THINGS I HATE ABOUT HALO WARS

Coming back from a 5 year break from halo wars, where my main RTS in that time being Starcraft 2, there a quite a few things in this game which are infuriating and simply don’t make sense.

  • Hooks

  • Units armor/health in hooks is beyond ridiculous, I can have a unit cap of units and still take 20 seconds to kill 1 unit in a hook, it’s just plain bad game mechanics, i dont care what anyone has to say about this, its a fact, its -Yoinking!- stupid. - Tech hooks ruin the balance of cov vs unsc to make things worse, they have made maps which not only have tech hooks, but also have free building slots. This allows unsc to take a free base and get tech 2/3 much faster then they should and basically pushing the advantage heavily into to unsc favor.

  • Money hooks don’t seem to ruin the balance as much and to me seem fine.2. WartHogs

  • Guass hogs still do far to much damage vs every unit type and in particular vs buildings3. Path finding

  • Now this is Halo Wars biggest offender, I’ve played sc1, sc2, war 3, dune 2000, rise of rome, AOE 1,2,3, total war, CnC 1,2,3 and they are all better than halo wars path finding. This game right here is complete utter garbage in terms of path finding, units get constantly stuck. Units are flat out non-responsive and just forget about using the Y ability on units like suicide grunts they just stare blankly at you, while your face turns red in anger!

  • Ohh and if that hasn’t made you angry enough, don’t worry here comes 3 Spartans to jack your units. All good though, because I’m a pro and I’ll just micro my units away from them. WAIT NO I FREAKING WONT, BECAUSE NOTHING EVER RESPONDS!!! THE FARK. I have so many negative things to say about this, that I’m just going to stop, as I’m going to just rant for a page. THE REMAKE BETTER HAVE THIS SORTED4. Map Design

  • 3v3 maps are amazing and well thought out - 2v2 maps are gimmicky and horrible, the only good map the entire list is “DOCKS” and that was meant to be a 1v1 map at the launch of the game! - 1v1 maps are in general ruined by Tech hooks, The best maps is Tundra. The worst is Pirth outskirts(for tech and free bases) and Release (for the sheer distance you have to travel.)Unit imbalance

  • I could list all the things that need to be buffed and nerfed, but these are all a far second, to all the other core mechanics, which are game breaking.5. I should be paid for this.

You’re complaining about a game that was made in 2009 while it’s 2016. Sure you’re entitled to your own opinion, but i very much enjoy the original halo wars even now. Secondly, I have no idea why you posted this in the halo wars 2 forums other than for attention to yourself. And lastly, you shouldn’t be paid for this. Lots of people criticize games, you’re not special just because you posted it in a forum. Either way, let’s both hope for a good game out of Halo wars 2.

I can agree that hooks grant a lot of armor l, but some anti-infantry takes cares of that quickly, most of these hooks are in just bad spots anyways, most of the time providing very little defense, plus the units do very little damage unless they are jackals even then they are easy to kill out of towers. As for the reactors, I don’t play 1v1s but you either have to fight for them or they are on each side for each team, and if you are actually trying to win you would probably be double covenant, or unsc, covenant combo. So basically that scorpion, wolverine combo that unsc can get one tech quicker will be void by the ridiculous banshee rush or hunters if you aren’t rushing. As for the free building spots a simple early covenant leader attack can destroy that.

Warthogs are not overpowered two rail gun turrets can destroy nearly a full population of warthogs gauss or not, 1 scorpion can destroy an entire population of non gauss hogs, some banshees can destroy warthogs easily, leader power, hunters, etc. You just have to be quicker than them, which usually starts with building a turret l, because they’ll always attack early on.

Spartans are easy to kill before and while they hijack your stuff, if they are successfully hijacking you then obviously your teamwork sucks or your army has already lost and losing more units won’t matter really anymore, you are just letting unsc take up useless population.

As for unit imbalance yeah there are a lot of things that are just broken, but the games been out so long we find ways to counter them or use them. Have you tried wraith rushing, plasma modulator wraiths can wipe an enemy team early on.

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> I can agree that hooks grant a lot of armor l, but some anti-infantry takes cares of that quickly, most of these hooks are in just bad spots anyways, most of the time providing very little defense, plus the units do very little damage unless they are jackals even then they are easy to kill out of towers. As for the reactors, I don’t play 1v1s but you either have to fight for them or they are on each side for each team, and if you are actually trying to win you would probably be double covenant, or unsc, covenant combo. So basically that scorpion, wolverine combo that unsc can get one tech quicker will be void by the ridiculous banshee rush or hunters if you aren’t rushing. As for the free building spots a simple early covenant leader attack can destroy that.
>
> Warthogs are not overpowered two rail gun turrets can destroy nearly a full population of warthogs gauss or not, 1 scorpion can destroy an entire population of non gauss hogs, some banshees can destroy warthogs easily, leader power, hunters, etc. You just have to be quicker than them, which usually starts with building a turret l, because they’ll always attack early on.
>
> Spartans are easy to kill before and while they hijack your stuff, if they are successfully hijacking you then obviously your teamwork sucks or your army has already lost and losing more units won’t matter really anymore, you are just letting unsc take up useless population.
>
> As for unit imbalance yeah there are a lot of things that are just broken, but the games been out so long we find ways to counter them or use them. Have you tried wraith rushing, plasma modulator wraiths can wipe an enemy team early on.

Lol. It’s good that you’re trying to help, but Miz isn’t quite your average Halo Wars player. Not saying I agree with everything he says, but he’s played at the higher levels and understands the game.

I agree with all of these. Except 5. If you get paid, I should get paid too.

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> > I can agree that hooks grant a lot of armor l, but some anti-infantry takes cares of that quickly, most of these hooks are in just bad spots anyways, most of the time providing very little defense, plus the units do very little damage unless they are jackals even then they are easy to kill out of towers. As for the reactors, I don’t play 1v1s but you either have to fight for them or they are on each side for each team, and if you are actually trying to win you would probably be double covenant, or unsc, covenant combo. So basically that scorpion, wolverine combo that unsc can get one tech quicker will be void by the ridiculous banshee rush or hunters if you aren’t rushing. As for the free building spots a simple early covenant leader attack can destroy that.
> >
> > Warthogs are not overpowered two rail gun turrets can destroy nearly a full population of warthogs gauss or not, 1 scorpion can destroy an entire population of non gauss hogs, some banshees can destroy warthogs easily, leader power, hunters, etc. You just have to be quicker than them, which usually starts with building a turret l, because they’ll always attack early on.
> >
> > Spartans are easy to kill before and while they hijack your stuff, if they are successfully hijacking you then obviously your teamwork sucks or your army has already lost and losing more units won’t matter really anymore, you are just letting unsc take up useless population.
> >
> > As for unit imbalance yeah there are a lot of things that are just broken, but the games been out so long we find ways to counter them or use them. Have you tried wraith rushing, plasma modulator wraiths can wipe an enemy team early on.
>
>
> Lol. It’s good that you’re trying to help, but Miz isn’t quite your average Halo Wars player. Not saying I agree with everything he says, but he’s played at the higher levels and understands the game.

Well I doubt anyone here isn’t experienced in halo wars I think we all understand the game, you basically rush the hell out of every game if actually want to win or spam hawks. But we all play it differently. I would try higher levels but all I do is turtle with my friend it is fun

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> > Lol. It’s good that you’re trying to help, but Miz isn’t quite your average Halo Wars player. Not saying I agree with everything he says, but he’s played at the higher levels and understands the game.
>
>
> Well I doubt anyone here isn’t experienced in halo wars I think we all understand the game, you basically rush the hell out of every game if actually want to win or spam hawks. But we all play it differently. I would try higher levels but all I do is turtle with my friend it is fun

You would be surprised. Also, rushing and Hawk spam aren’t “high-level.” It’s not that simple.

I love halo wars, but is a broken game. Units should not get stronger just because the length of their life or how many kills they get. I’ve played starcraft for 15+ years and when I make a unit whether it’s been alive all game or just made , it has the same health and attack attributes. The problem is I’m a general and play 2v2 with friends who are somewhat new to RTS. So even if I wipe out my respective opponent , their Allie comes in with Grizzlies , 3 of them fully starred and it basically can’t be stopped . There is no counter , the game is broke . HW2 beta I didn’t see this issue. I could win 2v1 if need be, hands down .

Wow Miz, thank you for being a consistent source of no BS and good ideas. I agree with YearlongAlarm96 though. If you get paid for this, so do I. All of your points are great though. There is a reason I played 3v3 and some 2v2 and ignored 1v1 for the most part. The 1s maps were a dice roll that went your way depending on what leader you picked before queuing and it just didn’t feel as organic as a 3s match in terms of decision making. It was more based on micro than the other playlists as well because losing one warthog because of a slight misstep often meant you lost the game.

I had a problem with the unit’s not responding but other than that I didn’t see an issue with halo wars. And why is this in the halo wars 2 forum, this barely has anything to do with halo wars 2.

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> > > Lol. It’s good that you’re trying to help, but Miz isn’t quite your average Halo Wars player. Not saying I agree with everything he says, but he’s played at the higher levels and understands the game.
> >
> > Well I doubt anyone here isn’t experienced in halo wars I think we all understand the game, you basically rush the hell out of every game if actually want to win or spam hawks. But we all play it differently. I would try higher levels but all I do is turtle with my friend it is fun
>
> You would be surprised. Also, rushing and Hawk spam aren’t “high-level.” It’s not that simple.

Rushing is all I see in high level halo wars videos. But of course those are just videos of a game that already has no popularity on youtube. I am not into the high level area I just play with my friend but we have played for at least 6 years, and the only thing that seems to guarantee a win is rushing

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> > > >
> > > > Lol. It’s good that you’re trying to help, but Miz isn’t quite your average Halo Wars player. Not saying I agree with everything he says, but he’s played at the higher levels and understands the game.
> > >
> > > Well I doubt anyone here isn’t experienced in halo wars I think we all understand the game, you basically rush the hell out of every game if actually want to win or spam hawks. But we all play it differently. I would try higher levels but all I do is turtle with my friend it is fun
> >
> > You would be surprised. Also, rushing and Hawk spam aren’t “high-level.” It’s not that simple.
>
> Rushing is all I see in high level halo wars videos. But of course those are just videos of a game that already has no popularity on youtube. I am not into the high level area I just play with my friend but we have played for at least 6 years, and the only thing that seems to guarantee a win is rushing

Any rush can be countered. Thus, if you’re in a high-level game and you win with a rush, chances are it wasn’t a high level game to begin with. There are exceptions (Brute mirrors where rushing is pretty much mandatory), but for the most part rushing is just a single tool in an entire arsenal of strategies.