They aren't going to remove Sprint, AAs, etc.

Some of you don’t seem to understand this (not in a rude way).

Features, good or not, like Custom Loadouts, AAs, Sprint, Perks, and other things that they added in the last two Halo games, are things that they view as a step forward. They aren’t going to remove all of them and go back the simplicity (not in a bad way) that Halo 3 and the ones beforehand have had when the next Halo is continuing off of the latest that added all these concepts.

Have any game franchises added as many gameplay elements for a few games, and then removed all of them and then when they continued the series went back to the way things were before

With each and every Halo, they never removed an added concept. They either replaced them, or expanded on them. The same will probably happen with the next Halo.

Vanilla Halo from now on will still probably have and expand on all the elements they’ve added in the past two games. That said, it doesn’t mean they can’t have a side of matchmaking that’s like “Hardcore” in Battlefield 4 except Halo’s counterpart being Classic.

Regardless, they aren’t going to take a “step back” in the “progress” that was made in the stuff that was added. I don’t want to crush anyone hopes, but that seems to be the case. It’s just you guys (well some of you) keep asking for something that isn’t going to happen. That’s how I see it at least.

I could be completely wrong, though. Thoughts?

If you’re right, then I fear for the longevity of Halo’s multiplayer from here on out.

To me, a side of Classic in an Infinity-based multiplayer is like a bite of pizza alongside the main course of tofu burgers.

> With each and every Halo, they never removed an added concept. They either replaced them, or expanded on them. The same will probably happen with the next Halo.

Dual wielding, nading weapons/powerups across the map, interactivity in MP maps, and the near extinction of Fusion Coils.

You’re probably right, OP, and that’s why I’m more skeptical about Halo Xbox One than any previous Halo game. It doesn’t change my opinion that it shouldn’t keep moving forward with said features though.

I do believe though that though the professional players 343i has hired recently may not be a sign of everything from the past two games being undone, hopefully this means that Halo Xbox One will be a lot more balanced and competitive than Halo 4 was. At a minimum, this means restricted loadouts, better-designed maps, and no Fiesta Ordnance in default gametype settings.

Well, if that’s true then I’m not even going to play the multiplayer. I do want to play the campaign (and Spartan Ops maybe) though.

> Some of you don’t seem to understand this (not in a rude way).
>
> Features, good or not, like Custom Loadouts, AAs, Sprint, Perks, and other things that they added in the last two Halo games, are things that they view as a step forward. They aren’t going to remove all of them and go back the simplicity (not in a bad way) that Halo 3 and the ones beforehand have had when the next Halo is continuing off of the latest that added all these concepts.
>
> Have any game franchises added as many gameplay elements for a few games, and then removed all of them and then when they continued the series went back to the way things were before
>
> With each and every Halo, they never removed an added concept. They either replaced them, or expanded on them. The same will probably happen with the next Halo.
>
> Vanilla Halo from now on will still probably have and expand on all the elements they’ve added in the past two games. That said, it doesn’t mean they can’t have a side of matchmaking that’s like “Hardcore” in Battlefield 4 except Halo’s counterpart being Classic.
>
> Regardless, they aren’t going to take a “step back” in the “progress” that was made in the stuff that was added. I don’t want to crush anyone hopes, but that seems to be the case. It’s just you guys (well some of you) keep asking for something that isn’t going to happen. That’s how I see it at least.
>
> I could be completely wrong, though. Thoughts?

I thought that this might be the case for quite some time, so I am inclined to believe they won’t just get rid of all these gameplay elements.

You are absolutely right, OP. Which is why I have no hope for H5. The best we will get is an “arena” mode shoved to a corner of match making that has semi or even fully classic Halo gameplay.

Which is meh.

If they keep AAs, I’m not obligated to buy their game. End of story.

Halo 5 is their last shot to get Halo right again. If they fail I’m done with the franchise.

> > With each and every Halo, they never removed an added concept. They either replaced them, or expanded on them. The same will probably happen with the next Halo.
>
> Dual wielding, nading weapons/powerups across the map, interactivity in MP maps, and the near extinction of Fusion Coils.

Custom game options, campaign scoring, detailed carnage reports.

> > > With each and every Halo, they never removed an added concept. They either replaced them, or expanded on them. The same will probably happen with the next Halo.
> >
> > Dual wielding, nading weapons/powerups across the map, interactivity in MP maps, and the near extinction of Fusion Coils.
>
> Custom game options, campaign scoring, detailed carnage reports.

That was mostly due to 343i not waiting until they had a full studio before starting production on a AAA game.

Not trying to be discouraging, but there’s a difference between cut for time constraints, and cut due to not caring or wanting to deal with the feature anymore.

Dual weilding, descope, holding 4 grenades of each, the BR, the beam rifle, the needle rifle, spike grenade, incineration grenade, almost all brute weapons, assault, VIP, head hunter, bleed through damage, the scope on the pistol, 4 person theatre, clans, matchmaking ranks, arena, auto pickup of objectives, hold button the pick up objective, dropping flag, shots fired stats, hit percentage stat, probably many more stats, hit scan. All of these things have been added and removed at some point in the halo series. Trust me, it has happened before.

If they do keep AAs, sprint, load outs etc. (which I agree with you, they will) I hope they make them balanced enough to make the multiplayer very competitive, because the competitive community is what made halo and is what will bring halo back to its former glory. If they decide to make the next halo a bit more casual like halo 4, then I hope there’ll be plenty of competitive options.

So, because bungie wasn’t keen on removing features from a game, you think 343 will follow suit? I’m not sure that logic holds up. Remember, this is 343s first sequel project, halo 4 was a sequel but at the same time was 343s debut halo game, how they respond to the problems halo 4 had is entirely up in the air.

For the record, I’m fine if they got rid of sprint, but AAs should stay because it isn’t a flawed concept. Take thruster and hologram for example, they both require a certain skill to be used effectively. If armor abilities are to return, than I recommend that all abilities be designed like these two are, and have a smaller number in loadouts(if they return as well, which I think they should, albeit more limited). Either this, or give everyone thruster pack on spawn, and have other abilities on the map.

redacted system ate my post and im not typing it again

> redacted system ate my post and im not typing it again

…I hate that glitch!
But anyways this is exactly what I keep in mind when posting here, it would seem almost unpractical IMO. I expect them to further expand or balance it, but maybe, just maybe, we will be restored to the classic style again.

I realy ove armor abilities. I just hope they get taken out of matchmaking

> > With each and every Halo, they never removed an added concept. They either replaced them, or expanded on them. The same will probably happen with the next Halo.
>
> Dual wielding, nading weapons/powerups across the map, interactivity in MP maps, and the near extinction of Fusion Coils.

Everything other than duel wielding isn’t a big “concept” Those are related to maps, not basic gameplay. The reason for dual wielding’s removal was probably because it was unnecessary.

> Dual weilding, descope, holding 4 grenades of each, the BR, the beam rifle, the needle rifle, spike grenade, incineration grenade, almost all brute weapons, assault, VIP, head hunter, bleed through damage, the scope on the pistol, 4 person theatre, clans, matchmaking ranks, arena, auto pickup of objectives, hold button the pick up objective, dropping flag, shots fired stats, hit percentage stat, probably many more stats, hit scan. All of these things have been added and removed at some point in the halo series. Trust me, it has happened before.

ALL Minor things. Not key features added to the gameplay that were supposed to be big parts.

Don’t get me wrong I miss VIP to death but that’s not the sort of thing i’m talking about.

If anything, they will have both. Have you seen how many death threats 343 staff members have been given VIA Twitter over this?

> Some of you don’t seem to understand this (not in a rude way).
>
> Features, good or not, like Custom Loadouts, AAs, Sprint, Perks, and other things that they added in the last two Halo games, are things that they view as a step forward. They aren’t going to remove all of them and go back the simplicity (not in a bad way) that Halo 3 and the ones beforehand have had when the next Halo is continuing off of the latest that added all these concepts.
>
> Have any game franchises added as many gameplay elements for a few games, and then removed all of them and then when they continued the series went back to the way things were before
>
> With each and every Halo, they never removed an added concept. They either replaced them, or expanded on them. The same will probably happen with the next Halo.
>
> Vanilla Halo from now on will still probably have and expand on all the elements they’ve added in the past two games. That said, it doesn’t mean they can’t have a side of matchmaking that’s like “Hardcore” in Battlefield 4 except Halo’s counterpart being Classic.
>
> Regardless, they aren’t going to take a “step back” in the “progress” that was made in the stuff that was added. I don’t want to crush anyone hopes, but that seems to be the case. It’s just you guys (well some of you) keep asking for something that isn’t going to happen. That’s how I see it at least.
>
> I could be completely wrong, though. Thoughts?

I fear you’re right, but I hope you’re wrong.

~ Duck.

> Have any game franchises added as many gameplay elements for a few games, and then removed all of them and then when they continued the series went back to the way things were before

The developers of Assassin’s Creed have stated that if the fans don’t like a certain gameplay mechanic, they remove it from the next game. For example, Revelations introduced a Tower Defense mini-game that the player had to do every now and then if they wanted to keep their Assassin hideout, and ziplines, but as far as I know (I haven’t played AC4), they haven’t been reintroduced.

So, it’s not like nobody has ever swallowed their pride and admitted certain mechanics were a bad idea and removed them from the series.