There's no reason for lack of armour customization

343i claims that there will be no shoulder pad, forearm or leg customization because of req and all the armour pieces that they have added. However this makes no sense as to create the body piece you have to create the shoulder pads forearms and leggings to have a complete body. So I don’t see what is limiting them from letting us have the customization. If there are 200 armour sets in halo 5 then the amount of options for customization are 200 (body) X 200 (Helmet) X 30 (visor) which comes to a total of 1.2 million different options ( I think my math was correct :sweat:) however if there is only 60 armour sets but has the extra customization it would be 50 (body) X 50 (left shoulder) X 50 (right shoulder) X 15 (visor) X 15 (leggings) X 15 (forearms) which would come to a total of 421.875 million different combinations which would be more ideal then just having more armour sets. What I’m trying to say is there is no reason why there shouldn’t be the extra customization and less armour sets would also be ideal.

BTW those numbers up there are not official but sought of just to prove a point.
So who agrees and has any input?

Quality over quantity, in my opinion. I haven’t really seen many Halo 5 armors that I’d actually wear.

They did it so certain armor pieces don’t overlap each other, but I think that argument isn’t very valuable because I can’t recall more than 5 or so armors that happened to do so.

I kind of miss the “full” customization, because there are always parts of an armor one doesn’t like and making people do compromises instead of giving them full options always looks bad and isn’t taken up well not matter which community you do this to.

But I won’t make my final judge until I see the final product and maybe they add the Mark V helmet, then I would combine it with the Noble body and the Noble Team emblem so I can honor them how they deserve it (Yeah I’m a noble 1,4&6 fanboy) If this happens I’m fine with customization and if they decide to add the sniper body from reach so I could recreate my noble 6 I’m going to fall in love with 343

Thanks for your opinion, may I have another?

You know that for every option made there has to be a separate render?

This time around, instead of going for the more parts, they went with more sets. Back in Halo 3, Reach, and Halo 4, there were a lot of armor designs scrapped due to time constraints and whathaveyou. Many awesome designs were lost.

Though I do really like the option to change shoulders and whatnot, it is well made up for with the sheer number of armor sets we have now and will have in the future.

Edit^also, the above^ The new armor looks much more clean and visually pleasing because it was all made together.

> 2535415305234137;1:
> 343i claims that there will be no shoulder pad, forearm or leg customization because of req and all the armour pieces that they have added. However this makes no sense as to create the body piece you have to create the shoulder pads forearms and leggings to have a complete body. So I don’t see what is limiting them from letting us have the customization. If there are 200 armour sets in halo 5 then the amount of options for customization are 200 (body) X 200 (Helmet) X 30 (visor) which comes to a total of 1.2 million different options ( I think my math was correct :sweat:) however if there is only 60 armour sets but has the extra customization it would be 50 (body) X 50 (left shoulder) X 50 (right shoulder) X 15 (visor) X 15 (leggings) X 15 (forearms) which would come to a total of 421.875 million different combinations which would be more ideal then just having more armour sets. What I’m trying to say is there is no reason why there shouldn’t be the extra customization and less armour sets would also be ideal.
>
> BTW those numbers up there are not official but sought of just to prove a point.
> So who agrees and has any input?

An argument like this can easily be made for the other side of the coin, many people would prefer more sets over customizing every little piece of the armor. More people are bound to recognize these major parts of the armor rather than leggings, forearms, and the shoulders. So, having more sets of armor actually does a better job at giving people the option to really individualize their spartan. Back during reach, I couldn’t tell you a single occasion where I looked at an enemy and said "Those leggings look great!, or “Those forearms look great”, or “those shoulders are from different sets? How cool!”, and I don’t know anyone who has said that, ever.

I would rather have more chests, helmets, and visors to choose from, as they are the parts of the body people tend to focus on more, which means more options in those areas are preferable to options in locations that nobody will notice.

> 2533274793616507;2:
> Quality over quantity, in my opinion. I haven’t really seen many Halo 5 armors that I’d actually wear.

BINGO
For anything FPS it should be gameplay over flash; which is the same concept.

I don’t care what my guy looks like as long as the game functions and plays correctly.

> 2533274791836530;6:
> > 2533274793616507;2:
> > Quality over quantity, in my opinion. I haven’t really seen many Halo 5 armors that I’d actually wear.
>
>
> BINGO
> For anything FPS it should be gameplay over flash; which is the same concept.
>
> I don’t care what my guy looks like as long as the game functions and plays correctly.

How does having “quality armor” over “more armor” makes a difference in terms of how the game functions? And in all actuality, having more armor sets and decreasing the amount of armor segments to customize would make the game run better, but the difference would still be minuscule.

> 2533274793616507;2:
> Quality over quantity, in my opinion. I haven’t really seen many Halo 5 armors that I’d actually wear.

What does this even mean?
You think if they broke up the armor into pieces they all of a sudden wouldn’t care about the art?
Do all other games where there a deeper customization not care about the art because of all of the options?

There reason it’s this way is because of the req system. It’s easier to just sell a complete armor and 5 color variations of that armor.
All that requires is one armor being built, no attempt to make it match with other armor pieces, and all you have to do to add variation is to add a couple lines here and there for different versions.

It wouldn’t be so bad if most of the armor didn’t look god awful. I really hope the customization gets improved again in the future.

> 2533274915926813;8:
> > 2533274793616507;2:
> > Quality over quantity, in my opinion. I haven’t really seen many Halo 5 armors that I’d actually wear.
>
>
> What does this even mean?
> You think if they broke up the armor into pieces they all of a sudden wouldn’t care about the art?
> Do all other games where there a deeper customization not care about the art because of all of the options?
>
> There reason it’s this way is because of the req system. It’s easier to just sell a complete armor and 5 color variations of that armor.
> All that requires is one armor being built, no attempt to make it match with other armor pieces, and all you have to do to add variation is to add a couple lines here and there for different versions.

I’d rather have 40-50 fully customizable armor sets that look great than 175 sets, most of which look hideous.
Not that I hate the customization they’re bringing to us, I just personally think it could’ve been much better if they focused more on the quality of the armor over the quantity of the armor.
My opinion, of course.

All the armour sets are just so similar. And the fact that only Luck can get you what you want is very annoying. I seriously wouldn’t mind if 343 just copied all the Halo Reach armour customisations and had a CR system

this has nothing to do with the actual gameplay just the customization part. I know it doesn’t affect the game very much however it is fun to customize your Spartans.

> 2533274820430915;9:
> It wouldn’t be so bad if most of the armor didn’t look god awful. I really hope the customization gets improved again in the future.

I think most of the armors look -Yoinking!- badass. Obviously our tastes are different, but there were a lot of armors in past games, I simply did not care for.
There are many in 4 and so far in 5 that I don’t care for, but there are so many more now that I have a much bigger catalog if armors I actually like than I have in any other game.

> 2533274793616507;2:
> Quality over quantity, in my opinion. I haven’t really seen many Halo 5 armors that I’d actually wear.

Agreed. Like Halo reach, Less armour but looked better in my opinion. Though with less armour and more customization pieces with reach and More armour but less customization with Halo 5 im gonna say that personal spartans in Halo reach look more unique then they will in halo 5

Lets say these symbols:

-|- (Armor Sets)
or
~|- (Customized)

Is an Armor Set. Okay, so now that you’ve got that. Lets move forward. The Triangles on the sides are going to be the arm pieces, now before I got any further, Halo 5 obviously DOES have a lot of Armor to choose from, most of which we’ve not even see close ups of and thus, in my honest opinion don’t really have a full right (morally) to judge them. Regardless, given they do have all these options in Armor Sets, one might not fully understand how hard it is to split up the armor ‘parts’ individually so they appear as separate options and are available to be swapped around.

I’m gonna be straight up and honest with you. It is not hard one bit. IT IS however, very time consuming. Especially with all those armor options we’ve now just gotten. This doesn’t disdain from ONE TRUTH that is entirely possible, although severely unlikely.

Halo 5 clearly has the most armor we’ve seen yet in any Halo game and as I said before, people, alongside about 2% of my own well being doesn’t understand why we are now lacking the ability to fully customize these to our hearts content. Although, given the knowledge I know about models and how they work with each other, I’d like to think it was for two reasons.

Design and Time Constraints

Depending on how each of these armors were designed and created, it would be extremely daunting to have to separate every piece of them just to add some customization, especially since we don’t know all the other troubles 343i likely had to dedicate to themselves this time around given they are working on a new, in house, self created engine they worked as a team to create. They are working tirelessly to make this game work and not only that but they’ve been struggling for quite some time to create what could possibly be known as the;

Advancement of Halo

Realistically it isn’t easy to just take over a franchise and implement things on an old outdated game engine that has already been peaked/maxed out for 5 or 6 years. So, I’m sure making a brand new engine, testing and fixing its issues, alongside the games. I’m sure the ‘smaller things’ weren’t AS important to them as the core features that needed to be added, balanced and prepped for launch. I’ll keep on saying it so long as it hasn’t already happened, its entirely possible that 343i could take some time to create a new UI for Customization, alongside splitting up the armors and adding those old features.

Hell, me personally I would be happy with simply being able to change my Shoulders, Gauntlets, Helmet and Torso. If that was all they ended up bringing in, I’m a happy man. My point is, don’t lose faith in there abilities over something as silly as customization. Hope that either they’ll implement it into the game later or make points out to people on the forums that since the features in Halo 5 are all complete and will likely make returns to Halo 6 that Customization should be a main focus in Halo 6. Game Development takes time and I’m really happy they openly admitted that the reason the ‘Swords of Sanghelios’ have ‘Storm Covenant’ Armor is because of time constraints and money.

Lets just keep our heads up this time around, lets wait for Halo 5 and see what we actually think needs to be added and if Customization becomes a must, lets see if we can, as a community make that happen. Whether its in this game or the next.

How about we get some actual numbers in here just for the record.

So far, we have seen that there are 175 Armor sets and 175 helmet sets, however, some of those are variants with skins, and more to be revealed at launch and that will come post launch.
After cutting out the skin variants we are left with:
70 unique helmets X 70 unique Armors X 53 visors = 259,700 permutations

Halo 4
38 unique helmets X 34 unique armors sets(The extra helmets didn’t come with unique armors) X 34 Left Shoulders X 34 Right Shoulders 13 forearms X 13 legs X 9 visors = 2,271,692,592 permuations

Halo Reach(I’m only counting base armors, not variants with do-dads attached to them, same treatment with Halo 4 and 5.)
20-21 unique helmets(Not sure if I want to consider EVA

 a unique helmet. it's listed that way, but it just looks like a variant to me) X 14 unique armors X 14 left shoulder x 14 right shoulders x 6 wrist attachments x 5 visors = 1, 728,720 permutations.
How ever if you want to count the 6 armors effects that becomes = 10.372,320 permutations.

Halo 3
12 helmets x 12 armors x 12 left shoulder x 12 right shoulder = 20, 736

So from 3 to Reach to 4 MASSIVE steps were made in terms of permutations. They had less unique designs, but more options.
Halo 5 seems to be going for more Unique designs, but less options. In terms of permutations, it is a massive step down.

Personally, I don't care. The only things that ever mattered to me in terms of customization were Helmets, Armors, Visors and Shoulder pads. I am sad that shoulder pads didn't make it into 343i's design goal this time around, but it seems like every Unique armor variant has their own unique shoulder pads, forearms, and legs, they just aren't interchangeable.

HOWEVER...
However, I wonder what those numbers look like if you were to cut out designs carried over from previous games....

> 2533274882407276;16:
> How about we get some actual numbers in here just for the record.
>
> So far, we have seen that there are 175 Armor sets and 175 helmet sets, however, some of those are variants with skins, and more to be revealed at launch and that will come post launch.
> After cutting out the skin variants we are left with:
> 70 unique helmets X 70 unique Armors X 53 visors = 259,700 permutations
>
> Halo 4
> 38 unique helmets X 34 unique armors sets(The extra helmets didn’t come with unique armors) X 34 Left Shoulders X 34 Right Shoulders 13 forearms X 13 legs X 9 visors = 2,271,692,592 permuations
>
> Halo Reach(I’m only counting base armors, not variants with do-dads attached to them, same treatment with Halo 4 and 5.)
> 20-21 unique helmets(Not sure if I want to consider EVA
>
> ```c

a unique helmet. it’s listed that way, but it just looks like a variant to me) X 14 unique armors X 14 left shoulder x 14 right shoulders x 6 wrist attachments x 5 visors = 1, 728,720 permutations.
How ever if you want to count the 6 armors effects that becomes = 10.372,320 permutations.

Halo 3
12 helmets x 12 armors x 12 left shoulder x 12 right shoulder = 20, 736

So from 3 to Reach to 4 MASSIVE steps were made in terms of permutations. They had less unique designs, but more options.
Halo 5 seems to be going for more Unique designs, but less options. In terms of permutations, it is a massive step down.

Personally, I don’t care. The only things that ever mattered to me in terms of customization were Helmets, Armors, Visors and Shoulder pads. I am sad that shoulder pads didn’t make it into 343i’s design goal this time around, but it seems like every Unique armor variant has their own unique shoulder pads, forearms, and legs, they just aren’t interchangeable.

HOWEVER…
However, I wonder what those numbers look like if you were to cut out designs carried over from previous games…
[/quote]
Looking back into Halo 5, if we’re going to count armor effects from Reach, the we might as well count assassinations animations, of which there are 17.
This brings Halo 5’s available permutations up to 4, 414,900 permutations.

Once again though, in my personal opinion, the quality of the armors I actually like in Halo’s 4 and 5 seriously outdo the armors I liked in Halo Reach.
Except for Haunted. That was the best helmet in any Halo game to date.

> 2533274882407276;17:
> > 2533274882407276;16:
> > How about we get some actual numbers in here just for the record.
> >
> > So far, we have seen that there are 175 Armor sets and 175 helmet sets, however, some of those are variants with skins, and more to be revealed at launch and that will come post launch.
> > After cutting out the skin variants we are left with:
> > 70 unique helmets X 70 unique Armors X 53 visors = 259,700 permutations
> >
> > Halo 4
> > 38 unique helmets X 34 unique armors sets(The extra helmets didn’t come with unique armors) X 34 Left Shoulders X 34 Right Shoulders 13 forearms X 13 legs X 9 visors = 2,271,692,592 permuations
> >
> > Halo Reach(I’m only counting base armors, not variants with do-dads attached to them, same treatment with Halo 4 and 5.)
> > 20-21 unique helmets(Not sure if I want to consider EVA
> >
> > ```c

a unique helmet. it’s listed that way, but it just looks like a variant to me) X 14 unique armors X 14 left shoulder x 14 right shoulders x 6 wrist attachments x 5 visors = 1, 728,720 permutations.
How ever if you want to count the 6 armors effects that becomes = 10.372,320 permutations.

Halo 3
12 helmets x 12 armors x 12 left shoulder x 12 right shoulder = 20, 736

So from 3 to Reach to 4 MASSIVE steps were made in terms of permutations. They had less unique designs, but more options.
Halo 5 seems to be going for more Unique designs, but less options. In terms of permutations, it is a massive step down.

Personally, I don’t care. The only things that ever mattered to me in terms of customization were Helmets, Armors, Visors and Shoulder pads. I am sad that shoulder pads didn’t make it into 343i’s design goal this time around, but it seems like every Unique armor variant has their own unique shoulder pads, forearms, and legs, they just aren’t interchangeable.

HOWEVER…
However, I wonder what those numbers look like if you were to cut out designs carried over from previous games…
[/quote]

Looking back into Halo 5, if we’re going to count armor effects from Reach, the we might as well count assassinations animations, of which there are 17.
This brings Halo 5’s available permutations up to 4, 414,900 permutations.

Once again though, in my personal opinion, the quality of the armors I actually like in Halo’s 4 and 5 seriously outdo the armors I liked in Halo Reach.
Except for Haunted. That was the best helmet in any Halo game to date.
[/quote]
Can’t forget to add stances. Which there are 14 of, so 4,414,900 x 14 = 61,808,600
Well look at that, looks like Halo 5 has a decent amount of customization after all. And considering that the most purchases any single Halo game has got is 14.5 million (Halo 3), I think 62 million permutations is enough to cover that.

> 2533274915926813;8:
> > 2533274793616507;2:
> > Quality over quantity, in my opinion. I haven’t really seen many Halo 5 armors that I’d actually wear.
>
>
> What does this even mean?
> You think if they broke up the armor into pieces they all of a sudden wouldn’t care about the art?
> Do all other games where there a deeper customization not care about the art because of all of the options?
>
> There reason it’s this way is because of the req system. It’s easier to just sell a complete armor and 5 color variations of that armor.
> All that requires is one armor being built, no attempt to make it match with other armor pieces, and all you have to do to add variation is to add a couple lines here and there for different versions.

You can’t sell armor. It’s permanent. Once you get it, you can’t get it again nor can you take it away.

> 2533274793616507;2:
> Quality over quantity, in my opinion. I haven’t really seen many Halo 5 armors that I’d actually wear.

How about both? I mean let’s be honest, a Halo game is meant to spoil us. We’ve been waiting for 3 years…