Finally, some posts with sense!
> Honestly, I would like to see Halo CE style Legendary come back. That game didn’t make the Legendary harder by making the enemies tougher, but by throwing more enemies on the player’s path. Your shielding also wasn’t as weak as it was in later games so you weren’t required to hide every other second.
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> Both decisions allowed the gameplay to be fast and engaging. I would like to see that kind of difficulty back. And the last thing I would want from Halo 4 Legendary, the sniper rifle should be able to kill a shielded enemy in one headshot. It should be a weapon you happy to see on Legendary.
It made megabattles so damn fun.
Agreed. I mean this popshot noob combo is entertaining to me but it’s slow. And to do rushes in the hangar room (a la noob combo + grenades, melee fest) is something deity level people like Cody Miller and MisterMonopoli can do but way too dangerous for insignificant trainees like me. If I did anything else, my shields would be instantly down and I would have to take cover.
> I’ve played 3 Halo games: Halo Reach, Halo 3, and Halo CEA. (Wars doesn’t count here.) Out of those, by far the most difficult AND fun was CEA. Reach was difficult, sure, but it also wasn’t very fun. Meatshields just suck out all the enjoyment. Halo 3 was the easiest in my opinion (not counting Cortana Ughghghghgh).
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> I think CEA’s legendary philosophy (smarter enemies and loads of them) makes for the best gameplay. It’s still very challenging, but you’re not just pinging away at enemies with a DMR forever.
Agreed. CE is easy to underestimate because it’s an old game with simple AI but it’s not easy as it looks. You have to do multiple playthroughs to be able to call it easy. In H2, you just have to get to know the map and use aggression wisely. In H3, you just to take your time. In ODST, you can just breeze past everything.
Imo the megabattles are the best part about CE. In the newer Halos, there are hardly any megabattles. The only one in H2 that I know of is on The Arbiter but:
-the enemy numbers aren’t very impressive
-there’s hardly any cover unless you hide out in the opposite room
-most weapons are insufficient, other than dual wielding needlers and grenade sticks
-it’s a pain in the -Yoink- to collect the AI, even more to bring friendly AI
So it’s very inconvenient (likewise, in H3). If enemy numbers formula returns, then AI gathering points should also return. Imagine a Precursor AI collection. Yum!!