Things that are straight up broken/overpowere

This post has been edited by a moderator. Please do not flame or attack other members.

*Original post. Click at your own discretion.

How is this stuff not fixed yet?

Boltshot- Kind of self explanatory, the most OP secondary and probably the most powerful spawn weapon because of its instant kill. The damage of the shotgun mode needs to be reduced until it can’t kill in one shot, and it need less ammo. Seriously, there’s nothing more annoying than going around a corner and just getting blasted with no warning.

Invisibility- I still don’t get why this is even an AA. All it does is promote camping in enclosed areas and in far off corners of the map. Especially combined with an instant-kill weapon, it’s way too powerful. For one, the dots on the radar need to show up at ALL times, not just when they’re moving. Also, they should show up as a red reticle with some auto-aim so they aren’t impossible to hit. In flood it’s impossible to lunge at an invisible spartan so everyone abuses it.

Ghost- Jesus this vehicle makes me rage. If you drive around in a ghost using only the turrets, -Yoink- YOU. It is so overpowered that I’d have to carry a PP at all times to stop it. Just a small bump from the front of it is an instant kill, even if they’re only going 2 mph. The guns are almost as powerful as a warthog gun and never overheats. On top of that, it moves and strafes at a high speed so you can’t reach it and the driver is completely protected from the front. The guns need to be less powerful and have an overheat function, and it needs to move slower when going backwards or sideways.

These three things are just the worst problems, but there’s more in the game. The people that abuse this stuff show a total new level of douchbaggery that I’ve never seen before in Halo. It seriously wouldn’t be hard to fix this stuff but would make the game much more fun and less frustrating.

I have to disagree slightly on the Invisibility perk, Whilst some people do use it to camp, Some do not.

I for one use it when heading into an area with enemies to throw them off where i am so i have some sort of element of surprise, and if you get a player that’s paying attention, you can usually spot an invisible player.

For your other points, The boltshot can be a royal pain in the backside when it’s use is just spammed constantly by campers, But again, There’s a chance of poor timing and getting it wrong.

As with ghosts, I’ve had no issues with them.

Agree with you on all 3 points. The Ghost is actually probably the first thing I noticed on Halo 4 multiplayer. Could argue that you have the option to spawn with Plasma Pistol/Grenades, but without either there really is very little you can do.

the ghost isn’t overpowered at all, it is a vehicle you can expect it to be more powerful than standard ground troops. There’s only one to two on the map for a reason it isn’t half as bad as the 10 snipers/rockets on a map from ordnance. Seriously try playing from the ghosts perspective it’s way harder than it looks with everyone carrying PP/stickies. Even the DMR/Lightrifle can shred a ghost with maybe 4-5 clips and against a team of 8 that doesn’t take long.

>

Yeah, okay, maybe, I use it because it’s interesting and saved my life a bunch of times before, maybe nerf it by making one charge use the entire clip.

>

Neutral on this. Campers are the AC people that get on my nerves, doesn’t seem very tactical and people start to get -yoinked- off after a while, whereas people who use it for the element of surprise in the middle of a big fight between the two teams, yeah, that does seem to turn the tide of a fight in their favor.

>

Dude, that thing is weak as hell. -_-

>

None of these things alone are rampant. The sandbox is actually very well-balanced. The Boltshot is designed that way, so trying to nerf it to uselessness would be pointless. It’s an all or nothing weapon. If you put everything into it, you can be rewarded with a kill. If you miss, you’re not rewarded with anything. Nerfing it so that it does not kill in one shot would make it useless - less than supplementary. As it is, the weapon is not even that widely-used, and I would not call it “abused”.

Invisibility is annoying, but that doesn’t mean there isn’t a counter. All you need to do is be attentive, in fact. Pay attention to your radar and watch your corners. Nine times out of ten, I see a sneaky opponent before they get in the first shot on me. It’s all about being attentive - looking for people using Invisibility. Additionally, Invisibility’s duration period in much reduced in Halo 4 from Halo: Reach. As for lunging in Flood, that sounds like a legitimate bug that I’m sure can be fixed.

The Ghost does seem at first frustratingly overpowered, but it’s a vehicle versus a man, so it makes sense. Speaking classically, I’ve almost always been killed by the Ghost’s cannon when I’m going on foot running across open space with no cover, in every Halo game.

These aspects of the sandbox seem perfectly balanced to me. I seldom have issue with them, though I do find them widely-used. You have to know how to combat them. Just because you are often killed by them does not mean they are not balanced. I would agree with you if this was a widespread issue, and these things trumped every strategy in every situation, but the thing is, they don’t. You describe situations yourself: “Seriously, there’s nothing more annoying than going around a corner and just getting blasted with no warning.” Yep, the Boltshot excels in that situation! It’s meant to. That doesn’t mean it’s unbalanced. If it dominated in every situation and there was no counter, it would be unbalanced. But you’re arguing against equipment working properly in their niche situations, and that, to me, is senseless. These aspects of the sandbox are balanced.

Well, i like the boltshot it is a little over powered and i think they should fix the instant reload glitch but its not the super weapon that everyone claims it to be, it is very hard to aim with and doesn’t have a lot of ammo if you only use the charged form.

the invisibility i find is fair, it is very easy to see someone who is using it if you pay attention and you need to be skilled with it. i do feel that it should be like halo:reach’s version so the length it lasted was proportionate to the speed you moved.

and finally the ghost. the ghost is exactly like it was in every other halo game (except halo 3, where it had unlimited boost) it is very easy to kill if you try. you can jump over it, shoot it, or throw plasma grenade at it

Learn how to balance a game and try to post again. The boltshot is only overpowered because it keeps the range of the regular shots when charged. Fix the range and maybe its ridiculous spread and it would be fine. As for everything else, you need to learn to adapt. The ghost can’t kill you effectively from far away, which means you’re charging after it like an idiot on some sort of vendetta.

The boltshot should not be an instant kill, but should have the capabilities to reliably take out shields on charge, maybe by adding accuracy and severely dropping damage. I think the charge up should be longer, too. At the moment I don’t even need to get the drop on someone to one-shot them.

I agree, the active camo should always be visible on radar and players should have a slightly more prominent outline when stationary.

I think that since the ghost is a vehicle, it can’t properly be called overpowered. On certain asymmetrical maps where one team gets a ghost and the other a mongoose, sure, it’s overpowered. But since the value of a vehicle is giving an advantage, I wouldn’t call it overpowered.

This post has been edited by a moderator. Please do not flame or attack other members.

*Original post. Click at your own discretion.

> None of these things alone are rampant. The sandbox is actually very well-balanced. The Boltshot is designed that way, so trying to nerf it to uselessness would be pointless. It’s an all or nothing weapon. If you put everything into it, you can be rewarded with a kill. If you miss, you’re not rewarded with anything. Nerfing it so that it does not kill in one shot would make it useless - less than supplementary. As it is, the weapon is not even that widely-used, and I would not call it “abused”.

Sometimes I wonder if you idiots even play the game. Saying the bolt-shot isn’t widely used and isn’t overpowered is like saying the sun is blue. I literally just played two games in a row where at least 2/3 the enemy team was using the bolt-shot constantly. I swear to god, I might as well just stop playing this game if people with 2 inch thick skulls don’t understand it’s blatantly broken.

In regard to the ghost: I think its weapons are actually quite weak. I almost never get killed by them or get kills with them. However I do think that they are very annoying with running you over though. I find it very hard to dodge them, which is primarily due to lag, but still annoying nonetheless.

Now this is a first…complaining about the Ghost, lmao.

PV can see cloaked players soooooo it’s fine. And ghost I find is fine. Bolt shot is stupid… “Let’s get up by 3 kills in slater and hide in adrifts hallways”

> Now this is a first…complaining about the Ghost, lmao.

I actually don’t really care as I never use the ghost and rarely play the larger maps that they are playable on. Slayer 4v4 is my favorite gametype.

But complaining about the ghost was not my idea, it was the initial post that I was directing this at.

> > Now this is a first…complaining about the Ghost, lmao.
>
> I actually don’t really care as I never use the ghost and rarely play the larger maps that they are playable on. Slayer 4v4 is my favorite gametype.
>
> But complaining about the ghost was not my idea, it was the initial post that I was directing this at.

I wasn’t talking to or about you or your post. I was also directing my reply to the initial post a.k.a the OP(original post).

It may have seemed that way because my reply is underneath yours, but if I was directing it towards yours I would have quoted you.

;p

> > > Now this is a first…complaining about the Ghost, lmao.
> >
> > I actually don’t really care as I never use the ghost and rarely play the larger maps that they are playable on. Slayer 4v4 is my favorite gametype.
> >
> > But complaining about the ghost was not my idea, it was the initial post that I was directing this at.
>
> I wasn’t talking to or about you or your post. I was also directing my reply to the initial post a.k.a the OP(original post).
>
> It may have seemed that way because my reply is underneath yours, but if I was directing it towards yours I would have quoted you.
>
> ;p

No worries. Everything’s good. I actually was surprised that the intial poster was complaining about the ghost too. Annoying? A little, but overpowered definitely not!

I don’t see how ghost is op…Everytime I get into the ghost DMR SPAM DMR SPAM DMR SPAM DMR SPAM DMR SPAM, then I die like 3 seconds later. Also imo jetpack is op. You get better positioning than your enemy for free because of an AA…

> > None of these things alone are rampant. The sandbox is actually very well-balanced. The Boltshot is designed that way, so trying to nerf it to uselessness would be pointless. It’s an all or nothing weapon. If you put everything into it, you can be rewarded with a kill. If you miss, you’re not rewarded with anything. Nerfing it so that it does not kill in one shot would make it useless - less than supplementary. As it is, the weapon is not even that widely-used, and I would not call it “abused”.

Thanks for the passive-aggressive hostility! That said, I haven’t had a single game where the Boltshot was being overused. And in instances where one user kept trying to get that one-shot kill (not instant, mind you…the weapon has to charge), I was able to counter it quite easily. I have hardly died to the weapon. I am almost always able to outplay that overused strategy, if not by simply not crossing corners, then by tossing grenades.

I just don’t think a lot of people understand what exactly “overpowered” means. In my opinion, if there are multiple (not too difficult) ways to outplay the strategy, then it is not overpowered. If the weapon doesn’t do well out of its niche (the Boltshot doesn’t do well out of its niche), then it’s not overpowered. If most of the sandbox can beat the weapon when deployed properly, it’s not overpowered. Just because the Boltshot does well in its niche does not mean it’s overpowered.

Most of the people in these forums simply fall victim to it way too easily. It’s like you people are walking into the wolf’s mouth and then complaining that the teeth are too sharp. Anything can kill you if you put yourself into the right position for that to happen. So stop doing that.

It would be good if camo was a power up again on the map cuz then it would not make you visible when you move.

You also forgot the dmr.