Lets say these symbols:
-|- (Armor Sets)
or
~|- (Customized)
Is an Armor Set. Okay, so now that you’ve got that. Lets move forward. The Triangles on the sides are going to be the arm pieces, now before I got any further, Halo 5 obviously DOES have a lot of Armor to choose from, most of which we’ve not even see close ups of and thus, in my honest opinion don’t really have a full right (morally) to judge them. Regardless, given they do have all these options in Armor Sets, one might not fully understand how hard it is to split up the armor ‘parts’ individually so they appear as separate options and are available to be swapped around.
I’m gonna be straight up and honest with you. It is not hard one bit. IT IS however, very time consuming. Especially with all those armor options we’ve now just gotten. This doesn’t disdain from ONE TRUTH that is entirely possible, although severely unlikely.
Halo 5 clearly has the most armor we’ve seen yet in any Halo game and as I said before, people, alongside about 2% of my own well being doesn’t understand why we are now lacking the ability to fully customize these to our hearts content. Although, given the knowledge I know about models and how they work with each other, I’d like to think it was for two reasons.
Design and Time Constraints
Depending on how each of these armors were designed and created, it would be extremely daunting to have to separate every piece of them just to add some customization, especially since we don’t know all the other troubles 343i likely had to dedicate to themselves this time around given they are working on a new, in house, self created engine they worked as a team to create. They are working tirelessly to make this game work and not only that but they’ve been struggling for quite some time to create what could possibly be known as the;
“Advancement of Halo”
Realistically it isn’t easy to just take over a franchise and implement things on an old outdated game engine that has already been peaked/maxed out for 5 or 6 years. So, I’m sure making a brand new engine, testing and fixing its issues, alongside the games. I’m sure the ‘smaller things’ weren’t AS important to them as the core features that needed to be added, balanced and prepped for launch. I’ll keep on saying it so long as it hasn’t already happened, its entirely possible that 343i could take some time to create a new UI for Customization, alongside splitting up the armors and adding those old features.
Hell, me personally I would be happy with simply being able to change my Shoulders, Gauntlets, Helmet and Torso. If that was all they ended up bringing in, I’m a happy man. My point is, don’t lose faith in there abilities over something as silly as customization. Hope that either they’ll implement it into the game later or make points out to people on the forums that since the features in Halo 5 are all complete and will likely make returns to Halo 6 that Customization should be a main focus in Halo 6. Game Development takes time and I’m really happy they openly admitted that the reason the ‘Swords of Sanghelios’ have ‘Storm Covenant’ Armor is because of time constraints and money.
Lets just keep our heads up this time around, lets wait for Halo 5 and see what we actually think needs to be added and if Customization becomes a must, lets see if we can, as a community make that happen. Whether its in this game or the next.