(They're out) Um.... When Are We Getting patch Notes?...đŸ˜¶

Edit 3: Thanks @N0_REM0RS3 for finding the patch notes.

Edit 2: Thanks for the info provided by @Plastic_Hassle

No patch notes until the update goes live? F

Edit: Wow, it’s almost an hour past EoD for the average IT person in Seattle, and we still don’t have patch notes? I’m doubting us getting it today at all now
 /e

So, last I saw, the mid-season patch is supposedly coming out tomorrow. I was honestly expecting the patch notes to release yesterday, and I’m hoping we don’t have to wait until tomorrow to see them.

Has anyone come across comms from 343 or Uni or anyone about specifically when the patch notes will release?

  1. We were told the patch was being aimed to release on Thurs Feb 24th (tomorrow).
  2. It takes 4-7 days for an update to go through the Xbox certification process.

So shouldn’t 343 already know what’s going to be included in the patch at this point?

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I expect we’ll get them when the patch drops, so that way they’re accurate in terms of (attempted) fixes incorporated. I’d also caution that the language was “may release as early as Feb 24”, not “it’s coming Feb 24”.

Hmm, so 1 day before hand, they still haven’t confirmed tomorrow for sure? I thought I’d seen a message late last week that they’d started the update certification process and that’s where they said they were targeting the 24th?

I guess maybe they could technically fail the cert and have to re-do that process.

I find it interesting that there hasn’t been much communication about it, and not in a good way :confused:

There hasn’t been much communication for anything.
This is not a live service, it is a broken game that is getting fixed at a slow pace

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I don’t know if I’d say there’s been no communication - there’ s an end-of-week or mid-week post every week since Jan 10. They also update things intermittently throughout the week on Twitter - though less consistently full of info than the weekly forum posts.

They’ve also done and discussed like what, 3 or 4 playlist updates? Then the two patches, and the rank resets. The blog posts about desync and the ranked matchmaking.

While BTB was broken for too long, they did patch that - twice, plus the upcoming Feb patch.

So, while Infinite has issues to work through, I do think it’s fair to say that they have been working on it and have been communicative about several things. They have a ways to go, but it’s disingenuous to state they haven’t done much. They just haven’t touched on everything the community wants to hear about.

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Who said there had been no communication?

The weekly updates have been pretty lackluster.
They were mostly about the same topics (BtB, desync, anti-cheat, store)
There has been an occasional word on a few other topics but nothing major.
What about better progression?
What about more playlists/modes?
What about better customization?
What about Forge/Co-op?
The list goes on of things that the community wants to know about that they haven’t touched on

I’ve only seen 1 playlist update and Ske7ch mentioned a future Slayer playlist update (he said it would be coming soon) back in Nov/Dec but no word on that since

Oh, you mean the 2 patches that most other games release weekly? Meanwhile it takes 343 MULTIPLE weeks?

That isn’t live service

The blog post about desync, in smaller words was, we don’t know what the issue is, we are adding stuff to the future update to figure it out.

All the rest was just flowery words to make it sound like it is a live service

And your point is? Other game’s would’ve had that patched in 2-3 weeks, it took them 3 months (yes, they had the holiday break, but they said they had people working on it over the holidays so that argument is kind of mute)

Oh, you mean the “BIG MID-SEASON UPDATE”
Which is just a glorified patch, other games do the same amount of fixes on a monthly basis?

There has been barely ANY communication.
What happened to Inside Infinite?
Where did that go?

They haven’t done much, that is a fact.
They added playlists that should’ve been in at launch, they have MORE modes that could be added, but are holding them back, they stretched the Tenrai event out to pad the 6 MONTHS of S1 so it seems like they are constantly adding stuff to the game.

They have touched on very few things, and they touched on them very lightly

@GusTank04 and @N0_REM0RS3 it’d be nice if you two don’t start going back and forth until someone starts insulting each other >.>

Tbf, I think 343 overall has done a ton more communication, hot fixes, and patches than the community gives then credit for with Infinite so far.

I’m just sort curious as to why the mid-season patch is being left so ambiguous in the lead up to its release
 The optimist in me thinks they’re going to surprise us and drop 1-2 new maps, while the realist in me thinks they’re going to basically just release a bunch of bug fixe.

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I mean, that would be great, but doubtful.
Although, who knows, maybe they’re holding back 1-2 maps and a few modes to then shove it in our faces like," HA, WE ARE SUPPORTING THE GAME YOU JERKS"
But that wouldn’t be very professional

Don’t worry, if it gets to a point where I feel like insulting, I will suggest we agree to disagree or take it to DMs

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IMO, they did make statements on better progression - the two separate XP per game updates, the “we’re working on a separate progression system coming later” note, the adjustments of the event pass thingamajigs so there’s not as much fluff.

I also do believe they have made statements on more playlists/modes - coming in events and adding to the game at some nebulous point - but, words were written on it nonetheless. Adding Fiesta and FFA. Rotating in (and unfortunately out) Attrition, as well.

They have made statements on customization, along with changes - filling out the event rewards with less boosters/swaps, made assurances they’re adjusting the rewards for more customization, etc. We just likely won’t see those realized until the next season incorporates those changes, IMO. Maybe some of the events will incorporate those changes, they were starting to reflect them recently I believe.

Forge/Coop is missing an update - presumably in the roadmap Staten dropped the ball on, but I agree with this point, I want to know what’s happening here. However, I also do understand why most of their communications have been about the functionality of the parts of the game that have launched.

Added Fiesta, adjusted ranked Behemoth, added FFA, the Attrition rotation. Again, never said they didn’t have more work to do, but they have done things with/talked about this topic.

I’ve not experienced any games that release patches with that cadence consistently, not even on PC where there’s no Xbox cert process. Do you have any examples of games with consistent bi-weekly patching?

It’s my view that it is live service. It was done in order to address feedback and discovered issues and to update the game to take advantage of that discovery/learning? Isn’t that all live service is, growing/changing the game over time due to feedback and learnings, with new content coming intermittently? I do hope new content does come soon, now that they’re getting a handle on, or finally getting good data on, the technical side of the launch issues.

I mean, they did explain what it is, and generally gave insight into what is happening. As someone who troubleshoots software for work, knowing what’s happening and knowing RCA for an undesirable event are very different things. I, for one, am glad they’re adding telemetry and logging for issues that are popping up. I am also glad they explained what’s happening, why it’s difficult to track down, and in the latest update - what they’re doing to make progress on tracking it down (added telemetry).

I’m not certain any of us can make accurate statements about how quick any other studio would have patched BTB - we don’t know what was wrong, we don’t know why their logging wasn’t showing what was wrong, and we don’t know what telemetry they had to add.

Until I see patch notes, I’ll reserve judgement on whether or not I consider it “big”. However, I expected it to be a patch, and so it is. I’ll also reserve judgement on whether or not the volume of fixes is in line with other game’s consistent patch cadence until I see the release notes. I just hope they actually document the changes though, since game companies tend to keep crappy release notes for version updates.

I disagree that there has been barely any comms - I view the weekly updates as consistent communication, and they are relatively active outside of those as well. I do want them to touch on other things that I would like info on but they haven’t gotten to yet, externally anyway, but I don’t think they’re barely communicating because they haven’t gotten to them.

I do miss the Inside Infinite posts, but I assume they meant them more for pre-launch? I do wish they’d bring them back, however.

I disagree that it is a fact they haven’t done much, I think that is your opinion and you’re entitled to it, but I disagree nonetheless.

I do agree, however, that the majority of these missing playlists should have been present at launch. However, they weren’t, and that is unfortunate.

I don’t think they’re holding back the game modes for nefarious reasons, and the extension of season 1 was done for the health of the dev team, according to their information released about its extension. I would assume - and I do acknowledge this is an assumption - that the extension of Tenrai to coincide with the extension of S1 is due to not wanting to just leave players hanging with nothing special to do in a 6 month season.

I disagree with your assessment here.

No insults planned, just responding with my thoughts and opinions.

That really isn’t better progression, it is just a faster form of what they have now

That isn’t communication.
That is what I am saying, almost everything that they have “communicated” is just," We’re working on it"

The event passes should have play 1 match daily, get 1 level, then the event challenges are there as well, not what they have right now

Could you share them? Only thing I have seen is the one back in Nov/Dec

The only new events they have added with events are Fiesta and Attrition and Attrition was taken out of the game

That doesn’t count as live service, they (and other modes) should’ve been in the game at launch.

What statements? I have seen nothing of the sort

That is a progression change, not customization.

Again, where did they say this?

Their plan is to not release any new major content in between seasons, this is not appropriate for a f2p live service game.
All they have changed/added is 3 new playlists in 3 months and a few fixes to the game here and there, nothing major.
That is not live service.

Not sure he dropped the ball on it, I think they have to delay stuff even further and they don’t want to say they do.

Even that is still limited.
1/2 of the stuff they have communicated involves BtB and the store, not other features and issues.

That doesn’t have anything to do with the lack of gamemodes/playlists

The playlist update that added FFA, Tac Slayer, Fiesta, and Team Slayer months ago is the only chunk of content we have gotten.

Again, that does not count as live service since they rotated it back out.
If the game had more playlists, then this would be otherwise, but they shouldn’t be taking content out of the game right now

Again, never said they didn’t do stuff, but they have barely done anything.

Fortnite.
I may have exaggerated but the fact remains that they do not update the game nearly enough.
DL2 has had more updates/fixes added to the game in a few weeks than Infinite has had in 3 months

Opinions and views can be wrong

A live service game is a game that sees a constant stream of new content added post launch

occurring continuously over a period of time.

transmit or receive (data, especially video and audio material) over the internet as a steady, continuous flow.

We have not had a constant stream of NEW content added post launch.

No, they didn’t.
In that blog post, they said that the issues were lag/latency.
The Anaheim championship still had issues and that was LAN, if the issue was lag/latency, it would not have affected that.

Um, yeah, we can, because other games get issues bigger than BtB had done in less time than it took them to fix BtB

It is a big patch, not an mid-season update.
There is a difference

Those weekly updates are basically the same thing, over and over.
That isn’t communicating, not for a live service

How?
Almost all of the tweets that I have seen have been talked about in the weekly updates, they don’t have anything different to say outside of the weekly updates

I mean, if you think adding 4 playlists and then adding another and then taking it out is live-service than you don’t really understand the term and haven’t played other games of service

Yes, they are.
They literally have 14 unused modes (ready to go) in offline mode, they are holding them back to drip-feed us content

They extended S1 because they knew they would need time to fix things that people were going to complain about.
They knew the backlash they were gonna get (probably didn’t think it would be this severe) so they extended to give themselves time to make S2 a big update

They could’ve made more events or had a few playlists that rotated in and out if they wanted to give players something special.
It is only divided into chunks to pad out the season because they want to drip-feed content

I disagree with your disagreement of my assessment (lots of disagreeing, lol)

Holy crap that’s a long post

I have never seen a more succinct summary of the entire Halo community.

You both raise some good points for sure. I think an issue where we can all just keep poking holes in each other’s arguments is that a blanket “they do/don’t communicate well” is that they have such a wide variety of communication depth across Infinite’s issues.

Some really big issues the community complains about like a small volume of map and mode content have basically had no information provided. But then issues like the crazy store pricing and server/desync issues have seen multiple hot fixes and in-depth communication.

And then that brings us full circle back to the question at hand. Why haven’t we really heard anything about the impending patch? If the rank reset is the biggest point of emphasis for them and that’s why it was detailed, I’ll find that pretty disappointing

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I dunno man, that is a succinct summary of gamers in general
Like, did you see the AoE community before AoE4 was released?
They were literally arguing over the graphics (they weren’t pretty enough!!! They are perfect!!!)

Have you seen this on the effect on Theatre films?
https://forums.halowaypoint.com/t/update-will-delete-films/505611?u=lgndrydad

It’s my opinion that faster is better, in this instance in particular - launch progression was terribly slow.

I would agree if you said this wasn’t progress, but I think it solidly is communication. Might not be what we wanted to hear, but I do think it qualifies as communicating what they’re doing, IMO.

Here I was talking about their removal of the majority of the boosts and swaps in favor of actual cosmetic items instead.

On Feb 1, Andrew Witts (Lead MP designer) stated Attrition will be coming at some point in a more “consistent” manner - either its own playlist or as part of a new playlist, later. https://twitter.com/RevivedAntihero/status/1488587286342111232

No hard timeframe, which is disappointing, but it does point to the fact they’re working on getting more playlists set up.

They also added FFA and SWAT, can’t forget those. And yes, it seems a shame Attrition is gone just to come back later. Though, I do think that was an experimental inclusion to see if people liked the mode.

I both disagree and agree - I agree that they should have been there from the start, but I disagree that it is not live service - live service games add things post launch, and that is what this is - a post-launch addition.

In the 1/4 Tenrai update they made the statement that they heard feedback regarding the event pass not allowing enough earning of customization items: https://www.halowaypoint.com/news/fracture-tenrai-event-launch

I think the two are intrinsically tied - you have to be able to progress to customize in Infinite

I would point to the 1/4 Tenrai update again, and also the Cyber Showdown event pass where they increased the drop rate for customization options per the Tenrai learnings. I am assuming the same learnings will apply to future battle passes.

I don’t believe we know what their plan is, unless I missed that roadmap somewhere.

If you make a statement with a deadline, it’s best to keep it. He missed his January deadline without a peep until people got upset. Granted, I totally understand he’s busy, but you should at least acknowledge you’re going to miss the self-imposed deadline before it passes.

As those had the most pressing needs at the time, I’m sure that’s why they focused on them. Most of the things the community wants to hear about are most probably in the realm of Staten’s roadmap, which is being worked on. If it’s going to be communicated there, do we expect it to be communicated in Uny’s blog posts first? I would think not.

It was intended to state that they are doing active work on the playlists - an example of active work on an existing playlist.

I think they also added some HCS game modes to customs later? HCS FFA or something like that, too. But yes, since the game fully launched on December 8th, we have not received a whole bunch of content.

While I agree I don’t want to see content leave, I also understand they may have plans for how it will fit into the scheme of things that I don’t have insight into.

General disagreement here - they got BTB fixed, which is massively important and was apparently time consuming. I do think the store modifications and event pass modifications they’re making are important to get right as well, so I don’t personally count that as “barely anything” since it’s important to the game surviving as a F2P entity.

Fortnite does appear to be the only game I’ve come across that releases weekly patches, that’s crazy!

If I look at other competing F2P titles, namely Apex and Warzone, those seem to be months between patches, let alone content updates.

I think Infinite is too early in its cycle yet to say how often it’ll get content/patches, but I do suppose the roadmap will lay more of that out.

In this case, I don’t generally think either opinion is wrong, just confusing to the other person. Clearly there is disagreement here.

We’re also only 2.5 months post-launch - I am genuinely confused as to why people thought there would be new things that quickly after launch, with Christmas and everything. Personally, I wasn’t expecting them to hit a cadence until spring/summer, given that there are almost zero smooth game launches these days. But I was also OK with Halo 3’s launch pre-DLC, and since Infinite’s got around the same amount of content, I am also generally OK with that.

This is actually pretty close to my domain - I work in networking - and what they explained was more the interpolation of expected events given the inherent network and processing delay in game. This interpolation of what the game expects is where the issues come in because the client updates end up contradicting the interpolated results from the server processing and this causes issues. Basically - there is a bug in this process and they’ve added telemetry in the Feb patch to assist in examining it.

I think you are looking at the problems Infinite is having, from a technical perspective, as being relatable to the problems other games are having - there are no other games running on this engine, or this server code, and as such we can’t realistically compare any other resolution time to Infinite, as the issue with BTB appeared to be something that wasn’t logging well (they had to add telemetry to find it) and seemingly was just expected to work, as it was low-level code and that doesn’t generally get changed often once it’s stable (and it was stable during the flights).

As someone who troubleshoots networking and software bugs for a living, low-level stuff breaking is a nightmare - it generally logs very poorly, and figuring out root cause stinks, massively.

Patches are code updates, and it’s coming mid-season? It would seem your expectations were set on what it was ahead of the contents being announced.

Disagree here - they’re telling us what’s top of mind and what they’re working on and what’s coming up in the immediate future. It’s all been samey lately since they’re working on the point issues affecting server functionality.

I think it’s more that the weekly updates collate the tweets and add a couple extra things in. But, they are responsive to people on twitter, just not to every single person. And they do respond on reddit occasionally as well - though not as often lately since people have been so aggressive.

I understand it just fine, I just disagree with your assertion. They have added content (albeit not much), but are also working on fixing the broken parts of the game (mainly server/client processing issues), which is a priority IMO.

And the offline modes all have large issues to tackle. Customs is downright janky at the moment - which is another thing they need to fix before they worry about new stuff. Quite frankly, I don’t think those modes are probably performing reliably enough on the servers to work in matchmaking.

Joseph Staten, Head of Creative for Halo Infinite, explained the change in a blog post

“We made the decision to extend Season 1 to give ourselves more time to ensure Season 2 meets our high quality bar and so we can finish development for Season 2 in a healthy and sustainable way for our team.”

The extension was so they could do it without crunch, according to that statement.

Nobody outside of current/former 343 employees knows whether or not your assertion is possible. We simply cannot know if it would’ve been possible for them to make new events between when the decision to extend the season was made and when the first event would’ve run out. You assume a lot of nefariousness in their actions here, which I find to be generally unlikely.

I agree, they do have varying depth of communication across the various content channels. My thought is this is likely due to the missing roadmap - the roadmap, to my general understanding, is more around new content (map, mode, weapons, season theme, etc) than adjustments to existing content. Thus, they’re not going in depth beyond “We hear you, we know you want to know more, and are working on showing you what we have lined up” for the items that would be contained in that update (though, I wish they would give more there). Whereas, the store/server issues are for parts of the game that are already launched, and are thus tunable, and they can discuss in detail their tuning since there’s no preallocated channel for that communication (i.e., no roadmap for tuning updates, those are to be done live).

For why no patch details - I would have assumed they could have just published the list of items in the patch and just update that the target has slid if they fail cert, but maybe they’re trying to not say until it for sure passes cert? That one is a bit confounding.

I personally think this progression is horrible as it makes you play modes you don’t want to and causes you to grind out challenges instead of playing the game to have fun and using teamwork

Wouldn’t matter how fast it is, that is bad

Have to disagree

That was a good change

In other words, it is coming in S2, lol
That doesn’t really count as communication, he is literally just saying, " It will return"
We all knew it was gonna return, we wanted to know when and why it left in the first place

I didn’t

Live service games have a steady stream of content with major updates (seasons for Infinite)
We have not had a steady stream of new content

That isn’t a statement on customization, that is a statement on progression

You also have to play matches to progress, does that mean adding a new playlist is a change to progression?

Fair enough

We kind of do.
The fact that we haven’t received any new content since the Cyber Showdown event (and was taken away) pretty much proves they are going to drip-feed us content with seasonal updates

I totally agree.

But like I said before, Ske7ch mentioned a future Slayer playlist update coming soon 2 months ago and we haven’t heard a peep on that since

I would think so.
Even just saying," Hey, we’re working on this and we’ll have more info in the upcoming roadmap"
Just SOMETHING would be better than nothing

I’d have to disagree

Adding HCS game modes to customs isn’t really adding content, hardly anyone who plays customs is going to play the HCS gamemodes

How does it fit into the scheme of things? Other than prove my point again that they aren’t doing a live service, they are sandbagging seasonal updates

Funny, you could only name 2 things and 1 involved the store, which is where they have spent the majority of their time.
It is clear where their priorities lie.

And BtB was a simple fix, at least it should’ve been, that doesn’t count as major work on the game

They have monthly updates but they also have lots of smaller things going on inbetween updates

3 months in is too early for you?
If they can’t get updates pumping out on a regular basis within 3 months than I doubt they ever will

Obviously, otherwise we wouldn’t be having this conversation

False, we are 3 months post launch, the MP launched back in mid-November

Maybe because any other f2p live service game has content that fast after launch.
The release date was their decision, they should’ve prepared content beforehand to deal with the expectations, they didn’t

If the engine code makes it that hard to solve simple issues than the engine will be the death of this game

Other game’s mid-season updates tend to add content of some sort

My expectations were set on the industry standards

You are using a circle argument, I have already said that, yes, they have added content (very little) but nothing for quite some time.
That is not acceptable for a so called “live service” game

What “large issues”?
I have played them, they all seem ready to go other than Elimination

They’ve lied before, I don’t take anything they say anymore seriously

Events are not hard to do, Splitgate does it relatively easily with a fraction of the employee count

I don’t think I will respond again, not that I don’t think this is a constructive discussion, but I am kind of getting tired of going through and responding to all the different parts, lol.

Even with PUBG console we’d get the patch notes at least a week in advance with a definitive date.

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All of 343’s posts feel like they are playing everything by ear, which is sad because the point of live service is that you already have the next thing done, and you’re working on the thing after it.
I thought their radio silence was 343 working ahead so they can say “Okay this will be out on X date, and this is projected to be around Y date.” I thought that was the point of the delay, so they can finish up Season 1 patches, events, and Season 2 with some wiggle room if something bad happens to season 1 (like the BTB issue.) Then they would spend at least the halfway mark (this month and on) working on season 2’s events and season 3. By the time season 2 drops, caught up with season 3 events and starting on season 4 and its contents. I hoped the 6 month delay meant they could finally catch up to being at least one season ahead

Instead it feels like they are still trying to figure out season 2 and season 3 is nowhere near started.
I knew the game was unfinished, but the longer we go without roadmaps, consistent updates, and release dates, the clearer to me how unfinished. If the product is this bad on our end, I can only imagine what’s going on with their end. I don’t know how they are going to catch up. And how will this effect MCC?

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