Now for those of you familiar with my past posts (my last one not being for a while now) you will know that I am not a ‘big’ fan of Reach and am more of a Halo2 kind of guy (as Halo3 wasn’t as good at the godly Halo2); hence it might seem odd that I have created this thread. But since nobody has yet <mark>highlighted</mark> Reach’s good points (as few as they are) I might as well.
So where to begin… how about armour abilities?
Well not all of the armour abilities ‘failed’, especially in the campaign and customs where they excelled. Evade was one of the AA which I enjoyed -even in the MM- as it felt natural to use, believable and awesome to use. I could go into further detail but let’s move on.
Jetpack. At first you might think “what!? But Red Head you handsome, brilliant gamer [open to opinion] you have always argued against the use of jetpack as it destroys map flow and design!” Well although this is true in the campaign and Spartan Ops the jetpack has lots of potential. Imagine whole missions (both campaign and Spartan Ops) designed solely for jetpack combat? Jetpack still has plenty of potential to explore however keep it out of MM.
Next up is camo. It is here for the same reasons as above. As for MM I personally don’t think it can be balanced but meh, prove me wrong 343! If you can make it work then do but if not (which I’m sure is the case) then dump it.
Graphics
I didn’t really have that much of a problem with Reach’s graphics however I did have a problem with how they were used. They were so many grey, boring and well…CoD looking maps -I apologise for putting it in that way but it’s the easiest way to explain it. The maps looked too industrious and plain unlike the previous games maps. This is partly to do with the forge pallet which is all a horrible grey. Lets have some colourful maps back!
Space Combat
Flying a spaceship? Sure, why not. Mix things up a bit, add more vehicles/ships and different situations (like perhaps fighting in an asteroid field? Stereotype I know but if it’s fun I don’t care).
This also goes for low gravity situations -more variety! Debris floating in your way, dead bodies floating all over the place ect. BUT make sure that players are stuck to the floor and not floating in zero-g -magnetic boots perhaps?
Forge
How could anybody forget the stunning advancements with forge? In Halo4 keep Reach’s base programming -phased pieces, co-ordinates and large maps; just add more pieces, options and gimmicks. Weather control, piece textures and the new lighting effects would be a nice start.
Now for the nit picking (-small things)
-The Reach sniper was a massive improvement on Halo3. I know some people will disagree with me so feel free to scream your abuse below.
-The Reach sword target marker. The one in Halo4 is a circle which I don’t like. Keep it as a third of a circle that was fine.
-There will be some things which I have missed out but I will come back and add them if I feel it is necessary.
-Customisation. It’s in this section as it can only be improved in one way…MORE! And better pieces as Gungir looked like -Yoink-.
-Assassinations. BIGGER, COOLER, MORE!!!
also is it too much to ask to make the enemy you are killing invincible to outside fire during assassinations? Yoinks have become all to common in Reach -where is the common courtesy? Thanks to Mythic Pilot for reminding me about this fact.
Please add what you like about Reach and I’ll add it to the list if I agree (oh and heads-up: sword block, armour lock and plasma repeater will not be accepted)
Cheers,
Better to be red than dead

