They need to advance Warzone with unique playstyle

Halo 5 Warzone playstyle was claimed from the very beginning to be “unique” and “different” from other gamemodes. But, when playing this game for nearly 2 years now, you begin to realize that you practically do the same thing in every warzone game! You start, get bases, get weapons, kill players or bosses, get points, win/lose. Its the same repeat in every game.

Each map design in Warzone only focus on being big/small or vehicle/infantry focused and practically capturing the same armory and garages every game. Only map that is “unique” is Skirmish at Darkstar with its open and closed gates but even that means nothing…

If warzone comes back to Halo 6, they need to focus on making warzone maps like arena maps with interactive scenery (Still ok to have armory and garages)! That way I wouldnt really matter if we had about 5-6 maps because each map will have a different gameplay asset to have fun! For example:

  • A map with a auto-moving mammoth as a the main building that roles around the map. You can spawn rolling vehicles there at the bottom vehicle exit from behind the mammoth. - An covenant ship map with a battlefield in space as backround and in the hangar is vehicle warfare. - An forunner map that is aerial focused with scenery fuel rod cannons to go against them but enough room for vehicles and people to come by. - A forunner battlefield jungle map in the night with scenery fire burning around and on land is vehicle battle and in the forunner tunnles is small vehicle and infantry fighting to get around the map.Some of these ideas are hard to make or just stupid ik but they are just ideas to play around with and was hoping that this is a good thing to happen?

> 2535419166122192;1:
> Halo 5 Warzone playstyle was claimed from the very beginning to be “unique” and “different” from other gamemodes. But, when playing this game for nearly 2 years now, you begin to realize that you practically do the same thing in every warzone game! You start, get bases, get weapons, kill players or bosses, get points, win/lose. Its the same repeat in every game.
>
> Each map design in Warzone only focus on being big/small or vehicle/infantry focused and practically capturing the same armory and garages every game. Only map that is “unique” is Skirmish at Darkstar with its open and closed gates but even that means nothing…
>
> If warzone comes back to Halo 6, they need to focus on making warzone maps like arena maps with interactive scenery (Still ok to have armory and garages)! That way I wouldnt really matter if we had about 5-6 maps because each map will have a different gameplay asset to have fun! For example:
> - A map with a auto-moving mammoth as a the main building that roles around the map. You can spawn rolling vehicles there at the bottom vehicle exit from behind the mammoth. - An covenant ship map with a battlefield in space as backround and in the hangar is vehicle warfare. - An forunner map that is aerial focused with scenery fuel rod cannons to go against them but enough room for vehicles and people to come by. - A forunner battlefield jungle map in the night with scenery fire burning around and on land is vehicle battle and in the forunner tunnles is small vehicle and infantry fighting to get around the map.Some of these ideas are hard to make or just stupid ik but they are just ideas to play around with and was hoping that this is a good thing to happen?

I wish there was more interactive environments in the game. Warzone really does feel like a copy and paste gametype. Like you the maps are somewhat barely different but the objectives are the same.

I think actually is "unique " & “different”
Why?
Req’s
they can change the whole match, and this means that a tactique is required to win the game, if just 4 players get vehicles can catch bases and make a comeback, i remember a warlords match, we were loosing 300-700, In 5 min we do 3cap and destroy the core, just using power weapons, vehicles and coordination.
if we look arena or social just need to know times and get powerups and power weapons, i think this care more than tactics.
wz is no limits, 20 sec can change everything
Maybe the regular matches are getting repetitive and boring, i think 343 need to do a better matchmaking, and a few interactive actions, like base shields or an AI useful, the actual AI is useless

> 2533274828788758;3:
> I think actually is "unique " & “different”
> Why?
> Req’s
> they can change the whole match, and this means that a tactique is required to win the game, if just 4 players get vehicles can catch bases and make a comeback, i remember a warlords match, we were loosing 300-700, In 5 min we do 3cap and destroy the core, just using power weapons, vehicles and coordination.
> if we look arena or social just need to know times and get powerups and power weapons, i think this care more than tactics.
> wz is no limits, 20 sec can change everything
> Maybe the regular matches are getting repetitive and boring, i think 343 need to do a better matchmaking, and a few interactive actions, like base shields or an AI useful, the actual AI is useless

I dunno what Warzone games you’ve been playing, but when people start pulling out REQs it quickly turns into “who has the most power supply and most REQ cards to burn” rather than anything with tactics or strategy…

I feel like in halo 6 they will have room to expand on what they felt warzone could be. Like moving objectives and etc. Even a linear map where they have to protect a moving objective.

I think they should scrape Warzone and focus on firefight. BTB would then also get some love as it got almost none in Halo 5 .FireFight can have classic (ODST style, complete with bonus rounds certain skulls on per round everything just like it was an ODST) and Warzone Firefight where you use REQs and stuff (REQs will be back, we all know it) but really expand REQs. Have ones like Base defense REQs, call in ODST REQs and many, many more. All REQs minus Assassinations, stances, weapon skins etc should be for Warzone Firefight only. I won’t go into huge detail as I’ve done that before, but needless to say I think firefight could be and should be huge in Halo 6.

I like the mammoth idea. I wanna see object stuff added as well. Like place a neutral flag on the map and you have to get it back to your base to score, or capture a area and have them guarded by a bunch of Covies or forerunners.

Also an idea. … What about a warzone of three teams of eight? That could be interesting.

I agree. Warzone has been the same experience ever since I played it first. The only difference now is that I can call in reqs from my built up collection whenever I want to rek skrubs without a collection.
I just find it embarrassing to 343 that they make this game mode with the most bland maps with the hardware we have now.
Then in 2007 you have BTB with two moving bases working with CTF. (Sandtrap with elephants). It shows what fun gameplay means over pretty, good looking, but not so fun gameplay: the new game era.

I love your mammoth idea. It could of been done so easy by 343. They could of had fun gamemodes with a scarab involved. Interactable pelicans and phantoms, etc. It’s funny cause these ideas can surpass 343’s ideas by a longshot.

maybe something such as,capturing a communication building whereby you could maybe call in a marine detatchment ( if you are losing by a certain amount of points )

The way I see it, Warzone is meant to be a game mode that is, in a way, the antithesis of Arena. While Arena is about equal starts, small teams, and map control, Warzone is about large teams, spawning with loadouts and power weapons, and navigating the battlefield in pursuit of objectives, completing them to earn as many points as possible. With this in mind, there is a problem that needs to be tackled: Warzone’s predictability.

The major problem with Warzone is that the events are set in stone. Players can (and will) memorize the locations where bosses spawn, so then they can plan around that. Sometimes even spawn killing them by running them over with a Ghost. In my opinion, that shouldn’t happen. Planning and strategizing is good for Arena, but not good for a game mode that’s meant to be casual and fun. When I go into Warzone, I can predict what’s going to happen based on the map we’re going to. I know what’s going to happen and when as far as the bosses go. I’d rather go in and not know what’s going to happen, with the assurance that no one else knows either, so the game will truly be hard to predict. The fact that the maps are so cookie-cutter, the same layout of two homebases and 3 other bases, along with boss spawn locations there isn’t really anything unique about the maps that drastically changes gameplay. A series of bases, combat chokepoints, and boss spawn areas, nothing more, nothing unique to set the maps apart except their layout and scenery.

Instead, of all this, we should have, first and foremost, different boss spawns in each match. For example, on one match in Apex 7, we could have a Covenant Wraith spawn 5 minutes into the game on the beach. But in another match, we could have a Knight boss spawn in front of the Spire 3 minutes into to game. He might even spawn sooner, and AT the Spire rather than beside it, while the players are fighting over control of that base. That would be a curveball for both teams. By making sure that players can’t predict boss spawns, the game doesn’t go stale as quickly because of the unpredictability. Otherwise, it’s almost like if you’ve played one match of Warzone, you’ve played them all.

Additionally, there should be more events than just base-taking and fighting bosses and other players. Instead of just running around the map and shooting everything, there should be more objectives to shake things up. We could have an objective to rescue a marine squad and take them back to a base, giving them a ride in a troop-transport warthog. We could have a box of supplies that drops on the map, which awards points to the team that successfully retrieves it and takes it back to their base. And we should, at least, have Covenant and Promethean squads spawn to attack bases, and capture the bases for themselves if the players don’t do anything about it. There should also be something in each map that sets it apart from the others and makes it feel unique, such as:

> 2535419166122192;1:
> - A map with a auto-moving mammoth as a the main building that roles around the map. You can spawn rolling vehicles there at the bottom vehicle exit from behind the mammoth. - An covenant ship map with a battlefield in space as backround and in the hangar is vehicle warfare. - An forunner map that is aerial focused with scenery fuel rod cannons to go against them but enough room for vehicles and people to come by. - A forunner battlefield jungle map in the night with scenery fire burning around and on land is vehicle battle and in the forunner tunnles is small vehicle and infantry fighting to get around the map.

Well it was different and unique when the game came out. It still is, but the problem is we’ve been playing it for a long time and nothing has changed except for the maps and some boss fights (not including REQ’s) so it gets old. I hope they learned from their mistakes and change stuff for H6 and also add more game modes for it.

> 2533274907200114;4:
> > 2533274828788758;3:
> > I think actually is "unique " & “different”
> > Why?
> > Req’s
> > they can change the whole match, and this means that a tactique is required to win the game, if just 4 players get vehicles can catch bases and make a comeback, i remember a warlords match, we were loosing 300-700, In 5 min we do 3cap and destroy the core, just using power weapons, vehicles and coordination.
> > if we look arena or social just need to know times and get powerups and power weapons, i think this care more than tactics.
> > wz is no limits, 20 sec can change everything
> > Maybe the regular matches are getting repetitive and boring, i think 343 need to do a better matchmaking, and a few interactive actions, like base shields or an AI useful, the actual AI is useless
>
> I dunno what Warzone games you’ve been playing, but when people start pulling out REQs it quickly turns into “who has the most power supply and most REQ cards to burn” rather than anything with tactics or strategy…

If team is organized can beat any REQ in 5 secs

> 2533274828788758;12:
> > 2533274907200114;4:
> > > 2533274828788758;3:
> > > I think actually is "unique " & “different”
> > > Why?
> > > Req’s
> > > they can change the whole match, and this means that a tactique is required to win the game, if just 4 players get vehicles can catch bases and make a comeback, i remember a warlords match, we were loosing 300-700, In 5 min we do 3cap and destroy the core, just using power weapons, vehicles and coordination.
> > > if we look arena or social just need to know times and get powerups and power weapons, i think this care more than tactics.
> > > wz is no limits, 20 sec can change everything
> > > Maybe the regular matches are getting repetitive and boring, i think 343 need to do a better matchmaking, and a few interactive actions, like base shields or an AI useful, the actual AI is useless
> >
> > I dunno what Warzone games you’ve been playing, but when people start pulling out REQs it quickly turns into “who has the most power supply and most REQ cards to burn” rather than anything with tactics or strategy…
>
> If team is organized can beat any REQ in 5 secs

IF. Except, you know…it never happens, unless you’re rolling with a 6-man Spartan Company Fireteam.

> 2533274907200114;13:
> > 2533274828788758;12:
> > > 2533274907200114;4:
> > > > 2533274828788758;3:
> > > > I think actually is "unique " & “different”
> > > > Why?
> > > > Req’s
> > > > they can change the whole match, and this means that a tactique is required to win the game, if just 4 players get vehicles can catch bases and make a comeback, i remember a warlords match, we were loosing 300-700, In 5 min we do 3cap and destroy the core, just using power weapons, vehicles and coordination.
> > > > if we look arena or social just need to know times and get powerups and power weapons, i think this care more than tactics.
> > > > wz is no limits, 20 sec can change everything
> > > > Maybe the regular matches are getting repetitive and boring, i think 343 need to do a better matchmaking, and a few interactive actions, like base shields or an AI useful, the actual AI is useless
> > >
> > > I dunno what Warzone games you’ve been playing, but when people start pulling out REQs it quickly turns into “who has the most power supply and most REQ cards to burn” rather than anything with tactics or strategy…
> >
> > If team is organized can beat any REQ in 5 secs
>
> IF. Except, you know…it never happens, unless you’re rolling with a 6-man Spartan Company Fireteam.

:’(

Concerning the map portion of the argument, that will never happen only because of how Warzone’s base system works. All of the maps need to have those identifiable pieces there in order to fit within the mode. Granted, the bases don’t need to appear like they do in most of the maps, and the type of bases can vary, but regardless they need to be there in order to work. On the Mammoth map, where’s the core going to be? Inside the Mammoth? Where? How will you get to it? All of those and more must be considered when thinking about this type of stuff. They also have to be accessible by all modes of transportation; You can’t have a space map because only air can go through there, vehicles and regular players can’t.

The boss predictability is something I can get behind changing, however this much time into H5’s lifepsan I think 343 wants certain things to be predictable in order to feed into that competitive mindset. Remember, Competitive/HCS Warzone teams do in fact exist. I’ve seen YouTube vids of them and even came across a group of them once (I got absolutely steamrolled, but I digress). The bosses serve no more than a sort of “focus point” for the match; the outcome teeters on whether you can kill them or not. It adds a level of strategy into Warzone that groups of teammates can effectively rally behind in order to secure victories, the obvious problem being that nobody besides those comp teams runs with groups, and if they do it is incredibly rare or in Warlords if it’s active. That leads into another problem altogether, but for the sake of the topic at hand I’ll leave it for another time.

The fact of the matter is the Warzone we have now is practically designed around a team-based, competitive mindset, as is the rest of Halo 5 barring the campaign. The thing that separates it from the rest is the REQs and the AI, but for all intents and purposes it remains the same. Should this mindset continue into Halo 6, and I can see why it might, I don’t see the base formula for Warzone changing at all. So…deal with it? I don’t know at this point.

> 2535419166122192;1:
> Halo 5 Warzone playstyle was claimed from the very beginning to be “unique” and “different” from other gamemodes. But, when playing this game for nearly 2 years now, you begin to realize that you practically do the same thing in every warzone game! You start, get bases, get weapons, kill players or bosses, get points, win/lose. Its the same repeat in every game.
>
> Each map design in Warzone only focus on being big/small or vehicle/infantry focused and practically capturing the same armory and garages every game. Only map that is “unique” is Skirmish at Darkstar with its open and closed gates but even that means nothing…
>
> If warzone comes back to Halo 6, they need to focus on making warzone maps like arena maps with interactive scenery (Still ok to have armory and garages)! That way I wouldnt really matter if we had about 5-6 maps because each map will have a different gameplay asset to have fun! For example:
> - A map with a auto-moving mammoth as a the main building that roles around the map. You can spawn rolling vehicles there at the bottom vehicle exit from behind the mammoth. - An covenant ship map with a battlefield in space as backround and in the hangar is vehicle warfare. - An forunner map that is aerial focused with scenery fuel rod cannons to go against them but enough room for vehicles and people to come by. - A forunner battlefield jungle map in the night with scenery fire burning around and on land is vehicle battle and in the forunner tunnles is small vehicle and infantry fighting to get around the map.Some of these ideas are hard to make or just stupid ik but they are just ideas to play around with and was hoping that this is a good thing to happen?

unfortunately, your argument does not disprove the claim you seem to be levying. Even if the warzone gamemode can in and of itself become repetitious, it still remains quite distinct from the other ranked and social gamemodes. that being said, i do agree the repetition gets to me

I thank you guys for liking my mammoth idea, it makes me happy <3. I gave off that idea because if there was a mobile base, there be more reason to spawn your other bases besides to spawn a vehicle or to have a better sniping position, instead, spawn at the base to take the base coming by. That way, you dont need to go to action because action will be forced to you.

I always thought that the weapons dont change the pace of games but the surrounding environments. Thats how I get inspired by these ideas.