It’s pretty obvious where a lot of the community stands on a many H4’s typically talked about issues. So I won’t talk about those. But there are some that I’ve noticed that other people haven’t brought up, as far as I know.
The first issue is the kill text on the side of the screen. In all of the other Halo games, the text specifically said what type of kill was made (“player x splattered player y”, “player y lasered player z”). I can see how a lot of people wouldn’t care about this, but I definitely paid attention to the text in the older games. I let you know specifically what was happening to your team around the map. For instance you could tell if half your team was getting taken out by a sniper. Now in H4, it just says “player x killed player y” or “player y betrayed player z”. Does anyone know why the text was dumbed down? Also when your team mates die, there are no read x’s anymore. This makes it more difficult to tell where the action is going on in my opinion.
And speaking of betrayals, my second issue is what the announcer says with betrayals. It used to say “betrayal” when you betrayed someone and “betrayed” when you got betrayed (obviously). Now it just says “betrayal” in both cases. This has led me to wonder what happened in certain cases when the announcer has shouted “betrayal” at me. And then after thinking about how I could have betrayed someone, I’ve realized that I was the one who got betrayed (this happened a lot when I was playing Grifball). I think this makes it a little bit confusing at times.
Also, why is betraying basically limited to hammering in Grifball and splattering in other playlists? The fact that you could accidentally betray someone at any time added a little bit more fun to the gameplay, if you ask me. Instead of your team mates being immune to accidental betrayals.
Another issue (maybe people have mentioned this one, but I haven’t seen it anywhere) is what happens when you get medals during a game. Why do the medal emblems seem so small when you earn them in H4? I used to like seeing them flash across the screen when I got them in the older games, don’t know about the rest of you.
Lastly, there’s an issue I have with the campaign. After playing it, I realized that it boils down to doing just two activities: hitting buttons and bringing down shields. That’s really all it is. It feels like one button after the other that you have to go activate/deactivate. And it was like that for the entire campaign.
On a side note, I really wish there were Choppers in H4. The Chopper is one of the coolest vehicles I have seen in a video game or in real life. But there were none to be seen in the game. Is this because the Chopper is a Brute vehicle and there weren’t Brutes in H4? Anyway, I would like to have seen it in H4.
Something that I just remembered is the lack of death sound effects in in H4’s mm games. It seems like there are just one or two that you hear in H4, and even those don’t happen very often. Most of the time, it seems like when someone dies they don’t even make a sound. In the other games, you could count on hearing some hilarious sound effect when you or someone nearby you died.
It would be cool if you guys could list some of your own observations that other people may not have brought up. It would be interesting to discuss them.