For the most part, weapon balancing feels ok. I feel like many of the weapons in the game aren’t even worth picking up though. Why pick up the Bulldog or the Heatwave when the AR or Sidekick kill just as fast and more consistently? Why pick up the Needler when it’s so bad? Why pick up the Hydra Launcher when it does so little damage per shot? Why does the Pulse Carbine even exist?
But a few things do feel overpowered in this game…the most egregious being grenades. I thought in the first flights that the game might feel more like Halo 3 at launch, but more and more I’m getting ptsd from the multiplayer experience in Halo Reach. Grenades are overwhelmingly powerful, and I’m not sure if it’s the damage itself or the blast radius that seems to be the problem. Honestly pickup grenades aren’t that bad, they’re on the map to be picked up after all. But when you spawn with room nukes it becomes a frustrating repetitive experience where that’s all anyone does. I think being assassinated (the radar is pointless and the spawns are very bad in this game btw) and being spammed with grenades is how I die the most so far, and it’s not because I’m camping in rooms or crouching around. It’s because all anyone does is sprint around, dump their grenades into an area, then spam whatever weapon they have out. Maybe I’m in a minority here, but that is really not fun to me. I like gunfights, I like outshooting someone by being more accurate, I like juking someone and outplaying them. But none of that can compete with a strong LT LT combo.
The next thing I feel is overwhelming to the gameplay is the melee system. And maybe this one speaks more to the randomness of melee combat than anything. There appears to be some sort of glitch or inconsistency where melees whiff and don’t connect. Then another fight you’ll melee dead air and kill someone in your general vicinity. It seems frustrating across the board. Then there’s the double melee issue. The glitch was supposedly patched, but the ability to double melee extremely quickly still exists, and people actively abuse it every game. While I understand their reasoning for doing so, I also understand that they are only doing that sort of thing because the game allows it, and because they aren’t able to play the game appropriately without a crutch like that. A melee combo using a weapon is one thing, but to just be able to double punch and beat anything at close range is a little problematic, especially when your shotgun replacement can’t even match such an action in close quarters.
Third and what most people agree with I’m sure is vehicles. The damage vehicles do isn’t that out of line, there have been very powerful death machines throughout Halo’s history. But the extremely tanky armor vehicles have makes fighting them, especially when all you have is an AR, very annoying. It becomes a repetitive spawn-spray-die situation while you try your best to even do damage to a ghost, for instance. I’m not expecting the AR to single handedly melt all the vehicles in the game, but it is increasingly apparent that your spawn weapons do next to nothing to them at this point, which is extremely problematic and will result in constant spawn traps without any ability to break them when full teams get involved.
I’m sure I’m going to get told by many people that I’m crazy and these are not real issues, but I’m also aware that the only people who will say that are people who spam grenades, double melee, and spend most of the game in ghosts…so hopefully those people realize they’re being toxic and will at least acknowledge it lol