For Forge:
-Time of Day Editor
-Weather Editor
-Terrain Editor
-Working Elevators(use nodes to determine how high/low they go)
-Working Doors
-Energy Bridge
-Effects(blood paint, fires, bodies, ect)
-AI Bots(Flood, Covenant, Humans)
-Pelican, Phantom, Spirit, Scarab, Sabre(PLEASE, we need a jet), Saraph
-Civilian Vehicles(Forklift, Pickup Truck(with working back door?), Civilian Hog, Sports Car(PLZ!))
-Transport Vehicles(Troop Hog, Transport Falcon, ect)
For Armor:
-Green Visor
-Red Visor(actual red, not the copper color like Jorge)
-Purple Visor
-All of HR’s Visors
-More AEs
-343s Ability to add to the armory via game updated
For Weapons:
-Katana(in Custom Games, like the Golf Club)
-Gauss Rife(We have a turret that shoots bullets, we have a rifle that shoots bullets. We have a turret that shoots rockets, we have a weapon that shoots rockets. We have a turret that shoots plasma, we have a rifle that shoots plasma. I think it’s time for the Gauss turret to return the favor[and I want an actual med-long rnge rifle, not a sniper/rocket replacement])
-Equipment(+ the sticky Trip Mine from the H3 beta!)
-Heavy Weaponry(Missle Launcher, Flamethrower, ect)
-Firebomb Grenade
For Vehicles:
-HR’s Vehicles
-Pelican, Phantom, Spirit, Scarab, Sabre(PLEASE, we need a jet), Saraph
-Civilian Vehicles(Forklift, Pickup Truck(with working back door?), Civilian Hog, Sports Car(PLZ!))
-Transport Vehicles(Troop Hog, Transport Falcon, ect)
For Gameplay:
-Rag Doll Effect in Customs, or maybe as a Campaign skull(ex: when you Rocket somebody in the face, they go flying 50 feet)
-HUD Customization
-Hand-Hand Combat System
-Katana(in Custom Games, like the Golf Club)
-Flag, Bomb, and Skull available in CG and Forge as regular weapons
-Dynamic Custom Games Options(ex: set Armor Effects/Armor Pieces for specific players, every option in every GameType; like in H2 where you could make an Assault gametype, but the only way to win was to actually kill targets, rather than planting the bomb)
-V.I.P