things i don't want in infinite

attack me all you want but i think having an open world gameplay breaks what halo is halo has been mostly an arena shooter with some open world elements halo ce executed the open world pretty well however I do NOT want a full open world game (ex. botw skyrim fallout) id like to see what ce did somewhat open world levels plus many true open world games have a lacking story.

I actually agree with you on this. It really depends on how “open world” halo Infinite is.

What I think would be a fine and possible option is that exploration is optional. If you just want to do the campaign missions, you can immediately go through each mission back-to-back via a menu, but if you want a more open world experience where perhaps you can travel around the ring (or wherever we are) and kind of do secondary stuff while also traveling to primary objectives you can do that.

The lacking story of many true open world games is not due to the fact that they’re open world but is mostly a problem on the part of the developer (especially Bethesda, even though they’re games are good). And since I could only ever see Infinite doing open world partly and not fully, that problem could probably be subverted.

> 2535418979567138;3:
> What I think would be a fine and possible option is that exploration is optional. If you just want to do the campaign missions, you can immediately go through each mission back-to-back via a menu, but if you want a more open world experience where perhaps you can travel around the ring (or wherever we are) and kind of do secondary stuff while also traveling to primary objectives you can do that.
>
> The lacking story of many true open world games is not due to the fact that they’re open world but is mostly a problem on the part of the developer (especially Bethesda, even though they’re games are good). And since I could only ever see Infinite doing open world partly and not fully, that problem could probably be subverted.

That may work, however, it still does not feel halo-ish to me. Idk.

> 2535418979567138;3:
> What I think would be a fine and possible option is that exploration is optional. If you just want to do the campaign missions, you can immediately go through each mission back-to-back via a menu, but if you want a more open world experience where perhaps you can travel around the ring (or wherever we are) and kind of do secondary stuff while also traveling to primary objectives you can do that.
>
> The lacking story of many true open world games is not due to the fact that they’re open world but is mostly a problem on the part of the developer (especially Bethesda, even though they’re games are good). And since I could only ever see Infinite doing open world partly and not fully, that problem could probably be subverted.

i disagree if 343 were to do open world they better make it like combat evolved levels that are somewhat open world but have an objective to do but not one huge map you could explore these levels but were never just told do whatever you had an objective to follow and i believe thats the only way halo infinite can execute open world right without not feeling like the halo we know and love

Depends. If open world equals GTA then yes, that’s not very Halo-ish. But it we’re talking a blend between CE and ODST’s New Mombasa hub map on a larger scale it would work just fine!

Halo 3 ODST open world style

Aka openworld area with classic missions. Those who don’t like open world can play the missions. Exploration is optional

I would love to explore tho, RIP my life

I think it should be whatever 343 wants it to be …they are in such a tough position trying to please old school and new school players. I remember when call of duty games use to get so much flak for releasing the same game over and over. When they decided to so something different they got even more hate. This is the same situation with halo infinite. Aspen world halo would be a great addition if done properly. The age of go turn this nob pull this switch, is over. Halo has to grow and gradually EVOLVE to some degree, OR better yet maybe we should evolve

I’m not completely opposed to it. I could see why you would be, but I feel like the slip space engine in combination the generation leap we’re going to get this game is going to expand on the world we’re playing on. Allowing for potentially more Easter eggs and places on the world to explore lore related.

Also I believe with the advance on AI intelligence will allow for a more immersive experience, but still allow for a linear design within the roles they play on the places within this upgraded world. Maybe I’m reaching; I’m just excited to see the developing potential on the Series X.

‘Open-World Halo’ honestly still makes me cringe every time I read it, with a hint of nausea.

A Hub-World worked for ODST, yes. But that’s an exception, not proof. The closest comparison I can think of as to what a Hub-World would be like in a mainline Halo game is Doom Eternal, but that just isn’t what I would want…My preference would be for the Campaign to contain some large, self-contained levels. Think ‘Halo’ from CE but with 20 more years of technological advancement.

> 2535419441797248;10:
> ‘Open-World Halo’ honestly still makes me cringe every time I read it, with a hint of nausea.
>
> A Hub-World worked for ODST, yes. But that’s an exception, not proof. The closest comparison I can think of as to what a Hub-World would be like in a mainline Halo game is Doom Eternal, but that just isn’t what I would want…My preference would be for the Campaign to contain some large, self-contained levels. Think ‘Halo’ from CE but with 20 more years of technological advancement.

exactly i agree i hate the idea of open world halo simply just doesn’t work

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> 2533274800426689;8:
> I think it should be whatever 343 wants it to be …they are in such a tough position trying to please old school and new school players. I remember when call of duty games use to get so much flak for releasing the same game over and over. When they decided to so something different they got even more hate. This is the same situation with halo infinite. Aspen world halo would be a great addition if done properly. The age of go turn this nob pull this switch, is over. Halo has to grow and gradually EVOLVE to some degree, OR better yet maybe we should evolve

yeah because theres a cod game almost every year but halo its every 3 years if not 5

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> 2674012278771805;6:
> Depends. If open world equals GTA then yes, that’s not very Halo-ish. But it we’re talking a blend between CE and ODST’s New Mombasa hub map on a larger scale it would work just fine!

my whole opinion is that it shouldn’t be GTA style open world but rather halo ce im not so sure about the hub map considered i haven’t played odst

> 2535454088782009;12:
> > 2533274800426689;8:
> > I think it should be whatever 343 wants it to be …they are in such a tough position trying to please old school and new school players. I remember when call of duty games use to get so much flak for releasing the same game over and over. When they decided to so something different they got even more hate. This is the same situation with halo infinite. Aspen world halo would be a great addition if done properly. The age of go turn this nob pull this switch, is over. Halo has to grow and gradually EVOLVE to some degree, OR better yet maybe we should evolve
>
> yeah because theres a cod game almost every year but halo its every 3 years if not 5

Mm, exactly. It’s a poor comparison to make. Halo 5 will have come out five years ago by the time Infinite releases.

I don’t understand why Halo MUST evolve. We don’t say the same of sport, and that certainly doesn’t change very much in its mechanics. Halo should just be Halo.

I’ve been out of the loop for a while, but isn’t the open world thing just a rumor? I remember the same rumor was going around about Halo 5. Don’t put much stock in rumors; you’ll find yourself disappointed.

> 2533274975565198;15:
> I’ve been out of the loop for a while, but isn’t the open world thing just a rumor? I remember the same rumor was going around about Halo 5. Don’t put much stock in rumors; you’ll find yourself disappointed.

hopefully it won’t be a thing

(A) Battle Royale: Some think that dropping in ODST pods as Spartans and scavenging gear from the battlefield would be a cool idea for Halo Infinite. After all, Call of Duty: Modern Warfare took this path, and look how much popularity that has gotten them! I feel that dropping in ODST pods would be sick, but Battle Royale is not how you implement it. First of all, Battle Royale games require constant updates and attention. Which vacuums up attention from Halo Infinite’s more important defining characteristics. It takes time from Multiplayer. It takes time from the Campaign. It takes time from Forge. And it most Certainly takes time from possible story DLC! Another problem is that in Battle Royale, its all about who has the best gear. Yet in Halo, great gear balance is important. Since players would find it frustrating to find that many smaller weapons can handle bigger ones, gear advantages are almost non-existent. So 343 would have to put extra time into making a completely different weapon sandbox for the Battle Royale mode. Which as I said, takes time away from the actual game. If you want to have ODST pod drops so badly, just add it to a big team battle. The attacking team drops from ODST pods and lands in a certain zone, while the defending team prepares defenses to try to hold out until the timer expires. And if it does before the attacking team get the required points, the defending team becomes the attacking team, and vice versa. Thus we get ODST drops, YAY!

(B) Advanced movement: Map design problems, which lead to weapon problems, which lead to ability problems, which leads to map boundary problems, which leads to vehicle problems, which leads to Pay-To-Win problems, which leads to weapon balance problems, which leads to map design problems, which leads to us going in a circle over and over again…Boom.

(C) Spartan Abilities: Don’t…just…don’t.

(D) Gen-2: Goodbye, I won’t miss you.

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> 2535438636443468;17:
> (A) Battle Royale: Some think that dropping in ODST pods as Spartans and scavenging gear from the battlefield would be a cool idea for Halo Infinite. After all, Call of Duty: Modern Warfare took this path, and look how much popularity that has gotten them! I feel that dropping in ODST pods would be sick, but Battle Royale is not how you implement it. First of all, Battle Royale games require constant updates and attention. Which vacuums up attention from Halo Infinite’s more important defining characteristics. It takes time from Multiplayer. It takes time from the Campaign. It takes time from Forge. And it most Certainly takes time from possible story DLC! Another problem is that in Battle Royale, its all about who has the best gear. Yet in Halo, great gear balance is important. Since players would find it frustrating to find that many smaller weapons can handle bigger ones, gear advantages are almost non-existent. So 343 would have to put extra time into making a completely different weapon sandbox for the Battle Royale mode. Which as I said, takes time away from the actual game. If you want to have ODST pod drops so badly, just add it to a big team battle. The attacking team drops from ODST pods and lands in a certain zone, while the defending team prepares defenses to try to hold out until the timer expires. And if it does before the attacking team get the required points, the defending team becomes the attacking team, and vice versa. Thus we get ODST drops, YAY!(B) Advanced movement: Map design problems, which lead to weapon problems, which lead to ability problems, which leads to map boundary problems, which leads to vehicle problems, which leads to Pay-To-Win problems, which leads to weapon balance problems, which leads to map design problems, which leads to us going in a circle over and over again…Boom.
>
> (C) Spartan Abilities: Don’t…just…don’t.
>
> (D) Gen-2: Goodbye, I won’t miss you.

i agree

> 2535454088782009;1:
> attack me all you want but i think having an open world gameplay breaks what halo is halo has been mostly an arena shooter with some open world elements halo ce executed the open world pretty well however I do NOT want a full open world game (ex. botw skyrim fallout) id like to see what ce did somewhat open world levels plus many true open world games have a lacking story.

I totally agree with this. There are games that are still linear with arena and path fights (take the reboot tomb raider games for example), but still had some pretty big areas that you could explore. In CE, the mission Halo and Silent Cartographer are my favorites because it’s a big level with some big battles, but not so large it’s overwhelming. Normally when I play a game built to be true open world, once I complete the game I begin to stop playing because it doesn’t have much replay-ability, and no set mission areas (Halo started you off on the beach on an island you could explore, 343 Guilty Spark started you off in a swamp which led to most of the level being underground). Having the set level makes it all feel distinct to the gameplay.
So please 343 give us some big levels to explore, along with the occasional “linear” parts too.

Full open world would not work, but more open level design would be appreciated.