Things Halo 4 really needs...

…are not so much gameplay-related but things that are pretty much state-of-the-art in today’s video games.

Separately adjusting the volume of voices, sound effects, and background music has been pretty much state-of-the-art for the better part of a decade now, but it seems that Bungie chose to ignore that.

Freely customisable/configurable controls are another thing that’s pretty common in today’s video games. Merely being able to choose from several pre-defined settings just isn’t enough.

Subtitles for everything said in-game, not just during cutscenes. I mean, I have no problem at all understanding people in cutscenes most of the time, so I don’t need subtitles there. But during gameplay when grenades are exploding, weapons firing all around you, foes and allies yelling and screaming … THAT is when I want subtitles for that barely understandable radio message.

Multiple save games. I know that the general trend is to having only one save game and that being an auto-saved game on top of it. But what is wrong with or bad about being able to have multiple saved games?

Why does halo really need multiple saves?
I mean, one save and then standard level checkpoints to choose from (which is how its been since 3) is good enough for me.

I mean, I sort of like that you don’t ever have to think about saving in halo.

> Why does halo really need multiple saves?
> I mean, one save and then standard level checkpoints to choose from (which is how its been since 3) is good enough for me.
>
> I mean, I sort of like that you don’t ever have to think about saving in halo.

Stupid forum ate my reply except for the quote… :confused:

Anyway, sometimes I want to replay only a certain part of a level like the rooftop battle at the end of NMPD in ODST. And it also allows me to start the campaign on another difficulty without losing the progress I already have; so I don’t lose the progress I made on heroic when I start playing on legendary, for example.

> > Why does halo really need multiple saves?
> > I mean, one save and then standard level checkpoints to choose from (which is how its been since 3) is good enough for me.
> >
> > I mean, I sort of like that you don’t ever have to think about saving in halo.
>
> Stupid forum ate my reply except for the quote… :confused:
>
> Anyway, sometimes I want to replay only a certain part of a level like the rooftop battle at the end of NMPD in ODST. And it also allows me to start the campaign on another difficulty without losing the progress I already have; so I don’t lose the progress I made on heroic when I start playing on legendary, for example.

If you want to play from a certain part of the Level, you can always use a Starting Checkpoint. Your second point would be used for other players to play the campaign in Easy and then change it to Legendary before finishing it to get an easy achievement. I think it’s fine as it is.

I think more checkpoints woud be better, not necessarily custom ones.

The number of checkpoints should depend on the length and difficulty of a level.

> If you want to play from a certain part of the Level, you can always use a Starting Checkpoint.

You still would have to play through considerable parts of a level.

> Your second point would be used for other players to play the campaign in Easy and then change it to Legendary before finishing it to get an easy achievement. I think it’s fine as it is.

You misunderstood me there. The saved games are treated completely separately from each other. Playing almost to the end of the campaign on easy and then switching to legendary doesn’t work because you’d start your legendary campaign at the beginning of the first mission.

> I think more checkpoints woud be better, not necessarily custom ones.

> The number of checkpoints should depend on the length and difficulty of a level.

I think the amount of checkpoints is fine the way it is. The only thing that needs to be fixed is to get checkpoints in the middle of combat, like it happened so often in Reach. There’s nothing more annoying than getting a checkpoint a split-second before your inevitable death.