With the old forge (3-H2A), forge revolved around a simple (yet effective) button system. It revolved around the A, B, X and Y buttons. It made sense. It let you do things quick and conveniently and it made sense. The A button selected, the X button spawned, the Y button deleted, and the B button brought up tools. Other than that, you had basic movement, scope, etc. it was simple. (LB down, RB up) it allowed to quick movement, quick object placing, and quick rotation.
Oh but now, I have to press Y to spawn things in, X for tools, but the B and A buttons have nothing to do with that. B goes up, A goes down, RB grabs things and LT + LS moves things??? NO FLOW. I’m trying to do things quickly but I can’t. Throw that in there with the horribly small font and the overwhelmingly absurd amount of measurement options, it nearly impossible to work at the same efficiency as older Halos.
Sounds like it controls a little closer to the Far Cry editor. I like the Far Cry editor…
It just came out. You have to get used to it
I agree, but I’m hoping that it’s just a steep, steep learning curve or that they just release a small patch with more traditional controls. I’m more upset at the wealth of content that was forgotten (or more likely, saved for another ‘free dlc’ drop in a few months). No Forge World Map, no ‘Delete all’ function, no custom game type editors, the list goes on and on.
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> It just came out. You have to get used to it
you shouldnt have to. Its a Halo forge, the controls should have stayed the same. There is literally no good reason why they changed.
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> > 2533274912317447;3:
> > It just came out. You have to get used to it
>
>
> you shouldnt have to. Its a Halo forge, the controls should have stayed the same. There is literally no good reason why they changed.
The controls were generally perfect before.
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> Sounds like it controls a little closer to the Far Cry editor. I like the Far Cry editor…
Far Cry editor is much smoother to use than this.