Things I would like to see changed

I would like to make a disclaimer that I am not a game designer nor a game tester so I do not know the type of mindset that the developers have for the multiplayer.

The feedback I am going to post is coming from someone who hasn’t played too much Halo multiplayer and doesn’t know the casual and competitive scene of each installment.

Concerns such as client stability, performance, bugs, glitches, and monetization I have left out because I believe the team has plenty of reports. If there is anyone else reading this I would also like to hear some counter-arguments toward some of the adjustments.

Weapon Balance:

  • Buff Ravager
  • Buff Horizontal Heatwave
  • Buff Pulse Carbine
  • Nerf regular Grenades (Amount spawned in with or blast radius)
  • Reduce shock radius of Shock Grenade
  • Nerf bullet dropoff on BR
  • Nerf Sidekick (Amount of spawning ammo)
  • Improve AR accuracy for the initial fire.
  • Reduce disabled time for a vehicle after being shot by Electric Weapons (Shock Rifle & Disruptor)
  • Adjustment to Oddball (Be one hit like previous Halos or The ability to throw the ball the enemy doing damage.)
  • Add Spartan laser, CE Magnum, Smg, Grenade launcher, Promethean Weapons (Would like to hear if additional weapons will be added.)

Gameplay Changes:

  • Improve launchpad in air movement making to be less predictable
  • Buff Drop wall (Little more health/ Same cooldown, or Same health/ Slightly lower cooldown)
  • Limit amount of air vehicles in Big Team Battle
  • Weapons rack on Razorback (Remove power weapon rack for two regular weapon slots.)
  • Increase the visibility for Active Camo

Quality of life:

  • Share Visor color for all Versions of armor
  • Previous Halo styled HUD (CE to 5) (Optional but would be very cool)
  • RBG chart for team and enemy color
2 Likes

It would be cool if coatings were revamped and split into 3 items. A coating pattern, a primary color, and a secondary color. Imagine all the insane combos it could offer