Things that 343 won't fix in the TU

Things that 343 should fix in the title update but won’t

Apologies for the long post, but there are a lot of things that need fixing.

Here’s a small list of things that need fixing but 343 won’t have the guts to change (i.e. admit they were wrong), in no particular order.

  1. Camo, needs to be a pickup/ordnance. People spawning with camo is ruining the game. No explanation required, we all no why it’s broken. If you say it’s not it’s because you’re a camo camping wh*re.

  2. DMR, something needs to be done to stop this being so good at long range, it’s stiffling map movement. Don’t get me wrong I use it all the time, but it’s too strong.

  3. Capture the flag, while the new flag mechanic isn’t to everyone’s taste, it’s ok that you can’t drop the flag once picked up, I understand their reasons for this, and it can lead to some good gameplay. However, it absolutely must not be auto pickup, a number of times I’ve been near a player defending them and I’m just about to unleash hell with my rocket launcher, when they die and the flag lands in my hands.

  4. Friendly Fire, in my opinion should be on in all game types (except maybe grifball). Yes, we’ll get griefers, but fix the boot system and it’ll be OK. At the very least make FF consistent, if it’s off, it has to be off for everything including vehicles. Every other time I get in the Mantis at least one noob will keep shooting me.

  5. Flinch, only minor this one, but the old out of scope was better.

  6. Promethean Vision, it’s OP, you should not be able to see through walls, and no I shouldn’t have to equip a perk just to counter this. A good solution might be to remove your radar while PV is activated.

  7. Bullet magnetism, we’ve all seen the videos, it need reducing.

  8. Random ordnance drops, need to be less random, both your personal ordnance and map ordnance. Random ordnance removes a level of skill of map control, how much fun was the rush for rockets on the pit everytime it spawned. Semi-random personal ordnance is not consistent with balanced gameplay, why should I get Binary Rifle while Jonny gets a Concussion Rifle.

  9. More playlists with standard slayer. Infinity slayer with ordnance drops to your feet does not promote map movement.

  10. Shield re-charge time decrease, 7-8 seconds is too long for shield re-charge especially given instant spawn, which I’ll come on to next. In some gametypes it’s beneficial to die instead of trying to stay alive and that’s not right.

  11. Instant Spawn, I should not be able to kill off the person that finished me with no shields left. The old 4-5 second spawn time worked much better for Halo.

Here’s a list of things that may get addressed.

  1. Boltshot nerf, needs a range reduction or charge time increase.

  2. Smaller maps, and better playlists. I’m sure they’ll get round to this, and some community maps would be nice. An action sack playlist would be great, but fun like H3 not full of mostly terrible games like Reach.

That said, I am enjoying the game but it could be even better, OK job 343.

A better title for thread “things i’d like 343 to change.”

This is a giant wall of opinion. They are not things that “should” happen.

The only things that “should” happen are fixes to bugs and glitches.

Finally something coherent and not full of bi*ching and saying 343 is a trashy company, at it’s core halo 4 is amazing.

I sortof agree with most things he listed, not sure about the spawntimer though. I like being able to get back into action, a better sollution would be to ensure that the new spawnpoint is far away from the player who just killed you.

> A better title for thread “things i’d like 343 to change.”
>
> This is a giant wall of opinion. They are not things that “should” happen.
>
> The only things that “should” happen are fixes to bugs and glitches.

I’m coming at this from a MM perspective, I pretty much solely play MM and am interested in balancing the game to make it more competitive and fun.

Looking at your stats I think MM balance etc is secondary to you, and that’s not a criticism, everyone plays for different reasons. You appear to play for ranking up, and completing all the achievements etc, so are possibly not as bothered about having a balanced MM experience. For those that are heavily in MM, it’ pretty clear there are a lot issues at the moment, but there’s a great Halo in there waiting to get out.

Instant Respawn
With sprint we do not need to be respawning instantly, that is for sure. It is too much. Things feel too randomly chaotic.

CTF.
Auto-pickup is terrible. We really should be able to drop the flag as well. Remove the NAV point too.

Weapon Spawns.
Can we bring back the 2/3 minute cycles back? Sniping is such a smaller part of the game. Its all saw and scattershot.

Yes to all of this.

i agree completely if you disagree to any of this id love to hear why, because right now MM is a complete joke.

> i agree completely if you disagree to any of this id love to hear why, because right now MM is a complete joke.

Yep, I’d like to hear the reasons people disagree as well. Not to poke fun at said person, but because I’d be genuinely interested to hear why people believe any one of these is not an issue.

have already some solutions

1 the reach camo was more balanced because the radar was useless and sound was blur. 343 change it back to reach

2 it needs more bloom.
in reach pacing shots was importent for a kill on long range.
now it shoot as fast as you can the aim assist do the rest.

8 disagree with this one.
now evrebody has a fair change to get a powerfull weapon.

also no power weapon camping.
(hold the sniper for 3 min drop it and grab the new spawned one)

> 8 disagree with this one.
> now evrebody has a fair change to get a powerfull weapon.
>
> also no power weapon camping.
> (hold the sniper for 3 min drop it and grab the new spawned one)

Good point about Power Weapon camping, reminds me of the 2 or 3 people on Reach sat at Sniper spawn fighting each other for 3 mins while they wait for it.

With well designed maps and weapon placement this can be reduced, i.e. place Sniper etc in more open areas where it’s hard to camp.

NAV points should only be on maps the first say 2 times you play that map/mode after that they should be removed

People have there chance to learn the maps and locations of gear and objectives…

Agree heavily on above posts, but flinch (rogue) aint thaat bad, but i see your argument when it comes to DMR vs sniper, but lets be fair now… a DMR should NOT be beating the sniper at long range anyway…
Fix the DMR (which is essentially the uber magnetic bulletts.

> have already some solutions
>
> 1 the reach camo was more balanced because the radar was useless and sound was blur. 343 change it back to reach
>
> 2 it needs more bloom.
> in reach pacing shots was importent for a kill on long range.
> now it shoot as fast as you can the aim assist do the rest.
>
> 8 disagree with this one.
> now evrebody has a fair change to get a powerfull weapon.
>
> also no power weapon camping.
> (hold the sniper for 3 min drop it and grab the new spawned one)

  1. Camo should be a pick up. You shouldn’t spawn with the ability to be invincible it promotes camping at distance.

2.Bloom is stupid, the gun needs to be toned down from being a long range gun because it ruins BTB. I would rather they just remove the stupid thing.

  1. Everyone had a fair chance at getting a power weapon. It’s not our fault we were smart enough to know the timing. You should only be rewarded a power weapon for fighting the enemy team for it. The other two reasons are a joke right? Good players never held the power weapons until the other spawned. The dropped it as soon as it was empty and set up for the new one when the time was right.

> have already some solutions
>
>
> 8 disagree with this one.
> now evrebody has a fair change to get a powerfull weapon.
>
> also no power weapon camping.
> (hold the sniper for 3 min drop it and grab the new spawned one)

no its not “everybody has a fair shot for a power weapon”, lets say the game is tied at 58-58 and the game randomly decides to spawn a binary near the area of the map the enemy team is controlling, the enemy team now has a binary rifle and you pretty much just lost the game due to the stupid random weapon drop mechanic.

power weapon camping would be avoided if the weapons spawned like they did in MLG a weapon would drop every two or three minutes no matter if someone had one.

lol wow another new player in the halo community i see… halo ce (new amazing game for its time) halo 3 (Even better but had alot of bugs supper jump) halo 3 (was halo at its 3rd try and was amazing!) halo reach (learn to adapt to changes very far turn from halo) halo 4 (a better version of halo reach but has no working file share and has alot of bugs)

i miss the days when “Patches” “Updates” did not exist for a game… you know what im gonna go play my NES! or do you think you should post about the games that are for that system too cuz you cant beat mario bros? people like you make games suck by complaining, NHL 13 was a good game till they changed everything from people complaining that it was “Too Hard” for them.

> Things that 343 should fix in the title update but won’t
>
> Apologies for the long post, but there are a lot of things that need fixing.
>
> Here’s a small list of things that need fixing but 343 won’t have the guts to change (i.e. admit they were wrong), in no particular order.
>
> 1. Camo, needs to be a pickup/ordnance. People spawning with camo is ruining the game. No explanation required, we all no why it’s broken. If you say it’s not it’s because you’re a camo camping wh*re.

They can’t change that now. That would require the entire game to be turned upside down and that won’t happen. Not because they don’t have the guts, but because camo is meant to be used by everybody. They can’t simply remove that anymore. Nor can or should they make the game force anybody who uses it to have a random replacement in matchmaking.

I agree it is annoying. And camo should definately have gone back to being a pick up or an ordnance drop. But it is how it is, and its not going to change.

> 6. Promethean Vision, it’s OP, you should not be able to see through walls, and no I shouldn’t have to equip a perk just to counter this. A good solution might be to remove your radar while PV is activated.

Come on man, how many times do you actually have people dominating because of this?
This is more of an issue out of principle than out of actual gameplay issues.

> 7. Bullet magnetism, we’ve all seen the videos, it need reducing.

Agreed.

> 9. More playlists with standard slayer. Infinity slayer with ordnance drops to your feet does not promote map movement.

I thouroughly enjoy the new gameplay and playlists, but I do agree there should also be a more “classic” playlist with “regular” gametypes instead of niches like SWAT only.

Only things i agree with is Active Camo and Bullet Magnetism.
Everythng else is your opinion/

Infinity slayer does have map control, i’ve played countless IS matches where we have controlled map locations and pushed the enemy back

Also, PV is rather rubbish, i’ve used it, it last for like 3 seconds or something, it’d hardly OP + you can see on radar when someone is using it.

I honestly have no issues with how MM plays, it feels and plays like any other Halo, with the addition of AA’s and Loadouts, but none of them change the fact it still plays and feels like Halo, i’d g as far as saying Halo 4 feels more like Halo than Halo Reach did. (i actually liked Reach too)

> 3. Capture the flag, while the new flag mechanic isn’t to everyone’s taste, <mark>it’s ok that you can’t drop the flag once picked up</mark>, I understand their reasons for this, and it can lead to some good gameplay. However, it absolutely must not be auto pickup, a number of times I’ve been near a player defending them and I’m just about to unleash hell with my rocket launcher, when they die and the flag lands in my hands.

Wtf? Not being able to drop the flag is the furthest thing from ok, it literally destroys CTF. CTF is now actually VIP: a person who touches a certain location on the map (where the “flag” is) becomes the VIP. The VIP gets a magnum only and when he dies, you can become the new VIP by running over his body (where he dropped the “flag”). The flag basically now has no separate existence from the players, and doesn’t even have the physics of a standalone object like it did in Halo 1-3. The inability to throw it means that strategy has been severely dumbed down. Auto-pickup is much less detrimental to the game than not being able to drop the flag. Auto-pickup is still bad too of course, but not as bad because at least it doesn’t fundamentally destroy the gametype.

Apparently, despite have camo in none of my loadouts, I’m a camo camping -Yoink!- since I can’t think of any way that Ac is gamebreaking. Its probably the worst AA in the game now, it’s only useful when sniping from miles away and hardlight shield or regen field works a lot better than it at that. It’s most definitely not broken, though seeing proper camo as ordnance would be nice, if not possibly overpowered.