Things That Feel Overpowered So Far

For the most part, weapon balancing feels ok. I feel like many of the weapons in the game aren’t even worth picking up though. Why pick up the Bulldog or the Heatwave when the AR or Sidekick kill just as fast and more consistently? Why pick up the Needler when it’s so bad? Why pick up the Hydra Launcher when it does so little damage per shot? Why does the Pulse Carbine even exist?

But a few things do feel overpowered in this game…the most egregious being grenades. I thought in the first flights that the game might feel more like Halo 3 at launch, but more and more I’m getting ptsd from the multiplayer experience in Halo Reach. Grenades are overwhelmingly powerful, and I’m not sure if it’s the damage itself or the blast radius that seems to be the problem. Honestly pickup grenades aren’t that bad, they’re on the map to be picked up after all. But when you spawn with room nukes it becomes a frustrating repetitive experience where that’s all anyone does. I think being assassinated (the radar is pointless and the spawns are very bad in this game btw) and being spammed with grenades is how I die the most so far, and it’s not because I’m camping in rooms or crouching around. It’s because all anyone does is sprint around, dump their grenades into an area, then spam whatever weapon they have out. Maybe I’m in a minority here, but that is really not fun to me. I like gunfights, I like outshooting someone by being more accurate, I like juking someone and outplaying them. But none of that can compete with a strong LT LT combo.

The next thing I feel is overwhelming to the gameplay is the melee system. And maybe this one speaks more to the randomness of melee combat than anything. There appears to be some sort of glitch or inconsistency where melees whiff and don’t connect. Then another fight you’ll melee dead air and kill someone in your general vicinity. It seems frustrating across the board. Then there’s the double melee issue. The glitch was supposedly patched, but the ability to double melee extremely quickly still exists, and people actively abuse it every game. While I understand their reasoning for doing so, I also understand that they are only doing that sort of thing because the game allows it, and because they aren’t able to play the game appropriately without a crutch like that. A melee combo using a weapon is one thing, but to just be able to double punch and beat anything at close range is a little problematic, especially when your shotgun replacement can’t even match such an action in close quarters.

Third and what most people agree with I’m sure is vehicles. The damage vehicles do isn’t that out of line, there have been very powerful death machines throughout Halo’s history. But the extremely tanky armor vehicles have makes fighting them, especially when all you have is an AR, very annoying. It becomes a repetitive spawn-spray-die situation while you try your best to even do damage to a ghost, for instance. I’m not expecting the AR to single handedly melt all the vehicles in the game, but it is increasingly apparent that your spawn weapons do next to nothing to them at this point, which is extremely problematic and will result in constant spawn traps without any ability to break them when full teams get involved.

I’m sure I’m going to get told by many people that I’m crazy and these are not real issues, but I’m also aware that the only people who will say that are people who spam grenades, double melee, and spend most of the game in ghosts…so hopefully those people realize they’re being toxic and will at least acknowledge it lol

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Agreed completely on the AR, I’ll consistently avoid power weapon pickups because I can just hose people with the AR and kill them easier, it has amazing range and the TTK is really fast so most of the time I’ll do better just using the AR than I do with other pickups

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Completely agree on all points

Weapon balance is awful. Spawn weapons are the strongest with every other weapon trailing behind. First they need to rebalance the entire weapon roster so they are all equal, then they need to add a loadout system so that you can spawn with different weapon loadouts. Always starting with the same 2 weapons is extremely boring and repetitive.

I propose they Remove all weapons from the map except power weapons. Make it like battlefield and cod where you can choose and swap your starting weapons, equipment and grenades before you spawn. You have like 10 seconds of dead time anyways so let me tinker and choose what guns i want to play with. Some maps may benefit more/less from close /long range weapons, being stuck with the AR and pistol on some maps sucks. If i want to snipe this game, let me spawn with a sniper rifle and a grapple to get to high grounds for example

Grenades are op and no skill. They need to either make you not spawn with any or only 1. And when you pick up a grenade from the ground you should only get 1 not 2. This will reduce grenade spam by literally halving the amount of grenades you can carry. Additionally add a grenade indicator so when a grenade is near you, you actually know where it is.

Melee is stupid. You shouldnt be rewarded for running up to someone and spamming melee in their face. Having it be a 1-2 hit kill is dumb. Make melee 2 hits to remove shields and 1 hit when shields are down.

Vehicles are bad on both ends. The mongoose is actual trash. The control scheme for all vehicles at least on console is awful. When i am in a vehicle, RT is the ignition in any other game and the vehicle drives the way i am aiming with the stick. Not in this game though, no. The movement of the vehicle is controlled by pressing up or down on the aim stick to go forward or back, and direction is controlled by the way my camera is facing at the time. WHO DESIGNED THIS CONTROL SCHEME FOR VEHICLES. It actual abysmal especially coming off forza last week where the driving in that is perfect. To come to this game where the controls are this bad is disgraceful.

Additionally mounted vehicles are too strong. Trying to kill a mounted enemy vehicles feels impossible at times. You shoot at them and it deals no damage because they are hiding behind the weapon model and absorb all the shots. EZ FIX. Shooting the vehicle should deal damage to the passengers. Simple. Apex does this and it works. If you are in a vehicle you should be a big vulnerable target at the expense of massive firepower and mobility. At the moment vehicles offer inssane traversal while also having great protection. Something need to change

*gets ptsd flashbacks to halo 4’s multiplayer. Personally I don’t think the power of the AR is the problem, the AR is super satisfying to use, really its how weak the other weapons are. Bulldog needs a slight buff to the rate of fire, same as hydra. No idea what you’re talking about with the needler though that thing is an absolute death machine.

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Every time i have used the needler it takes like 2 entire clips to kill someone. In which time they have killed me

Time to kill is superior in these games. Gimmicks weapons like damage over time and stacking needles which explode do nothing when you can just kill your opponent outright

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The needler in this seems to have a really niche range where the bolts actually track well enough to get a supercombine.

Yeah but in the 3 seconds its taken for the needles to travel to the enemy stick to them
And explode. You couldve just killed them with the AR

If they increased the projectile speed so the needles hit and detonate faster it may actually be good. Atm its just not

The ttk in this game is way to high. Takes too long to get a kill with most weapons. The carbine rifle takes like 12-15 shots to kill someone

I agree with most everything in this post, except for the vehicles. I think that the power output is in a good place, as well as the armor. In my opinion, vehicles are an alternative to power weapons, and I think they should be treated as such. If you control the vehicles then you control the map sort of thing. Often I find that when I manage to snag a vehicle drop, I can barely get away from the drop zone without sustaining heavy damage. I think that vehicles should stay where they are right now because they force people to get creative. You shouldn’t be able to 1v2 a ghost with your AR’s. Power weapons are very effective against vehicles, thats how you should have to deal with them. If you weaken vehicles armor then they are no longer a threat, so what would even be the point of using them?

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Its very clear to me that this is your fist halo game. loadouts most definitely would not work, It would throw the game completely out of balance and strip it of all competition for weapons. Thats never how Halo has worked and for good reason. I do agree with you about grenades but spawning with less is once again, not how Halo has ever worked and for good reason. You should spawn with 2, but they should reduce both the damage and the blast radius. Thirdly, vehicles. The mongoose is not trash, it is a scout vehicle and should be utilized as such. The control scheme for vehicles, once again, has been the same in every Halo game and if it was changed, it would not feel like Halo anymore. Halo is not a driving game, it is Halo and if you dont like it, change the control scheme or just don’t drive.

It really confused me when they nerfed the Commando, something that was already kind of hard to use, and didn’t touch the easy-to-use, similarly fast killing AR. A see a lot of people ignoring the Ravager, Commando, and some other stuff because the AR is just so easy to use out to surprising ranges.

I don’t want the AR completely ruined by any means, but I should feel a least a bit more incentive to branch out rather than just keeping it until I find rockets or something. I’d love to use the Commando but with the lowered damage and need to tap fire at range I get hosed down by other weapons.

  1. Loadouts increase the competitiveness of the game. Being able to have a loadout that suits the player means everyone is playing at their best.

At the moment its complete rng and nonsense with people running round wildly trying to find stuff. That isnt competitive. If you need a shock rifle for a challenge good luck finding it in the mess that is the games current weapon system. The amount of times i have no ammo and every weapon station is recharging is numerous at this point. You shouldnt feel like you are at a disadvantage because A) the weapons you are good with didnt spawn on this specific map this time and B) even when they do spawn on the map are unavailable because they are on cooldown.

  1. Grenades should be brought down to 1. Having 2 but less damage etc. does t address grenade spam. Apex used to allow you to hold 2 grenades, it had grenade spam. What did the devs do, make it so you can only hold 1 grenade per slot. Fixed the issue. Coincidence. I think not

  2. You cant change the vehicle control scheme or i would. The actual driving controls are locked in. You can only change controls like braking and reloading weapons not the actual way the vehicle drives

I think that they’ve done a pretty good job of balancing things overall. However, the assault rifle is overpowered. It fills too many roles too often. There’s little reason to use it over many other weapons right now. The AR is the only thing that feels overpowered to me right now. Every other weapon seems to excel in certain situations and come up short in others. Of course, if you tone down the AR, some other weapon may rise to the top, but that’s just the reality of a game like Halo with a diverse sandbox, it will require regular tuning.

I don’t feel like the AR is overpowered really, just that all the things you could pick up on the map are underpowered. A bulldog should be able to easily beat an AR or Sidekick, or what’s the point of trading one of them for it, for instance. And maybe it’s just a hit reg issue with the shotgun weapons that’s the problem, because they’re supposed to be two shot kills at a fair range, but it almost always takes at least 3 with each for some reason. By the time you pull that third trigger shot, an AR or Sidekick has melted you.

And going back to what others have said of the needler, it’s in my opinion the worst needler in the entire series. Being able to use it at precisely one finite range makes it useless as a map pickup because so many other weapons outclass it at that range. The Needler has been in a really good place ever since Reach, and it’s odd they’d backpedal so hard on all of the most iconic halo weapons (don’t even get me started on the plasma pistol and lack of plasma rifle)

I think the sidearmis ridiculous. It’s all I see people using. Why use anything else when the sidearm has insane range and fast TTK?
Edit: The sidearm should be something I should swap to when my main weapon is out of ammo. I shouldn’t feel like swapping to the AR or any other gun when the sidearm is out of ammo.

Then you are using it too far away or not even close to using it properly. You need way less than one clip to kill someone. The needle shreds!

Yep
Grenades are still too strong though they seem like they slowed down a bit which is good.

The melee is trash. it works basically like the sword. if you are locked on then you aren’t dealing damge. and when you do “lock on” the lunge distance and speed is insane.

Some guns just suck

base movement speed especially strafe is way too high so it ruins gunfights. you can spray pple with an ar moving at full sprint so there is no running away ever

What game are you even playing? Maybe for BTB there are random drops - the ordnance(but btb isn’t a competitive mode). For all other modes there is ZERO randomness besides if you are on red team or blue team. Weapon spawn locations and times are all fixed.

Yes you absolutely should be at a disadvantage if you aren’t good with the guns designed for that map. If you are only good with one gun then your playstyle is inherently unskilled…

In that case it is on you for not picking them up in the first place? The whole point is you have to go out and secure the resources (weapons + equipment) to tilt the power balance in favour of your team.

Unless you mean something else, you can change how you accelerate, break, steer your vehicle.

If you are dying a lot from grenades, your positioning skills probably need improvement.

The most competitive option is to give everything the exact same starting point and get them to influence the power balance over the course of the game with their skills, not their favourite gun.

The AR is a bigger deal that most people think. Sure, we all want it to be good, but I will always say that for what the weapon is, that it has been good in every game except for Halo: Reach. In CE is was a bullet hose and was good at its job. Magnum just over-powered everything else. In Halo 3 is was a beast at close range and out-played most other weapons, including the BR if used correctly. In Reach it was bad, no defending it there. In Halo 4 is was even better than 3. Even better at its role and a completely viable weapon, and in 5 it was amazing. This AR overlaps into far too many ranges/uses and dumbs down the gameplay a lot. Most fights are AR vs. AR because people are starting to not pick-up the BR or Commando because the ease of use on those weapons do not justify the end result. And on most of the 4v4 maps the AR is always in range.

And this is more than just a pure damage output thing. It has some huge effects on the Halo Dance. Strafing and Zig-Zagging used to be defense. If you were able to make someone miss a burst or a shot with the BR, DMR or Magnum you could pounce on that. The AR basically removes that from that game. Missing 1 or 2 shots doesn’t mean all that much in the grand scheme, meaning that getting first shot is critical. You can tell that they know this by the introduction of the headshot modifier (I know that it started in Halo 5). They needed a way for skill to play so sort of role in the fight, but the way that it works now makes it feel like its 50/50, RNG/skill if you are actually going to get those headshots, and that sucks.

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lol this is your first Halo isn’t it? We tried that with Halo 4 and it did not go well.

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You had me in the first half ngl