remember why i hate this fanbase I.e, a total resistance to all change, even good change.
> >
> > Good change?
>
> This is a thread about completely abolishing things from halo, and a fair amount of people are putting down sprint, custom Loadouts, and armour abilities.
>
> Now, I don’t think any of these should be standard across all playlists, but getting rid of them completely is dumb. <mark>Customizable gameplay is undeniably better than uniform gameplay.</mark>

cough OPINION!cough

> > > > 1)Personal Ordnance
> > > >
> > > > 2)Arcade firefight(reach did it totally wrong firefight W/ limited lives was objectively better)
> > > >
> > > > 3)Armor mods that take away from base abilities(i like the concept of armor mods though)
> > > >
> > > > 4)Dual wielding (it was gimmicky and never balanced well)
> > > >
> > > > 5)Reachs credit system.
> > > >
> > > >
> > > > P.S. I look up and remember why i hate this fanbase I.e, a total resistance to all change, even good change.
> > >
> > > Good change?
> >
> > This is a thread about completely abolishing things from halo, and a fair amount of people are putting down sprint, custom Loadouts, and armour abilities.
> >
> > Now, I don’t think any of these should be standard across all playlists, but getting rid of them completely is dumb. <mark>Customizable gameplay is undeniably better than uniform gameplay.</mark>
>
> cough OPINION!cough

Correct me if I’m wrong but wasn’t the inability to turn off sprint, along with a lack of custom game options one of the most complianed about things on waypoint a few months ago? and anyway why are you disagreeing, you play almost as many custom games as matchmade games.

A Win Based XP System

Now before you start bashing me because of this, I hated this feature in Halo 3. Not only do I consistently lose my games despite the fact that I’ve been playing Halo since 2001, but most “casual” gamers will find it quite frustrating when they contribute so much to their team, yet they lose the game because some other person was AFK. Essentially, they’ll leave the game altogether when that happens. Most gamers don’t play to be competitive and hell-bent on victory, they play the game to have fun - and when someone isn’t rewarded despite how well they preformed - that isn’t going to be something very enjoyable.

However, having a SEPARATE Win/Loss based 1-50 ranking system would be a great feature to accompany a Progressive-Based SR Rank.


The Alienation of Classic Gameplay

Despite the fact that I prefer Infinity-Style Gameplay over Classic, there is nothing more appalling to find out that an entire community is left out of an experienced. When I wanted to play Halo for plain-old-enjoyment, I’d jump into a match of Infinity Slayer; however, when I wanted to sit on the edge of my seat with my hands clenched around my controller - I was left unsatisfied.

This cannot happen again. Classic Gameplay must be given EQUAL support to Infinity. It will make everyone happier than they are now.


Inequality in Loadouts

If there’s one feature thing that has the potential to be a perfect addition to gameplay but was executed horribly, it’d be personal loadouts. I’ll admit, in Halo 4, there TERRIBLE. Vehicle Combat is ruined by Plasma Grenades and Plasma Pistols, gameplay is stagnated by people camping with Active Camouflage and the 1sk Boltshot, Map Movement is broken by the Jetpack and Promethean Vision, and balance is shattered by Armor Mods/Perks.

In Halo 5, Loadouts may return, but they can’t return in their current form. They must be limited.

Perks are to be removed from the game. Armor Abilities are now placed on the map. Grenade Choice is limited to two Frags. The Boltshot and the Plasma Pistol are now map pickups. Primary Weapons are limited to an Assault Rifle, Plasma Repeater, Battle Rifle, or a Carbine. Secondary Weapons are limited to a Magnum, SMG, Plasma Rifle, or (insert Covenant Magnum-equivalent here). And finally, all choices will be available to the player from THE BEGINNING, having to unlock them breaks the ideology of equal footing.


Personal Ordnance

There’s just no way to fix it! It destroys map control and encourages camping by handing power-weapons to players for a cheap fee. It causes random, frustrating, and unpredictable gameplay by literally offering ANY weapon to the player. And it does nothing more than ruin up gameplay for both competitiveness and casuals alike.

Not very many people like it.

Even if you limit to just ammo refills and loadout weapons, that still somehwat breaks map control. Loadouts only supply you when you spawn, if your weapon runs out of ammo - go find some on the map. If the Rocket Launcher that you just picked up is depleted, wait for it to respawn. There’s not a possible way for it to work - not even in campaign/SpOps/Firefight!


Panel-Based UI

While the reason on why it was a remotely good idea to create a User Interface that required the player to constantly correct their controller after moving to the wrong, and misplaced panel is beyond me, I think it’s about time that we head back to the drawling board for Halo 5’s UI.

The solution: Halo Reach’s was perfect. It wasn’t too sensitive or cluttered, it was straightforward, and it was comfortable and effective overall. Base Halo 5’s UI of Halo Reach’s UI!

> Correct me if I’m wrong but wasn’t the inability to turn off sprint, along with a lack of custom game options one of the most complianed about things on waypoint a few months ago?

Those 2 things were so heavily complained about because they were broken mechanics that could not be removed. People wanted to turn off sprint because sprint is bad, not because they wanted more options. People wanted more custom options, because you couldn’t turn off the Flagnum, throwing the Oddball, etc.

> Halo has had some obvious hits and misses on features. Such misses as Bloom and Armour Lock, such hits as Competitive Ranking, and MLG playlists.
>
> Here we are going to talk about Misses. This is a community project to send a message to 343i about what we really don’t want to see in the game. And I want this to be a very controlled experiment. So here are the rules:
>
> You will select the top 5 things across ALL Halo games, that you NEVER want to see return in a future instalment. The only limitations I am giving is that anything that has appeared in every single Halo game, will be off limits. Spartans, Guns, Melee, Grenades, Jumping, Strafing, Crouching. You know all the core stuff that does need to be there or it won’t be a Halo game. That all has to stay. You can suggenst small things related to one of these topics, such as the exact height of a jump from a certain Halo game, or the EMP on the Plasma Pistol despite the weapon itself being in every game. But you can’t target, say, the Plasma Pistol’s Overcharge, or the Stickiness of a Plasma Nade.
>
> Also, please try not to overgeneralize. If you think one feature as a whole is bad, or there are specific aspects of a feature that are bad, but the feature itself could be redeemed if changed, make sure you target specifically what it is about that feature that is the problem.
>
>
> Anyway without further ado, here is my top 5 list of things I do NOT want in Halo 5:
>
> 1 - Armour Abilities in Loadouts
> 2 - Reticle Bloom on non-automatic weapons
> 3 - The high aim assist levels in Halo 2 and 4
> 4 - Tactical Packages/Support Upgrades
> 5 - Power Weapons and Powerups in Ordinance Drops, as opposed to map spawns
>
> So that’s my top 5, I will not add any more, and I don’t expect any of you to either. There are other things I don’t want, but I am certain that others will find some of them more important than I do, and they will be represented either way. Heck I also expect that some of the things I think are more important will not be that important to others. What I’m hoping is that 343i will see a growing trend in some things that players simply do not want to see. When we see large numbers of players targets the same things, those things will be more likely considered to change or cut from future Halos. And I think that’s a good thing.
>
> Also, once we hit a second page, I’m going to start keeping a tally of the 10 most commonly voted things in this entire thread, which I will post here:
>
> <mark>1 -</mark>
> 2 -
> 3 -
> 4 -
> 5 -
> 6 -
> 7 -
> 8 -
> 9 -
> 10 -

how about spawn killing?

  1. Flinch
  2. Sprint
  3. AA’s
  4. Armour Mods
  5. Personal Ordnance

I could go on but you said only 5, so yeah.

  1. No Sprint- I like the speed it offers.
  2. The Mantis-IMO is very not halo.
  3. Power ranger-like Spartans- I detest the new armour designs in halo 4. I would much rather have classic styled armour.
  4. Paper vehicles
  5. Lack of tiny maps.