They need to change the challenges

This bull crap of having to get competitive player score on team Slayer or tactical Slayer or Fiesta sucks I would just have the challenge get competitive player score on any game mode that way people would have a choice off what they want to play to get the challenge and let us earn XP towards the battle pass in campaign for God’s sake just in case some of the weapon skins and vehicle skins become available in campaign one day

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They exist to inconvenience you to the point where you’ll consider buying challenge swaps

The entire challenge-only progression system sucks the fun out of the game,
I genuinely can’t believe this awful system made it to retail.

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Totaly agree with you. After the weekly reset last tuesday i just watched my challenges and saw i had to get insane amount of kills/score (wich is mostly kills) for Tactical Slayer, Team Slayer, FFA, Fiesta ánd Quick Play. All playlists i had to get 70 to 115! kills. After seeing that i just closed the game and refused to play for this week. I am not gonna torture myself on having to play playlists i absolutely hate for the entire week just to win an ugly emblem for on vehicles you rarely use…

The problem is not only that i don’t like tactical slayer and FFA, but also two other problems:

  1. most average players like myself also don’t like them, so those playlists are dominated with the higher skilled players (just like the Team Slayer playlist), so you have to play a gamemode you don’t like against players more skilled and you have to get a high amount of kills.
  2. Because of the problem mentioned in point 1 , you will have to play a huge amount of matches to complete those challenges and therefore probably don’t even get to complete the challenges in time to ‘win’ the prize.

And just playing for fun is unfortunately also not possible with the current state of the game. Matches are either laggy or completely one-sided since the SBMM is not functioning and matches have extreme skill gaps (both within and between teams). Only gamemode i liked with the SBMM problems was BTB, but that has become to much laggy with these ‘updates’ wich made the game on pc be less and less efficient and more and more laggy. I now can only ‘play’ BTB if i stay away from players and try to fire from a distance, that’s not a fun way of playing ofcourse.
And the only other thing i enjoyed was completing the challenges, but not with these terrible ones. So there is no incentive for me to play this week.

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I don’t mind the cumulative score challenges actually. They make me play to win, unlike most of the other challenges

They’re also far better than the game mode specific ones like strongholds, total control etc which rely on luck to just get that mode in the first place

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They do have a challenge for that, but it doesn’t come up very often.

Yeah, those are the best ones. It sucks for FFA though since kills/assist are the only thing you can do and you have to deal with enemies stealing kills and stuff.

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It’s not much of a challenge though if they just picked everything you had fun doing regularly now is it. Not to mention everyone having different interesting and enjoyments in the game, catering to everyone is down right impossible.

Challenges are suppose to also challenge your comfort zones and pull you out of them from time to time.

343 was going to do something about challenges but then they ran out of challenge swaps.

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I think they exist for the most part, to get everyone to try other game modes to spread out the player base. Due to most people liking one specific of game type, it lowers the player count for the lesser played game types. I get it, but at the same time, they should do something like allow you to choose from a batch of challenges from ‘ranked’, or ‘objective’, ‘slayer’ or ‘tactical’, or hell even ‘lone wolf’, where the challenges are more geared towards your type of play style and game type. It would make them far more enjoyable.

The problem is not just that you have to play a playlist that you don’t like. It’s that you have to play it for most of the week to complete them. It is bad for a game if the challengesystem is making it so that people don’t have time to play fun games.
Because the 7500 score one in FFA or tactical slayer may not seem much for a skilled player, since they could get 10-15 (tactical slayer) to 15-25 (FFA) kills on average per match (so that would mean 3 to 7 matches) against equally skilled players, but for an average player that is 5 kills per match (15 matches) because they have to play against higher skilled players every time, since there are almost no average players in those playlists.
But the more frustrating is also that that is not the only challenge for that playlist, because you will get 3 to 5 more in my experience. It is just eating up all your playtime, so you won’t have much to any time left in the week to play fun matches if you want to complete the challenges. That is just not healthy for the game.

On top of that, the gamemodes that casual players like the most (objective ones) are the ones they cannot chose, so the challenges to play a gamemode they like is already not fun for them because of that. That is also a huge problem, since that means that every gamemode specific challenge is frustratic for them.

Remember that for an average player, the challenges already take up most of the week and sometimes are just to much to complete within that week. It’s not like in MCC where you had the same amount of challenges, but you could play them all at the same time. In Infinite you can only do 3-4 at a time and you can’t pick wich. That makes it realy timeconsuming, so if you then force players to put most of that time into playlists they hate, is just problematic.

I wouldn’t mind if i had a challenge like complete 2 FFA matches or complete 2 tactical slayer matches, since even though i hate those gamemodes, i know i don’t have to play those gamemodes for days, wich would be the case with the 7500 score ones, especially if you have those for every playlist you don’t like in combination with other score ones for those modes and kill-challenges for those modes and wins for those modes, like i had this week. That is just way to much.

I would just rather see that the challenges for getting x amount of score or kill are either in general (so no specific playlist) or for Quick Play, where there are a number of gamemodes and you don’t have to play the same gamemode for days.
For the weapon challenges it would be nice if they do it in pairs. It is annoying when you have to get needler kills, only to see that you get maps where not the needler, but the sentinal beam spawns. Since most of those weapons spawns in pairs (either A or B spawns), make the challenges also in pairs, so:

  • get x amount of kills with needler or sentinal beam
  • get x amount of kills with BR or commando
  • get x amount of kills with stalker rifle or shock rifle
    etc.

That would also help, since you are then able to progress in any match. And they should just get rid of the 10 kills with the plasma rifle, since that gun is very bad in getting kills. 1-3 kills should be most with that thing.

I can; 343 Industries’ capacity for stupidity really knows no limits. They’ve also proven themselves quite talented at completely ruining a guaranteed success at every opportunity they’ve been given to do so, to only half-heartedly attempt to try to salvage the $h1tshow later.

And therein lies the problem; once again, they’re trying to dictate and influence how people should be attempting to enjoy their pathetic, broken mess of a game. This is the same story we went through three times before, and yet they have still not learned the g0d-d@mned lesson… the lesson being, that instead of trying to control every little thing about how people interact with their horrible excuses for digital software, that they should just shut up, get the hell out of the way, and let people play the damn game the way that THEY want to be playing it; after all, they’re the customer. They paid for the right to do so.

They need to change the ranking system

the inconvenience is fine. the problem is they are dumb challenges destroying the natural gameplay. A slight twist is fine but when i have a challlenge like “get 15 AR kills” where all i have to do is run around the map brain dead then its detrimental to the game. I should be able to enjoy the game as well as complete challenges quickly.

A better challenge would be “get 15 ar kills in winning matches”. That means I have to carefully get ar kills and it will take me several matches to complete the challenge. Its a challenge that doesnt harm the gameplay (that much) . Acctuallly it would actually spice up the gameplay having challlenges like this by testing how many “speciic weapon” kills you can get in a winning match and how fast you can complete the challenge.

Challenges by default hinder “natural gameplay”

If they’re going to be the primary method of progression then they shouldn’t force you to change how you’d like to play, for example “win (x) games of [y]” is detrimental to the experience if you can’t queue for the mode required & you don’t wish to play that mode

they SHOULD be mindless tasks so “natural” gameplay can occur with “natural” progression.

This problem is easily avoided by having a passive-based progression system such as match XP but we’ll probably be waiting months, if not years for that to be considered, and this current system will only serve to lower long-term retention.

yes i know. The problem is they hinder it too much. A “little” hinder though to complete a fun challenge = worthy trade off.

i agree, there should be other methods from just playing the game normally. Personally I dont care how theres only this method of progression. Im more concerned that the actual challenges make me lose brain cells by not being actual challenges as well as completely destroying how the game should be played.

thats not how it works though. people who focus on just ar kill challenges, not caring if they win are screwing over people who want to win. Incentives to win matches for xp would help alleviate that but still wouldnt totally solve whether someone cares more about winning or the challenges so just put them both together

You’re undervaluing the power of the AR’s current rendition, you can’t really hinder the outcome of a game if the weapon required for the challenge is equipped by default, doesn’t take much skill to use and does reasonable damage

If you want to use this as your basis to change challenges that can decide the outcome of the game your attention should be placed on pick-up specific weapons & challenges that require you to participate in a mode you’re not good at

I know we’re both on the same page but nobody wins when it comes to discussing challenge-only progression as it exists now, it truly does negatively impact all aspects of the game, 343 created a problem where the only solution is scrapping &/or replacing what currently exists

i think youre overlooking the issue. “get x ar kills” sounds good on paper but what does that mean? should I not go for melee combos even if its the better option to win the match? Should I not switch to a better weapon even if its the better option to win the match?

theses kind of challenges are dumb because it will encourage one bad apple/unknowingly person to ruin everyone elses game by easily getting killed. Its fine if no one cares about winning but i imagine theres always people that want to win in a challenging balanced match.

It’s easier to get 10 AR kills in a week than it is to try & get a CTF game through quick play & win a bunch of them, one challenge truly is passive & the other has multiple factors involved that’ll dampen the experience.

they are different issues. its not about being easier. Youre issue is that challenges are locked behind a lottery system. My issue is that a bunch of challenges are dumb because it only has to encourage one person to play the game wrong to screw up a balanced match for everyone else. My other issue is that the challenges are not even fun but both issues are related