> -Sprint is always available
can’t agree, but that’s due to my stance on sprint entirely
> -Join in progress
join in progress promotes quitting, i’d say the LoL system of once you quit you can only join back to your game / high penalty for quitting, would be a better system.
> -Having social playlists (all of them in this game lol) search by rank (CSR could use some tweaks of course
it’s not good / the same as before if it doesn’t work, social needs to be ranked, even if it is invisible and quite loose, to ensure there is less mis-matched teams, so hopefully this concept can be refined
> The campaign. Halo 4’s campaign, while it may have been linear, had an absolutely brilliant story that shattered anything that Bungie had pulled off previously.
personally i disagree, halos’ story may have become more complex, however the way it delivers its story through the medium of the game is appalling.
aside from that, i feel it has ditched what made the story so amazing in the first place, which was that it is a huge reference to how religious, mythological, folk and science-fiction stories are told and the amalgamation of the contents within those stories, the story feels quite forced now and feels somewhat disjointed due to the change of hands and what thy’re wanting to do with the story development.
> Armor customization. While most of the armor permutations looked terrible, the amount of customization was not.
as long as there is a larger amount of good looking permutations than previous titles
> Forge. Despite the backwards steps in mechanics, the dynamic lighting in Halo 4 made the maps look absolutely terrific and I didn’t really have to worry about having the structure be mismatched in lighting. Not too mention that the duplicate and lock tools and how selected objects are highlighted made forging faster and made it difficult to delete the wrong object.
i would disagree with nearly your entire statement.
dynamic lighting is an awful idea if it cannot be quantized or turned off, most forge maps were incredibly dark and looked awful / became nearly unplayable because of its lack of light, allow it to be turned off or give the player the option to create light volumes.
dynamic lighting made the lighting on maps incredibly mismatched in comparison to reach or h3 as there was not enough space to have consistent lighting volumes throughout the created map.
i do agree with duplicate and lock, however if 343 need to borrow forging ideas just look at 3d modelling software like maya, i’m sure they could create more basic forging tools for the player, instead of one or 2 per game.
also despite that making forging faster, forging became much slower due to lack of precision editing.