> Well I know Reach could have been better, Yet I wont go into that. I’m here to say the things Reach did right, even if it wasn’t done as much as it should have.
Not hating on you bro but…
1st. The health returning is well not really a bad thing I guess you can go with it or hate it, I for one dont really care its fine by me if it stays or goes for Halo 4.
2nd. Your idea on FF having more options and “things” to do is WAAAAYYY OFF! I’ve never felt so restricted in a Halo game EVER! you only get some freedom in a private FF, but online public FF its like being in prison. Almost anywhere you go is a bad spot, and why use jet-packs when 90% of anything 15 feet or higher gets you a 10 second death countdown. Also cant pick up other weapons and nades!?! And the lag for non-host is just ridiculous, Gears did it 1000 times better. Forge on Reach is way better than Forge on Halo3 by far, but need to make different colors to make Forge Maps better on Reach.
3rd. The Covi weapons being better looking are true in Reach. BUT The Beam Sniper becoming a Focus Rifle is the 2nd biggest FAIL in Reach since the DMR replaced the Legendary BR. What use does the Focus Rifle have really?? it just ticks people off, Nobody with average skill is stupid enough to just sit there and get killed by the Focus Rifle! The Beam was useful in Halo2/3 and people fought for them, and in Reach nobody picks up the Focus Rifle cause its always there to grab until the game ends.
4th. Most of the games on Reach already existed on Halo3 so your giving Reach a little too much credit, and yeah I played Chess on Halo3 with my buds way before Reach came out.
5th. The AI in Reach is a little more organized than the past Halos. But I noticed a lot of it came mostly from Halo3 but they added some new sneaky moves, which is probably why to me Legendary Campaign was easy even with the LASO skulls on, the game felt very familiar and I could predict the enemies moves.
Grunts are the same as Halo3 grunts with their awesome instint-splodes plasma nades like those of the great Walshy. Also their Fuel Rod shots are as accurate like in Halo3.
Jackals in Reach are easier since they no longer carry Beam Sniper. My god Halo2 Sniper Jackals on LASO legendary are the biggest pain than all enemies in Halo history. The Focus Rifle Jackals just simply tell you where they are when they shoot you from a mile away “hey buddy I’m over here”, as in Halo2/3 you die like 3/4 times before you even know from where the shot came from let alone even see them behind a tree branch or corner wall.
Elites are pretty damn strong on Reach but with a plasma pistol as your second and any Elite including the Generals are push overs even with the Legendary LASO skulls on. In Halo2 Legendary LASO a plasma pistol only P issed off Elites, Halo2 Elites have more accuracy than in Reach, In Halo2 they take you out in like 2 shots from their Plasma Rifle, their overshields need more damage to pop and take far more damage without shields. Also despite Reach Elites having Evade and Sprint the Halo2 Elites (Also have Evade and Sprint on all times) move faster and dodge quicker do to the fact that Halo2 is a faster game in general than Reach.
Ok the Brutes on Reach Legendary LASO are easier to kill than on Halo3, On Reach you can simply run up to any Brute run circles around them with a sticky or beat them to a pulp just like you can on Halo3 including the Chieftans. The AI in both Halo3 and Reach really slowed and softened up the Brutes and stupidfied them up to where they concentrate on throwing nades or running backwards. NOW on Halo2 its totally different, lets see you run up to any Brute on Legendary and try to beat at least one down before his back up arrives, they move so freaking fast and when in Berserker mode they swing faster and punch harder than Mike Tyson.
Skirmishers are just Jackals that run fast and will go down with one head shot (no problem) I’m just glad their not running around with a Beam Rifle.
Hunters on Reach are pretty much the Hunters on Halo3 and ODST, even on Legendary I knew exactly how to kill them in my first encounter thanks to past Halo3 experience. The Hunters on CE are the easiest, the Halo2 Hunters are just a hard as the ones on Halo3/Reach.
btw… the Buggers on Reach a by far waaaay easier to kill, just one headshot and boom they pop, on Halo2/3 they where a pain in the butt.
6th. And last on the whole classy thing…well to put it in the nicest way…Bungie really EFFed UP big time. Reach was a huge FAILURE in this department. Classy went out the window on Reach when “They” added the Bloom and Armor Lock.
There’s no class in sticking someone from kissing range and Locking it up, or sticking an opponent from across the map and expecting the Sticky Medal pop up only to see them Armor Locking it off. Or out DMRing someone only to see them Armor Lock when he is at death’s door and his babysitters show up to kill you. Or my favorite run up Armor Lock, EMP their shields and melee.
The Bloom gives the host the only DMR that doesn’t need pacing, Spamming is a Privilege giving to those with host or super strong connection with a 90% accuracy compared to the 50%-20% accuracy of non-host DMR. Bloom slowed down the game speed tremendously even with Sprint the game is the slowest of all Halos.
Simply look at the kills the Pros get at Reach events and compare them to the kills on Halo3 then to Halo2 and Halo:CE.
…on average and games vary differently.
REACH: 12 kills/ 5 assists/ 10 deaths(with ZB/TU we will see these number JUMP!)
H/CE : 25 kills/ 5 assists/ 15 deaths
Halo2: 35 kills/ 30assists/ 28 deaths
Halo3: 20 kills/ 20assists/ 20 deaths
I’ve seen many stats with only like 2 or 3 kills and 1 or 0 assists at events with the top teams like Instinct/Status Quo on Reach, and on Halo2 FinalBoss vs Carbon had stats with 40 to 49 kills and 30 to 40 assists on both sides!!!
Reach also got rid of the skill gap and was intended for average gamers. Bungie themselves said “Reach is a noob-friendly game, any gamer can pick it up and play”. They also took major ideas from other games NOT Halo related like…
COD/MW(primary audience target), Gears of War, and Shadow Run(Bloom came from this game). How could you say Reach has Class when Reach is not Halo at all with its Load Outs, AA’s, No-bleed through, No skill gap, 10 second deathcount everywhere, No Ranking, Super strict No quitting/AFK laws, its “hey look at my armor isn’t it cool” Armor inventory, the credit system from COD, the lame weak Spartan3s instead of the Spartan2 Master Chief.
There’s so much more I cant list it all…
I don’t mean to be mean and understand that maybe you like Reach and there’s nothing wrong with that but to say its Classy is the most ridiculous thing to say when Classy is the last thing Reach is…the only thing Reach has in common with Halo:CE,HALO 2, HALO 3 is the name Halo on the cover…
and in the end THAT’S what really sold the game in its launch on Sept 14 2010.