I enjoyed (and agreed with) most of your comment, but the fact of the matter is, Infinite was specifically intended for the XBone. It was announced for the XBone, the XBone was the main development platform (to be precise, the Xbox One X, not the Series X or any of the other 9th generation Xboxes) and most people therefore expected it to release on the XBone, for better or for worse. The game only released on the newer consoles in the first place because it was delayed so long. If the game had been a 9th Gen Exclusive, the community would have gone up in flames for 343 once again breaking promises. Hell, I’m not even playing on console, I switched to PC since H5G/HW2, and I would have boycotted the game if it had -Yoink!- on all the players that were promised a new Halo game (and arguably the first real one in a decade).
Oh it makes sense that the Xbox One X should be able to run it with ease. The Series S actually has less RAM than the Xbone X. But as for the Xbox One Vanilla and the Xbox One S editions are bare minimum specs that can run Halo Infinite. Like I said, it is like trying to turn on Ultra settings with a sub-par PC.
EDIT, just some RAM specs to put it in a bit of perspective -
Xbox One memory - 8 GB of DDR3 RAM
Xbox One S memory - 8GB DDR3 RAM
Xbox One X memory - 12GB GDDR5 RAM
Xbox Series S memory - 10 GB of RAM
Xbox Series X memory - 16GB GDDR6 RAM
Destiny was featured for the Xbox 360 but they dropped support for it after a few years, and migrated to Xbox One exclusive, so the game could run better. Not everyone had an Xbox One yet. Same thing now. Xbox X is hard to get and not everyone has a good enough PC, so for a few years, it might stay behind, but I won’t be shocked if support is dropped. Infinite dropped support for a lot of Graphics Cards already, and they now say incompatible in the txt file. As the engine gets better and content grows, technology gets better, and old stuff gets abandoned.
10 years is a long time to keep supporting devices that will be 20 years old by then. Xbox One came out in 2013. It only has 8GB of RAM. It needs support dropped ASAP. I wouldn’t doubt it’s the cause of desync with more powerful devices with higher clock speeds and refresh rates. Xbox One already confirmed it’s the reason for matches taking longer to start
https://www.xbox.com/play/media/PHPZK2T5
This video must be totally fake or my fault for using the best internet and set-up I possibly can in my area. Can’t be the game’s fault at all, no chance
I honestly think this is a “I’m not winning enough!” Stomp feet 14 year old thing. It’s embarrassing for the human race.
Bro it’s the net-code not ever match you are gonna have desync but 100% of the matches you’ll have some type of lag
It is going to be a different experience for everyone, so making any sort of assumption is pointless. I’ll gather some footage for you. I think people are experiencing “lag compensation” and frame buffers due to clients in the game with exceptionally low quality internet connections.
I would, given the fact that there are close to zero desync issues in other games running on the XBone, including 343’s very own MCC.
Sure, the desync might be caused by Infinite not being properly optimized for XBone, but that isn’t the console’s fault, it’s the developers’.
Loading times are a different story, but more/better RAM doesn’t make your networking go ten times faster.
Desync also exists in offline LAN, as shown by HCS, so it has to be more than Online Networking. Also you’re defending Xbox original and 360 titles running well on an Xbox One. Of course they would. Why wouldn’t they? MCC is just running Xbox original and 360 titles. Those games are not very demanding. CE and 2 ran on 64MB of RAM. 3, ODST, Reach, and 4 ran on 512MB of RAM. Obviously the 8GB on the Xbox One would be WAY more than enough. The series X has 16GB of RAM, and many PCs have 16-32GB of RAM. Obviously Infinite will chug on a minimum spec console like the Xbone.
Nah, my internet is great, halo mp is just doodoo. It’s very obvious when you get shot around a corner or through a wall.
I experience a lot of situations in ranked where we both melee eachother, but somehow the other play is able to pull off a BR shot wayyyy before me while I’m still in melee animation.
Man, the same sh over and over again. Additionally I nearly never can finish outer player after we melee each other no matter what, sidekick vs sidekick, AR vs AR, BR vs BR, jumping, strafing, etc.
You even can be above him, sitting on his head, but he finish you with one shot)
Again, RAM has absolutely nothing to do with networking, regardless of online or offline.
Maybe the XBone has a weaker network adapter than the XBone X (which I don’t know for certain, just playing devil’s advocate) but seeing as the standard XBone already has a wireless(!) upload speed of at least 3Mbps and modern online gaming only needs 2Mbps at most (Microsoft themselves even list a mere 0.5Mbps as a requirement), this is still well above anything that Infinite throws at it.
I can only really give MCC as an example from personal experience, because that was pretty much the only Halo game I played on XBone online, but maybe somebody on this thread can comment on H5Gs network stability. I only played that game until I had all the achievements, but from the little amount I spent in online multiplayer back in the day, I don’t remember the connection even being half as bad as Infinite’s.
I had quite a few games yesterday - about three of those games dropped to around 100ping and I had a rare case of where I melee’d a player they disappeared reappeared behind me then they died.
It’s a very odd occasion this happens - I play on the Series S and a 27inch 144hz monitor with a fibre 200mb download and 20mb upload
I think I noticed more shenanigans like this going on back in the winter months. But nowadays it’s very rare I don’t have a game above 25ping…
The other day, I was “backsmacked” by an enemy player that was in front of me, while I melee’d them.
This is either caused by desync or the game has no player collision (not even soft collision as always claimed) - or both.
At least one of them is significantly broken, but so far I haven’t been able to put my finger on which one, mainly because both seem to be the case, depending on the situation.
Series X. I have yet to notice any issues like this in the game. All smooth play since day 1.
Oh my God. All this time my NAT was doubled.
So today I bought a cable to connect Xbox directly to wifi router.
Now NAT is opened and I have no issues with desync at all.
Even matchmaking feels faster.
I’ll continue to look after the ussues, but looks like everything was solved.
Awesome to hear your issues were resolved. You should have noticed that on other games though? Some like CoD will notify you about NAT issues.
Every other games I’m playing isn’t mp games, halo is the only one, mate)
Should always check your NAT, everyone should