The way I see it, Warzone is meant to be a game mode that is, in a way, the antithesis of Arena. While Arena is about equal starts, small teams, and map control, Warzone is about large teams, spawning with loadouts and power weapons, and navigating the battlefield in pursuit of objectives, completing them to earn as many points as possible. With this in mind, there is a problem that needs to be tackled: Warzone’s predictability.
The major problem with Warzone is that the events are set in stone. Players can (and will) memorize the locations where bosses spawn, so then they can plan around that. Sometimes even spawn killing them by running them over with a Ghost. In my opinion, that shouldn’t happen. Planning and strategizing is good for Arena, but not good for a game mode that’s meant to be casual and fun. When I go into Warzone, I can predict what’s going to happen based on the map we’re going to. I know what’s going to happen and when as far as the bosses go. I’d rather go in and not know what’s going to happen, with the assurance that no one else knows either, so the game will truly be hard to predict. The fact that the maps are so cookie-cutter, the same layout of two homebases and 3 other bases, along with boss spawn locations there isn’t really anything unique about the maps that drastically changes gameplay. A series of bases, combat chokepoints, and boss spawn areas, nothing more, nothing unique to set the maps apart except their layout and scenery.
Instead, of all this, we should have, first and foremost, different boss spawns in each match. For example, on one match in Apex 7, we could have a Covenant Wraith spawn 5 minutes into the game on the beach. But in another match, we could have a Knight boss spawn in front of the Spire 3 minutes into to game. He might even spawn sooner, and AT the Spire rather than beside it, while the players are fighting over control of that base. That would be a curveball for both teams. By making sure that players can’t predict boss spawns, the game doesn’t go stale as quickly because of the unpredictability. Otherwise, it’s almost like if you’ve played one match of Warzone, you’ve played them all.
Additionally, there should be more events than just base-taking and fighting bosses and other players. Instead of just running around the map and shooting everything, there should be more objectives to shake things up. We could have an objective to rescue a marine squad and take them back to a base, giving them a ride in a troop-transport warthog. We could have a box of supplies that drops on the map, which awards points to the team that successfully retrieves it and takes it back to their base. And we should, at least, have Covenant and Promethean squads spawn to attack bases, and capture the bases for themselves if the players don’t do anything about it. There should also be something in each map that sets it apart from the others and makes it feel unique, such as:
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> - A map with a auto-moving mammoth as a the main building that roles around the map. You can spawn rolling vehicles there at the bottom vehicle exit from behind the mammoth. - An covenant ship map with a battlefield in space as backround and in the hangar is vehicle warfare. - An forunner map that is aerial focused with scenery fuel rod cannons to go against them but enough room for vehicles and people to come by. - A forunner battlefield jungle map in the night with scenery fire burning around and on land is vehicle battle and in the forunner tunnles is small vehicle and infantry fighting to get around the map.