343 can hopefully shore up some near term content with stuff that was cut from the game during development. Tons of stiff hitters the cutting room floor during game development as we all know.
We better get at least 4 maps with season 2. Six months is a long time when thereās nothing new but cosmetics along the way
Tomorrowās #HaloInfinite Mid-Season Update, which includes numerous bug fixes and improvements, is scheduled for 10am PT. When it releases, the Update will require a download and full Patch Notes will be published at http://aka.ms/HaloInfiniteUpdate. @ HaloSupport
I agree, I donāt like the challenge system and requiring modes I donāt want to play - but I do appreciate that it takes less of those modes I donāt enjoy to progress, for now anyway.
I donāt see how it doesnāt count as communication - communication is āthe imparting or exchanging of information or news.ā I do believe that stating āHey, it will returnā is imparting information and news. Agree 100% that I had hoped it was different news/information, but it is certainly within the definition of communication.
As for why it left, a little speculation on my part: one of the MP lead/design folks on twitter mentioned that Attrition was set up to be an experiment with the pacing of slayer. Given this, it sounds like it may not be feature complete - i.e. they want to use the Attrition event to validate their idea and make changes where necessary. Then when it comes back, itās incorporated the learnings from the event and itās a more solid game mode. Either that, or itās intended to be part of a playlist with currently unfinished game modes.
Weāve only had 2.5 months since full release (remember, Nov 15 to Dec 8 was a beta), and I donāt think itās all that reasonable to expect a stream of new content in that timeframe - the game is launching, theyāre fixing bugs, theyāre adjusting plans based on feedback.
Now, I would also suggest, there has been new content - the new Tenrai and Cyber Showdown cosmetics and events have come out. It looks like thereās a SWAT event coming in March if the leaks are correct. Cosmetics are content - content being āthe things that are held or included in something.ā I think the new cosmetics fit that definition - they were not available in the base, vanilla release, and are being released in the events. Now, I agree that I wanted more content in terms of game modes and maps, but it is a steady stream of cosmetic content, and that would satisfy even your definition of a live service - a steady stream of new content. It is new, it is coming regularly (4th Tenrai event, the one Cyber Showdown, and more planned).
I think it is a statement on customization - people wanted more customization in their hands, they increased drop rate, customization system got an infusion of content.
Depends on if they implemented XP incentives/bonuses for that playlist or not. If they did, yes, if not, no.
We have the return of Tenrai currently, which is a longer event pass, to allow people to catch up on it if they didnāt complete it before. I believe there is a āTacOpsā cough SWAT cough event that is supposed to be upcoming, based on data mining/leaks. IMO, they probably have events planned out through May, we just havenāt seen anything on it because Statenās slow getting his roadmap out.
100% agree, that is something they shouldnāt have mentioned and not followed up on.
Now that BTB is working, and if this patch actually launches today (HaloSupport said on Twitter it would, last night, so Iām hopeful) then hopefully they can shift their comms from putting out fires to laying out next moves.
It is content - maybe not highly utilized content - but it is content. With content being āthe things that are held or included in something.ā, this solidly fits into that category - is included in the game, it is content. Now, would I have asked them to prioritize other content? Yes. But that doesnāt mean this isnāt content just because itās not the content I wanted.
Its role in the scheme of things will be seen when itās readded. But, for a little speculation on my part: one of the MP lead/design folks on twitter mentioned that Attrition was set up to be an experiment with the pacing of slayer. Given this, it sounds like it may not be feature complete - i.e. they want to use the Attrition event to validate their idea and make changes where necessary. Then when it comes back, itās incorporated the learnings from the event and itās a more solid game mode. Either that, or itās intended to be part of a playlist with currently unfinished game modes.
Again, I think the idea that theyāre sandbagging is a little ridiculous. Theyāre not out to get us - they might be fumbling and disappointing us, totally- but theyāre not trying to screw players.
Again, weāre discussing that they touched things, not that they touched things we think are higher priority than what they did touch. I agree, I would have liked to have seen focus beyond the store and customization. Those things were horribly out of whack, so I understand why they got the attention they did, but I still would have liked to have seen other things touched. But just because they touched on things I consider less important doesnāt mean they didnāt touch things, is my point.
As for BTB, Iām not sure if youāve ever troubleshot a technical issue before - it can be legitimately hard to identify causes sometimes. Itās not always your (343ās) product either - we donāt know if it was the game client, the server app, the userās OS, or the OS the server is on. Look, Iām upset as well that it took so long to get it fixed, but I donāt see how that can reasonably be considered not major work - the game mode was flat out broken. It took adding additional debugging to get to the bottom of things, which is not something done lightly. Usually debugging is set in an application at a sufficient level to troubleshoot the vast majority of problems - games included. Stuff like this is what I do for a living - debugging is not added to an application unless something really weird, and really hard to find is happening.
So letās timeline Infinite:
MP beta launches - Nov 15
Small patch - Nov 19
Tenrai week 1 launches - Nov 23-Nov 30
Full release - Dec 8 - MP
BTB breaks - Mid-Dec
Playlist update - Dec 14
Winter Contingency event - Dec 21-Jan 4
Tenrai week 2 - Jan 4-Jan 11
Cyber Showdown - Jan 18 - Feb 1 - Attrition added
BTB failed patch - Jan 19
Tenrai week 3 - Feb 1 - Feb 8
BTB finally fixed - Feb 3
Ranked matchmaking fix- Feb 16
Tenrai week 4 - Feb 22 - Mar 1
IMO, theyāve done a good amount of smaller things. The upcoming patch is the first larger technical step - they still have their first large content step to get to - or at least to tell us about when it falls beyond a āWeāre working on itā. Again, I assume this is part of Statenās delayed roadmap.
Pretty sure Apex and Fortnite languished after launch for a period of time without a ton of content, and their current content flow was only realized after they had stabilized post-launch.
How do we know they didnāt though? I mean, in the timeline from above, they have 6 weeks of Tenrai content, Winter Contingency, and Cyber Showdown already.
Iām willing to bet - given that my livelihood is based on troubleshooting similar issues - that the BTB issue was not simple. The engine could be a mess, but Iām more leaning towards the issue was a pain in the -Yoink!- to track down because it was one of those issues that happens in the interface between OS networking (where the OS doesnāt log anything worthwhile, regardless of Windows/Linux) and application (343ās server) networking. Like I say, I work in tech, I troubleshoot similar things for a tech vendor - that mess is a nightmare sometimes, even when itās competently coded (and Iām willing to bet 343ās servers are at least decently coded).
And other games arenāt 2.5 months off of launch, and just getting over technical issues.
Iām in IT - we have industry standards, set by the IETF (Internet Engineering Task Force) and IEEE (Institute of Electrical and Electronics Engineers). The term āindustry standardsā means something - they are standards set by industrial body, detailing specifications that must be met to be considered meeting standards. There is no such body for gaming. Your expectations are on you.
Iād actually like to revise my statement - theyāve added more content than I gave them credit for - I forgot how many events with cosmetic content theyāve added. I think itās quite acceptable for this point in its lifespan. Though I am hoping for more than cosmetic content before S2.
Customs are straight up broken: https://forums.halowaypoint.com/t/proof-custom-games-is-broken/499593, https://steamcommunity.com/app/1240440/discussions/0/3183485052600258108/
They have a lot of work to do there
Fair enough, ignore communications if you want
Unless youāre secretly a game dev, Iām not sure either one of us actually know what kind of work it takes to get events set up in a game.
Yeah, I would have preferred them ahead of time. Though, I will say, my company does similar things - we release the release notes of our service updates when the service update goes live, just so that way weāre honest about whatās in it in case anything has to be dropped last minute. So, while I prefer them ahead of time, I get why theyāre not done ahead of time often.
Yea, my team only publishes change notes when we release our changes too. But weāre not a gaming product. Hasnāt it become sorry if industry standard for large games to publish their detailed patch notes 1-2 says in advance?
The biggest thing I donāt get though, is what their logic could be to hold the notes back? They already submitted the build for certification days ago, so itās not like they donāt know what theyāre trying to put outā¦
Only thing I can think of is if a particular change doesnāt pass cert, theyāll just drop that change and push everything else out. And by not putting the notes out first, they donāt have to come back and say āJust kidding, hereās the revised notesā. But, thatās just speculation. Solid chance itās just āThis is how weāve always done release notesā instead.
Pretty light on bug fixes even, I had hoped for some corrections to PC performance. Oh well, glad they got the telemetry in there for figuring out the hit reg/desync stuff. Once they patch that itāll feel a lot better in MP.
I agree that it will be important down the line that they added it. I was concentrating on the things that are tangible now. Everything that will get us closer to a fix to the hit reg issues is highly welcome though.
Iām amazed by how terrible they are with releasing updates.
Thanks, I guess⦠Iāll be honest Halo is losing me. Iām struggling to stay motivated with this. Especially how this live service game has had no content drop after about 3 months of existing.
In case you didnāt know, Call of Duty Vanguard came out in November 2021 (I think) and itās on Season 2 already. Say what you want about CoD, but this is tragic.