Bounty- The player that have a killing spree would be on a bounty. If the enemy team kill the player with the bounty they earn 4 points.
AI attacking the base- A enemy AI dropship would come to your base and try to take over it. Your mission is to take out the raiders and don’t let them take over your base from all cost. You won’t earn any points.
Space battle warzone- It would be amazing if we could have space battle in warzone.
legendary hero boss- A legendary hero boss would come out not just in the bosses spawn zones but in the middle of the battlefield. (example, master chief come in and fight both Blue and Red teams)
Rescue- The objective for the team is to rescue the survivor from the AI force and escort them to the nearby pelican (The survivor can’t get in a vehicle). The team would earn 10 points
Kill the rescuer- The objective for the team is to kill the rescuer and prevent the other team from escorting him/her to the pelican. The team would earn 10 points
What you guys think.
EDIT: NEW ideas
Flood map- Prepare to get your pants wet. In this map, not only you have to fight the combat forms. You would be fighting the Gravemind as well. Sarah palmer doesn’t tell you where the Gravemind going to spawn, the Gravemind is just pop out of no where and make you said " HOLY -yoink-" Defeating him would cost 100 points, killing him would end the game. There are also cut-scene. A) If Gravemind isn’t kill, the winning team would escape while the losing team are getting slaughter by the flood. Gravemind come out and grab one of the losing team Spartan and eat him/her B) If Gravemind is kill similar to A but the Gravemind doesn’t eat a the losing team Spartan, Gravemind lifeless body can be seen laying down on the ground. C) If Gravemind isn’t kill and the game come to a tie, Both team are seen working together and fighting the flood but they all get kill and infected. A flood would pop out your screen and make you scream like a little girl.
Halo CE maps in Warzone- I actually want to see a remade map like Blood gulch, Death island, or Gephyrophobia. :3
Raidersmode- This game mode is similar to beast mode (gear of war 3). In this mode you get to play as a covenant or promethean soldiers or vehicles. To play stronger covenant or promethean you have to spend your REQ level in order to play them. (It a PVE)
Power-offline- A dropship would come and try to shut down your power system. If the power system is shut down (depending on which team are being raid) the Req stations would be not working in 20 min. So don’t let the raiders destroy it or you and your team would be screw. :I
Credit to: Me and some of the waypoint people who came up with idea and what should be added or not added.
Some of these are actually really good ideas. The rescue stuff and AI attacking the base are cool, good ideas to keep the game more dynamic. Another possible thing could be adding secondary objectives for capturing a base like planting a bomb or killing. The space battles would be amazing but will probably never come, closest I could see would be a Warzone map on Argent Moon, that one ONI space facility in the Blue Team mission, and then add in a ton of vehicles to fly. The legendary boss could be a good idea but I don’t think it would make sense canonically. Yes a strange reason, but there is also the other bosses and everything, I just don’t see Warzone as just being everyone vs everyone in one spot on the map. One thing I would like to see is the ability to spawn in troops through req points and use the squad command feature to command them to go places and attack. You would also be able to spawn bosses as well.
I’m surprised I missed this thread. Some of those ideas are really good. I like the Escort idea, as well as the bounty and Legendary Boss idea. I think those would add a lot of different layers for Warzone. Rescue might actually work as well and be a nice change of pace.
> 2535465515137096;1:
> 1. Bounty- The player that have a killing spree would be on a bounty. If the enemy team kill the player with the bounty they earn 4 points.
>
> 2. AI attacking the base- A enemy AI dropship would come to your base and try to take over it. Your mission is to take out the raiders and don’t let them take over your base from all cost. You won’t earn any points.
>
> 3. Space battle warzone- It would be amazing if we could have space battle in warzone.
>
> 4. legendary hero boss- A legendary hero boss would come out not just in the bosses spawn zones but in the middle of the battlefield. (example, master chief come in and fight both Blue and Red teams)
>
> 5. Rescue- The objective for the team is to rescue the survivor from the AI force and escort them to the nearby pelican (The survivor can’t get in a vehicle). The team would earn 10 points
>
> 6. Kill the rescuer- The objective for the team is to kill the rescuer and prevent the other team from escorting him/her to the pelican. The team would earn 10 points
>
> What you guys think.
Rescuing an AI sounds like a recipe for frustration.
> 2533274808316762;10:
> > 2535465515137096;1:
> > 1. Bounty- The player that have a killing spree would be on a bounty. If the enemy team kill the player with the bounty they earn 4 points.
> >
> > 2. AI attacking the base- A enemy AI dropship would come to your base and try to take over it. Your mission is to take out the raiders and don’t let them take over your base from all cost. You won’t earn any points.
> >
> > 3. Space battle warzone- It would be amazing if we could have space battle in warzone.
> >
> > 4. legendary hero boss- A legendary hero boss would come out not just in the bosses spawn zones but in the middle of the battlefield. (example, master chief come in and fight both Blue and Red teams)
> >
> > 5. Rescue- The objective for the team is to rescue the survivor from the AI force and escort them to the nearby pelican (The survivor can’t get in a vehicle). The team would earn 10 points
> >
> > 6. Kill the rescuer- The objective for the team is to kill the rescuer and prevent the other team from escorting him/her to the pelican. The team would earn 10 points
> >
> > What you guys think.
>
>
> Rescuing an AI sounds like a recipe for frustration.
Don’t quote me on this but i’m pretty sure it was mentioned that AI will attack some of the bases on the “Raid On Apex 7” map. I think it was said that from the start, there will be a strong Covenant presence, and the covenant will actually try to take back the bases you captured. Really can’t remember where i saw this though.
I posted this in another thread but, how about an AI controlled Blue team and the objective is to capture their flag which is on top of a small base. It would be cool to have to go against taller Spartans that are just shredding through everyone and Linda sniping on the roof next to the flag!
I can imagine it now…Sarah Palmer’s feed coming through the visor. Spartans we have special guests in the Warzone simulation today. Your objective is to capture the flag from a few Spartan II’s.
Cutover to Masterchief: “Good luck Spartans”
Winning team takes the points. Same as if fighting any other leader on the map.
im definitely down for keeping an AI alive, ive gone through every halo game making sure no marines die so i’d be happy enough to do it in multiplayer
1. AI squads - Let players use req points to ‘requisition’ AI allies, these would follow the player around, hop in vehicles with them and generally help out. These could also be tiered like weapons, so tier 1 you get a person in army/navy uniform with a magnum, tier 2 a regular marine, tier 3 an odst and so on
2. Base Upgrades - Let players use req points to upgrade their own base. While also perhaps putting special upgrade ‘pieces’ around the map players would have to find and bring back for certain upgrades. Upgrades can do alot of things, add new turrets, improve existing turrets, add more ai’s to the base, increase req energy income, improving base shields/core health and so on.
Idea taken from Command and conquer renegade and could spice up the gamemode a fair bit.
3. Human enemies - Have UNSC, ONI and Rebel forces spawn in as enemies just like the covenant and forerunners. This would improve replay ability and variety of enemies within the mode. This would both be ‘lore friendly’ [as Spartans would no doubt train to fight insurrectionists and such] and would let ushave some cool human bosses like the chief, blue team and johnson among others.
4. AI Vs AI - Specifically covies vs prometheans. I dont think we got enough of this for halo 4 and it would be fun to see again
5. Special vehicles - these would be vehicles that are so powerful you simply couldn’t get in req packs [Super legendary]. ofcourse they would be placeable in forge.
Sounds like a good addition to the point earning system they have already, especially as a counter to these players earning high tier weapons/vehicles.
This sounds awesome and very Halo. Neutral AI raiders drop you control of the base from red/blue to grey, but can’t cap. It would add for some interesting base encounters for attackers and defenders.
A massive scale version of Anchor 19(or whatever it was called) would be freaking awesome.
I don’t know how I’d feel about “iconic” characters being enemies, it would make the whole thing feel silly. But dynamic boss events sound cool.
5/6. I think this would just be more frustrating than fun.
> 2533274795233660;8:
> I’m surprised I missed this thread. Some of those ideas are really good. I like the Escort idea, as well as the bounty and Legendary Boss idea. I think those would add a lot of different layers for Warzone. Rescue might actually work as well and be a nice change of pace.
You disappoint me. I never, ever want to do escort missions, they always tend to die, or do something stupid, the AI is NEVER perfect, and is always like trying to escort a child through a toystore. They don’t listen, they run around trying to grab stuff, and then when you get near the exit, they turn around and run backwards.
> 2533274938678576;18:
> > 2533274795233660;8:
> > I’m surprised I missed this thread. Some of those ideas are really good. I like the Escort idea, as well as the bounty and Legendary Boss idea. I think those would add a lot of different layers for Warzone. Rescue might actually work as well and be a nice change of pace.
>
>
> You disappoint me. I never, ever want to do escort missions, they always tend to die, or do something stupid, the AI is NEVER perfect, and is always like trying to escort a child through a toystore. They don’t listen, they run around trying to grab stuff, and then when you get near the exit, they turn around and run backwards.
> 2535465515137096;19:
> > 2533274938678576;18:
> > > 2533274795233660;8:
> > > I’m surprised I missed this thread. Some of those ideas are really good. I like the Escort idea, as well as the bounty and Legendary Boss idea. I think those would add a lot of different layers for Warzone. Rescue might actually work as well and be a nice change of pace.
> >
> >
> > You disappoint me. I never, ever want to do escort missions, they always tend to die, or do something stupid, the AI is NEVER perfect, and is always like trying to escort a child through a toystore. They don’t listen, they run around trying to grab stuff, and then when you get near the exit, they turn around and run backwards.
>
>
> That why you and your team have to work together.
…your reasoning isn’t really logical. Why would the fact you have a team make the limited nature of the AI you’re protecting, be a good thing?