There’s no problem with specializations and armor mods.
The number one reason for this is that in no way shape or form does any of these stop you from killing someone or being killed by someone even without one which is the core of Halo, me shooting you until you die and the only way you’ll survive is if you have skill.
Let me break it down why these won’t give you an advanatge over someone else, even if they’re new.
Firepower: This one allows you to have two primaries… So? As soon as you step out of spawn the first thing your going to do anyway is pickup another weapon. There’s nothing wrong with this as it doesn’t stop the opponent from killing you and doesn’t give u any type of edge unless you have skill. (The thing you guys are all -Yoinking!- over)
Counter: Doesn’t need one, just skill.
Shield: This one is really no problem. You want to know why? You got away!!! The only way this would even come into play was if you got away in the first place! I can’t possibly understand why people have a problem with this one.
Counter: Doesn’t need one, just skill
Ammo: I really shouldn’t have to counter this one. This one is really no problem unless you managed to get a rocket or something.
Counter: doesn’t need one.
Sensor: No problem here. I doubt people are really even going to use this one.
Counter: Doesn’t need one
Awareness: This one is one of my personal favorites as I’ve wanted this since Halo 3. Allowing to have a radar even in scope and even then is no problem. The only thing this one stops, is you being killed in some BS way of assassination. It still doesn’t stop you from being killed, but gives you a chance to live.
Counter: Shooting from a distance yourself that the radar can’t pick up or using a automatic weapon keeping them from going into skope again.
Mobility: You guys can’t possibly have a problem with this one can you. If I shoot the guy, he will slow down anyway.
Counter: Shoot him!
Resupply: This one is just lovely. Too many people just love spamming grenades and this one is the only way you’ll be able to do it. No problem with this one.
Counter: Doesn’t need one
AA efficiency: A link to an armor ability? No problems right? It just helps you recharge that ability faster.
Counter: Doesn’t need one
Stealth: Faster animated assassinations, quiter movement (Which won’t really help, you know how loud we are already? It’s just dampened), and promethian vision is nerfed a little? How is this one a problem? please tell me.
Counter: Doesn’t need one, just skill and a radar.
Stabilty: People do not understand this one. In no way does it keep you in scope when your shot. This only adds to stability when shooting from the hip or being shot at. This gives us long range weapon users a little more stability and accuracy but it still takes skill to shoot someone. This doesn’t effect gameplay at all really.
Counter: Doesn’t need one, just skill
Nemesis: People have a problem with this one too. The one thing this is stopping is camping. Way too many in Halo were campers, this one is a direct counter to those campers/snipers who shoot from afar and think they will get away with it. The only aspect of gameplay that this is taking away is you sitting around trying to camp. This one actually promotes faster gameplay and you have a prblem?
Counter: Continually move around. Never stay in one place for more then five seconds and you won’t have to worry about that guy getting revenge as he’ll have to deal with others and you. Also takes skill… kinda
Wheel Man: Let me be clear on this one. Emp blasts from things like plasma pistols are still effective on vehicles, just not as much. You can still own a guy in a wraith by slowing it down and jumping on. This only gives the user a chance not to be hijacked.
Counter: Don’t use plasma, kill the driver from a distance, or completely destroy the vehicle with Rail gun, spartan laser, rocket, or even sniper.
Requisition: Do you really have a problem with this one?
Counter: Doesn’t need one
Fast Track And again, problem?
Counter: Doesn’t need one.
Drop Recon: This one actually promotes teamwork if anything. You know the drop location of an ordinance and have your team pick it up or have a Requisition user get a weapon your team needs through his ability. This helps the team get a power weapon first. Isn’t that what we’ve been doing since Halo started? Ordinance drops don’t even have over powered weapons anyway, the best you’ll do is get a scatter shot or something.
Counter: this simply gives tactical advantage. If you see someone running away from ground zero (Where everyone is fighting) then follow him.
Gunner: You guys talk like a guy holding a turrent will move as fast as we do when you know that isn’t the case. You guys really have a problem with this one.
Counter: DMR/BR/AR and some relative skill.
There, none of these will effect the core of halo gameplay but rather promote teamwork and faster gameplay. The one thing you guys should have problems with is unlocking weapons which I’m not really sure of myself.