Not quite.
Bear with me for a moment, I’m about to refer to Halo 3.
As a sequel to Halo 2, what did Halo 3 particularly change?
Nothing, really.
It preserved all of the core gameplay people were hooked on in Halo 2(except hitscan BR), but gave us so much more to do with the gameplay. Forge Mode, Theater, a slew of new vehicles, weapons, items, etc.
Halo 3 gave us so much more content than Halo 2. So much so, that calling it a true sequel was justified. It was worth of the ‘3’.
A good sequel doesn’t necessarily have to ‘change’ what made its predecessor great. It just needs to give us more to do with it. Much like a film SEQUEL, we want more of the same characters. You can’t really make something like Toy Story 4, and NOT have Buzz, Woody, and the gang. Anything else wouldn’t render it a sequel, correct?
Is it too far-stretched to ask for another Halo 3 of sorts? The gameplay is near-flawless. Why the urgency to ‘fix’ what isn’t broken? And before you start drawing comparisons to Call of Duty in the reply section, I’ll make my own comparison first.
Modern Warfare 2 is, at its most fundamental core(the gameplay), the exact same game as Call of Duty 4. But how did it differ? It gave us so much more to do with the gameplay. MORE Killstreaks. MORE Perks. MORE Maps. MORE Modes. MORE Everything. And look at its success. It’s widely played to this day, even I play it! It was a sequel done right.
Now, Call of Duty got to a point where it fell into a cycle of just mixing and matching, more so MODIFYING these things rather than give us particularly ‘new’ content. Alas, everyone’s feeling the fatigue now.
That is exactly what Halo 4 has done. There’s nothing particularly ‘new’. It just played with weapon stats, tweaked this and that, but more importantly, it REMOVED much content that could be found in its predecessors. Most importantly, it COMPROMISED the core gameplay.
Why do you think Call of Duty is so popular and continues to thrive to this day? The gameplay’s the same. People love the gameplay, very much like people loved the classic Halo gameplay. That’s what people want. More of the same. A franchise like Halo simply doesn’t need to ‘adapt’ to the new market. It needs to hold its own and provide what people expect of it.
There WAS a reason why many played Halo over Call of Duty or any other franchise. It was different. Hell, that’s why I played it. But now, where’s the motive to do so, when there’s already a franchise out there that executes such a formula even better?
Halo is NOT a twitch shooter. Halo 4 comes off as a pathetic attempt to mold a franchise into something it simply is not. So for Halo 5, cut all of the crap, and give us what we WANT and EXPECT: More of the SAME. And why not throw in some creative new weapons, vehicles, an items? Halo 3 did just fine in that respect. Hell, some of the new content in Halo 3 had me intrigued for years. Nothing in Halo 4 screams brilliance like a Brute Chopper or Spartan Laser. Promethean Weapons are mostly lazy re-skins of old weapons.
Shall we change that?