Read the title? Before I go on: Exclude ‘Crap’ from the list, please.
Now, on to what I want to say.
Things are valuable only in 2 situations: Before you get it and after you lose it.
I learnt this the hard way; As a chinese, I get money for my birthday instead of socks. (Har har). At first, before I got it, I was happy. Microsoft Points for me! Then when I got it, I really had no use for it other than socks and school.
Oh, wait! That’s not the hard way. I’m still pretty satisfied about the cash. The harder way was Halo: Reach! My First ever Halo game! After watching about half a years worth of Halo commentators and gameplay, I decided to get the game. Game 1: 0/31. Yeah! Dat k/d!
So for a month, I had a k/d of 0.1 or less. Then, one day, I realized: I found skill. I was better at the game. But wait! I had a 0.1 k/d! Bungie.net users picked on me!
So I played. And played. And then, after a year of playing, I got from 0.1 to 1.2.
But that was also a very easy way. Wanna now the REAL hard way?
Halo 3. About 4-5 months after I got Reach, and realized it was only really good for Customzzz and Forge. And theater.
Rank. Ugh, the rank. it was hard for me to rank up! I had gotten Halo 3 far past it’s prime time. Plus the fact I’m chinese, there was only really 1k players on when I played. So hard to even get a game in Team Slayer? I got to level 32 at max, and I’m still sad. It was Soooooo fun trying to rank up. It kept me stuck to the game, glued to the screen, and…
Wait, what?
You mean a number, a little thing called ‘Rank’, something which was valuable to me when I lost it, or when I didn’t get the next one, and wasn’t valuable to me when I got it because there was a better one to achieve, kept me glued to the game?
NO WAY!
And that probably explains why Halo 4 lost 3/4 of it’s population 1 1/2 months into the game.