They could be added in halo 5 or done in halo 4. Doesn’t matter.
CAMO: Stays as an AA. But you have good cloak regardless of movement. It drains slightly faster and if you fire while cloaked you break your camo and it drains completely giving a 3 second delay in charge. The reason camo premotes camping is because if you pretty much do anything outside of sitting your visible. So we change camo into a scouting tool instead of a camping tool.
JETPACK: Turn it into a jump pack like the brutes had but toned down on the height obviously.
Only frag starts. 1 frag. I like spawning with stickies but it hurts vehicle gameplay.
Remove PP from loadout or make it stronger via players.
As far as starting weapons go… we can keep the LR and carbine. But drop the DMR. It’s main role is for long range and the LR is already for that.
ORD should drop power ups, extra ammo, nades of any type, and possibly AA’s.
Sprint should actually do something or made back into an AA but give a bigger bonus then reach gave.
Vehicles should only be able to be damaged VIA damage boost explosives or power weapons.
I could go into improvements to customs but that would take too long. Basically improve “infection” options.
Power weapons need to be on the map again.
…And thats all i can think of at 4 in the morning. I enjoy halo 4 as is. But i believe these changes would make me enjoy halo even more.