These store changes aren't enough

I can’t believe one helmet costs 700 credits when the highest I would pay for a single item, no matter what it is or it’s rarity, would be $5, so 500 credits.

This is how I would do the store:

Helmets:
Legendary - 400 credits
Epic - 300 credits
Rare - 200 credits
Common - 100 credits

Coatings: (any kind, armor, vehicle, weapon, all the same to me)
Legendary - 300 credits
Epic - 200 credits
Rare - 100 credits
Common - Free

Emblems: (any kind, including nameplates)
Legendary - 200 credits
Epic - 150 credits
Rare - 100 credits
Common - Free

Mythic Effect Sets, Kill Effects: Same price as helmets

Chests, Shoulders, Knee Pads, Armor Effects: Same price as coatings

Helmet Attachments, Visors, Gloves, Wrists, Utility, Weapon Model, Charms, Vehicle Models: Same price as emblems

Shoulders: Sold and unlocked as a pair (left and right together) but still having the cost of one item.

Knee Pads: Separate them (allow for them to be equiped differently on each knee) but still unlock or sell the as a pair (same as shoulders).

Mythic Effect Sets and Kill Effects: Sell them together, as if it was a pair of shoulders or knee pads.

Bundles: Not necessarily adding the price amount up, but that can be taken into account on the calculation. Make the total price a discounted price, to justify buying stuff as bundles instead of individually. Never include emblems as filler in bundles. Like items should be put in bundles together. I don’t understand how the Neon Kill FX wasn’t bundled together with the Neon Mythic Effect Set, it just doesn’t makes sense to me.

I think that is something similar to what they already do for the most part.
It’s just that their bundles stack items together so they obnoxiously get the prices up.

I mean, $20 for HAZOP was likely because of the

  • Helmet
  • L. Shoulder
  • R. Shoulder
  • CBRN Rebreather Helmet Attachment
  • Knee Guards
  • Armor Coating for Mark V Bravo.