things that need balance in H4

Hello my halo bros and sis? I just wanted to talk about a few things that had me concerned for Halo 4’s success in multiplayer and overall balance so here are my topcis, thoughts, and suggestions to get across to you guys and 343i. BTW i know these topics have been posted before but i still want to express my ideas and opinons so here we go

#1. PROMETHEAN VISION: We all know how op the E3 build of it was and i saw some really good suggestions in balancing it soi may just copy what some of you had said.

-* decrease the range so you’ll have to really think before using it
-* vastly increase is recovery time so it won’t be spammed
-* only can be in use for a few seconds for my reason being since it’ll be a very quick look around the battle scene that being will only know where the enemy is at that SPECIFIC time
-* do not show exactly if a guy is looking in any direction but instead just have a red image of the enemy player so it’ll still keep the PV player guessing as for example: is this guy going to engage me? is he looking in my direction?
-* make it only useable in the story mode and not in multiplayer

I think all of these “excluding” the last one can really make PV as balanced as other AA’s and draw people toward using things like thrusters and hardlight shield and TRUELY give an equal online experience of balance and variety and not to force someone to be cheap or use something because everyone else is abusing it since this game is suppose to be about your own self variety of your customizatio balance

#2. ACTIVE CAMO: i know that none of us really haven’t seen a thing about AC but lets be honest that a huge majority of us really want to see it as a map power up or ultra balanced since in REACH it was second to worst to Armor Lock.

-* make it a map pick up like in previous Halo titles
-* in infinity slayer make it a high value ordinace drop
_* DO NOT make it an AA !please!

Truely it should go back to its roots/traditions of you have to fight over it and the victor is rewarded for his or her efforts to get that power up for its quick 30 sec. then you wait your min. and a half or more for its next respawn. Seriously coming out of spawn with such a AA/powerful ability will promote tons of camping and flawed gameplay.

#3. PLASMA PISTOL: i so not have much info on the PP but i was just thinking in mind what if its OP since you can spawn with it and just noob combo anyone at anytime so here are a few things i wanted to say about it if it IS OP.

-* make it a map pick up
-make the full charge loner to acquire
-
while your walking around with a fully charged PP it should drain the ammo usage of the weapon

although i said that me myself know very little about this weapon but it WAS JUST an idea of WHAT IF it is OP because just thinking of how bad it was from H1 and H2 then it’ll be a noob combo circus of anger and bs.

** I list these things to bring attention so that 343i can make a good enough Halo that is hyper balanced for the entire community just as H2 and H3 were to where it did not matter if you played MLG or SOCIAL it was still a fun and an balanced experience to have fun without the OP mega unbalanced garbage other games have #cough# #cough# COD. Get this word out so this can be a Halo that reminds ous of the older good ones but at the same time makes us forget about them and know that we have a sequel that is actually superior to its predecessors

forgot to add for ACTIVE CAMO
-* make it only useable in story mode
-* remove from multiplayer

Camo is going to be an AA, as it should be.

Your concerns about the Plasma Pistol… PP’s not going to be a spawn weapon in most environments. It was just thrown into a loadout during a rushed demo of the game IIRC.

> Your concerns about the Plasma Pistol… PP’s not going to be a spawn weapon in most environments. It was just thrown into a loadout during a rushed demo of the game IIRC.

I hope you are correct
Sir

> #2. ACTIVE CAMO: i know that none of us really haven’t seen a thing about AC but lets be honest that a huge majority of us really want to see it as a map power up or ultra balanced since in REACH it was second to worst to Armor Lock
> -* make it a map pick up like in previous Halo titles
> -* in infinity slayer make it a high value ordinace drop
> <strong>_* DO NOT make it an AA !please!</strong>
> Truely it should go back to its roots/traditions of you have to fight over it and the victor is rewarded for his or her efforts to get that power up for its quick 30 sec. then you wait your min. and a half or more for its next respawn. Seriously coming out of spawn with such a AA/powerful ability will promote tons of camping and flawed gameplay.

> Camo is going to be an AA, as it should be.

lol this guy…ok first of all it shouldn’t have ever been an AA to begin with as to why REACH failed with many other problems the game had. AC had absolutely no problems being a map pick up before and for about 10+ years if i am not mistaken? To make it simple it throws the balance way off and have people just camo camping corners all day and don’t say use PV because now i am forced to use an AA that i didn’t really want to use at the beginning of the match which makes the quote customize to your playstyle very irrelevant. When the general public of hundreds of thousands or a millions of people get something thats OP they will for surely abuse it. All in all man it needs to return to a powerup on the map so anyone who gets it is rewarded for out gunning their opponent/opponents and not to mention if you kill the camo guy then you won’t have to worry about it for another 2min or however long it takes to respawn. I’d much rather deal with one guy with camo then 4 or 5 sitting in corners for a 15min match. SO NO IT DOESN’T NEED TO BE AN AA AND SHOULDN’T BE

> Camo is going to be an AA, as it should be.

Agreed. Active Camo was the original Armour Ability. Anyone remember Halo 2?

> > Camo is going to be an AA, as it should be.
>
> Agreed. Active Camo was the original Armour Ability. Anyone remember Halo 2?

False. The flashlight/torch from Combat Evolved was.

> > Camo is going to be an AA, as it should be.
>
> Agreed. Active Camo was the original Armour Ability. Anyone remember Halo 2?

lol man there is a specific difference between AA and map pick up. AA you spawned with which was never in any Halo title until REACH and a map pick up AA was in all titles but REACH so what are you guys talking about??? haha cmon people…

> > > Camo is going to be an AA, as it should be.
> >
> > Agreed. Active Camo was the original Armour Ability. Anyone remember Halo 2?
>
> lol man there is a specific difference between AA and map pick up. AA you spawned with which was never in any Halo title until REACH and a map pick up AA was in all titles but REACH so what are you guys talking about??? haha cmon people…

Campaign. The Arbiter had an Active Camo ability that functioned very similarly to AAs in Reach.

> #2. ACTIVE CAMO: i know that none of us really haven’t seen a thing about AC but lets be honest that a huge majority of us really want to see it as a map power up or ultra balanced since in REACH it was second to worst to Armor Lock.
>
> -* make it a map pick up like in previous Halo titles
> -* in infinity slayer make it a high value ordinace drop
> _* DO NOT make it an AA !please!
>
> Truely it should go back to its roots/traditions of you have to fight over it and the victor is rewarded for his or her efforts to get that power up for its quick 30 sec. then you wait your min. and a half or more for its next respawn. Seriously coming out of spawn with such a AA/powerful ability will promote tons of camping and flawed gameplay.

I do believe jetpack ranks #2 on the list. Why? Breaks gameplay flow/allows for unfair vantage points.

Camo is not too terribly bad as it is, if you’re smart you can tell where the camo’er is based on the location of the red dot markers on your radar. After that it’s just a case of using nades to push. And if the sniper is using camo it normally turns into a sniper vs sniper scenario and at the end of it ammo is depleted.

> > > > Camo is going to be an AA, as it should be.
> > >
> > > Agreed. Active Camo was the original Armour Ability. Anyone remember Halo 2?
> >
> > lol man there is a specific difference between AA and map pick up. AA you spawned with which was never in any Halo title until REACH and a map pick up AA was in all titles but REACH so what are you guys talking about??? haha cmon people…
>
> Campaign. The Arbiter had an Active Camo ability that functioned very similarly to AAs in Reach.

true but this is about MM/multiplayer and not the campaign

That is the WORST PV revamp ever.

> > #2. ACTIVE CAMO: i know that none of us really haven’t seen a thing about AC but lets be honest that a huge majority of us really want to see it as a map power up or ultra balanced since in REACH it was second to worst to Armor Lock.
> >
> > -* make it a map pick up like in previous Halo titles
> > -* in infinity slayer make it a high value ordinace drop
> > _* DO NOT make it an AA !please!
> >
> > Truely it should go back to its roots/traditions of you have to fight over it and the victor is rewarded for his or her efforts to get that power up for its quick 30 sec. then you wait your min. and a half or more for its next respawn. Seriously coming out of spawn with such a AA/powerful ability will promote tons of camping and flawed gameplay.
>
> I do believe jetpack ranks #2 on the list. Why? Breaks gameplay flow/allows for unfair vantage points.
>
> Camo is not too terribly bad as it is, if you’re smart you can tell where the camo’er is based on the location of the red dot markers on your radar. After that it’s just a case of using nades to push. And if the sniper is using camo it normally turns into a sniper vs sniper scenario and at the end of it ammo is depleted.

i thoought jetpacks were not returning?

> > Camo is going to be an AA, as it should be.
>
> lol this guy…ok first of all it shouldn’t have ever been an AA to begin with as to why REACH failed with many other problems the game had. AC had absolutely no problems being a map pick up before and for about 10+ years if i am not mistaken? To make it simple it throws the balance way off and have people just camo camping corners all day and don’t say use PV because now i am forced to use an AA that i didn’t really want to use at the beginning of the match which makes the quote customize to your playstyle very irrelevant. When the general public of hundreds of thousands or a millions of people get something thats OP they will for surely abuse it. All in all man it needs to return to a powerup on the map so anyone who gets it is rewarded for out gunning their opponent/opponents and not to mention if you kill the camo guy then you won’t have to worry about it for another 2min or however long it takes to respawn. I’d much rather deal with one guy with camo then 4 or 5 sitting in corners for a 15min match. SO NO IT DOESN’T NEED TO BE AN AA AND SHOULDN’T BE

The whole point to these loadout systems and variations of armour abilities + specializations are to choose something you like and mold it around you and also countering what your opponent is doing.

Everything has a weakness and advantage. And on top of that all there will probably be a type of ‘jack of all trades’ ability that’s not better than anything else but is not worst either. Something use full and you can keep using it against everything but not giving you any real advantage.

> That is the WORST PV revamp ever.

lol oh my feelings sir. Well why not make something a better balance list? instead of trolling and saying my suggestion is bad without giving a valid reason. lol GG’s

> > > #2. ACTIVE CAMO: i know that none of us really haven’t seen a thing about AC but lets be honest that a huge majority of us really want to see it as a map power up or ultra balanced since in REACH it was second to worst to Armor Lock.
> > >
> > > -* make it a map pick up like in previous Halo titles
> > > -* in infinity slayer make it a high value ordinace drop
> > > _* DO NOT make it an AA !please!
> > >
> > > Truely it should go back to its roots/traditions of you have to fight over it and the victor is rewarded for his or her efforts to get that power up for its quick 30 sec. then you wait your min. and a half or more for its next respawn. Seriously coming out of spawn with such a AA/powerful ability will promote tons of camping and flawed gameplay.
> >
> > I do believe jetpack ranks #2 on the list. Why? Breaks gameplay flow/allows for unfair vantage points.
> >
> > Camo is not too terribly bad as it is, if you’re smart you can tell where the camo’er is based on the location of the red dot markers on your radar. After that it’s just a case of using nades to push. And if the sniper is using camo it normally turns into a sniper vs sniper scenario and at the end of it ammo is depleted.
>
> i thoought jetpacks were not returning?

I haven’t heard of any confirmations on that, and I thought I read in the Comic Con thing that frankie said they were coming back.

BUT that being said it’s fine if they come back if it’s nerfed to replace the grav lift from Halo 3.

> > > Camo is going to be an AA, as it should be.
> >
> > lol this guy…ok first of all it shouldn’t have ever been an AA to begin with as to why REACH failed with many other problems the game had. AC had absolutely no problems being a map pick up before and for about 10+ years if i am not mistaken? To make it simple it throws the balance way off and have people just camo camping corners all day and don’t say use PV because now i am forced to use an AA that i didn’t really want to use at the beginning of the match which makes the quote customize to your playstyle very irrelevant. When the general public of hundreds of thousands or a millions of people get something thats OP they will for surely abuse it. All in all man it needs to return to a powerup on the map so anyone who gets it is rewarded for out gunning their opponent/opponents and not to mention if you kill the camo guy then you won’t have to worry about it for another 2min or however long it takes to respawn. I’d much rather deal with one guy with camo then 4 or 5 sitting in corners for a 15min match. SO NO IT DOESN’T NEED TO BE AN AA AND SHOULDN’T BE
>
> The whole point to these loadout systems and variations of armour abilities + specializations are to choose something you like and mold it around you and also countering what your opponent is doing.
>
> Everything has a weakness and advantage. And on top of that all there will probably be a type of ‘jack of all trades’ ability that’s not better than anything else but is not worst either. Something use full and you can keep using it against everything but not giving you any real advantage.

oh yeah i know :slight_smile: but what i was trying to say is that it shouldn’t be forced to counter such things that could’ve been balanced far before the games release. hmm like for example if an entire team is camo camping and i may want to go in with my own loadout of…idk thrusters then from the start the team is camping and now i am forced to use pv and now i am doing something i really wasn’t intending in that match so its like it makes the fun and freedom irrevlevant with your loadouts and gameplay

> > > > #2. ACTIVE CAMO: i know that none of us really haven’t seen a thing about AC but lets be honest that a huge majority of us really want to see it as a map power up or ultra balanced since in REACH it was second to worst to Armor Lock.
> > > >
> > > > -* make it a map pick up like in previous Halo titles
> > > > -* in infinity slayer make it a high value ordinace drop
> > > > _* DO NOT make it an AA !please!
> > > >
> > > > Truely it should go back to its roots/traditions of you have to fight over it and the victor is rewarded for his or her efforts to get that power up for its quick 30 sec. then you wait your min. and a half or more for its next respawn. Seriously coming out of spawn with such a AA/powerful ability will promote tons of camping and flawed gameplay.
> > >
> > > I do believe jetpack ranks #2 on the list. Why? Breaks gameplay flow/allows for unfair vantage points.
> > >
> > > Camo is not too terribly bad as it is, if you’re smart you can tell where the camo’er is based on the location of the red dot markers on your radar. After that it’s just a case of using nades to push. And if the sniper is using camo it normally turns into a sniper vs sniper scenario and at the end of it ammo is depleted.
> >
> > i thoought jetpacks were not returning?
>
> I haven’t heard of any confirmations on that, and I thought I read in the Comic Con thing that frankie said they were coming back.
>
> BUT that being said it’s fine if they come back if it’s nerfed to replace the grav lift from Halo 3.

ah alright. lol i hope they don’t come back or at least have them for big team battle maps only