> 2533274870601938;43:
> “A req pack may be a ‘gamble’, but it certainly isn’t gambling”. This is nonsensical and laughable. A gamble is the act of gambling.
Quite the opposite; taking a risk or “a gamble” if you will is required for gambling; risk can be taken without gambling. I take a risk everyday I come to work; I take a risk when I put a quarter into the bubble machine. On the other hand if I go to Vegas and start pumping quarters in a slot machine, then I would be gambling. Words have multiple usages and nuances; I’m sorry if my playing with them confused you.
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> I don’t understand how you can use that philosophy of logic baloney
You have a better method of organizing your thnking than logic? I’ll admit that has me curious.
> 2533274870601938;43:
> to immediately delegitimize my claims
If I point out an error in your thinking; it should be helpful to you. Ideally I want my ideas/beliefs to comport with reality, I tend to assume (sometimes mistakenly) that other people would want the same thing.
> 2533274870601938;43:
> when you follow up with an even more ridiculous one: “Gore is a method of attracting a younger audience. Kids like gore and swearing; it’s only as you get older that you realize those things don’t make something ‘cool’ in and of themselves.” What gives you the authority to generalize what “kids” like and what people like when they get older? I mean at least be consistent when you are arguing.
Violent video games are a source of facination for a lot of children; remember (you may be too young) when Mortal Kombat was the newest thing to hit the arcades? When children crowded around the arcade cabinet becuase there was blood and the chance of a fatality. I admit this is mostly anectodal on my part and I don’t feel like spending the time searching psychinfo for peer reviewed journals that support it. I understand if you choose not to believe that, but you can’t believe the opposite of it either if that’s the case. However, Your claim that the ‘gore’ was toned down in order to attract children doesn’t hold up under scrutiny. It’s the same as any other claim you have to support it and you inevitably can’t.
> 2533274870601938;43:
> You state that the req system and bubble machine aren’t instances of gambling. You’re wrong. To gamble is to partake in a game of chance, often for a desired result. That is exactly what those systems provide.
A game of chance that you can’t lose? I wish all gambling worked like that. “Put the coin in the slot machine and always get something in return.” With gambling there is a chance you’re going to lose where whether your money is wasted or not is largely dependent on chance. If you buy a req pack then you recieve somethng everytime. Req packs aren’t a game at all they are an item you purchase. What about collectible card games like magic the gathering or just sports cards? I’ve never played or cared for them, but you buy a pack with with a set number of cards (and those are random based in part on rarities) is that gambling?
> 2533274870601938;43:
> People argue that since there is always something in the req packs, it isn’t gambling, but if a player is buying a req pack hoping for a certain item, and he/she doesn’t get it, it’s a loss. That’s gambling. If someone is investing in a promising IPO, he/she is almost guaranteed to make a profit and wants to make as much as possible, though the result is ultimately unknown. It’s a gamble.
So your definition of gambling includes letting a child buy a kid’s meal? Because they hope to get the toy prize they really want and there is a good chance they won’t. It’s gambling! We must stop these children from gambling! Or Yahtzee. I played yahtzee as a child. I wanted a yahtzee and didn’t get it. Was that gambling? Informed consent of a random element in a purchase is hardly the same as roulette with actual cash.
The stock market doesn’t work that way. There are never guarantees (or almost guarantees of anything.)
> 2533274870601938;43:
> Halo 5 can be sold to 13 year olds because Microsoft wanted to widen Halo’s audience
Microsoft doesn’t rate the game, neither did 343. The ESRB does. You don’t have inside information suggesting that they aimed at a ‘Teen’ rating, much less the motivation for doing so if that is the case. Baseless assumptions offer nothing of value.
> 2533274870601938;43:
> which is fine, but do you think 13 year olds are personally responsible enough to refrain from buying req packs? Do you think that 13 year olds should be able to gamble with real money?
At 13 I certainly was, but I also don’t know of a lot of thirteen year olds with credit cards. When it comes to children; the parents are responsible for their actions. If they are foolish enough (or wealthy enough) to let their children go mad with req packs that would fall on them.
> 2533274870601938;43:
> I’m not disagreeing that people are irresponsible, but I don’t think kids at this age should even have the chance to make the mistakes.
Some people learn by making mistakes. It’s what they do and it would again be the responsibility of the parent to make sure that they don’t go to far.
> 2533274870601938;43:
> A Halo game should be a place where players work hard to earn rewards.
Why? What makes it different than anything else? What specifically about a video game about space marines in armor says that it need to have a rewards system at all, much less one based around work?
> 2533274870601938;43:
> Gambling should NOT be an option.
I’ll alert Vegas that it needs to close. Oh, wait you mean in Halo…good thing it isn’t.