There will not ever be another ODST "feel"

go back and watch some old halo 3:ODST vidocs, the one where there’s a giant battle going on and the guy takes down a banshee with his suppressed pistol. An actual struggle as a regular human being taking on a vastly superior foe.

I love Spartans, I consider my character one (Joshua G-217, go S-III’s!) But as much as I love them, I LOVED ODST and the hype that surrounded it, playing as a regular human, no power Armor, no super strength or speed.

Just you and your regular human self dropping into the heat of battle and knocking heads.

The way that 343’s depicting it is that EVERYONE is becoming a Spartan IV and the marines, navy, army, ODST will become obsolete, I hate this so much.

343 do what bungie did, make a spin off game playing as a non Spartan or even the slightly bulky ODST, and play as a marine, I had a thread on that I’ll find it later

Tarkov was desperately trying to shoot the Brute with his pistol. It was sheer luck that something else crashed into the Banshee and in turn that crashed into the Brute.

And overall I disagree. Bungie and the side media they’ve approved during their time had for the most part depicted the regular human grunt as being just as relatively insignificant as 343i. While ODST’s perspective was certainly fun and the film noir style was classy for the Rookie’s missions, gameplay wise I never felt like a normal human because aside from changing the name to “stamina” and lowering the height of the camera it came off as being the same as Halo 3 with the Chief and the Elites as playable characters. There wasn’t much to differentiate from a gameplay perspective.

I certainly do love seeing the perspective of normal human soldiers fighting like in Another Day at the Beach and all the various other side media, but even in Bungie’s era of games and novels the regular humans were woefully under powered. The closest we got to seeing Marines doing well were SIlva’s ODSTs in The Flood. That’s only two major points of notice. Otherwise regular troops were time and again laughably demolished from Sigma Octanus to the cluster fudge that was the defense of Reach’s generators in First Strike. Granted I liked how the Army garrison seemed to hold out within Halo:Reach itself such displays of regular humans taking on the Covenant have always been incredibly rare save for the extremely vague statement of how humanity was able to win engagements on the ground. Though retrospectively it is unfortunate that more and more of these engagements have Spartan deployments attached to them supplementing these victories rather than purely having non-augmented humans winning of their own merit.

That being said, there’s still a considerable force of non-augmented personnel in the UNSC military. Spartan Branch only numbers in the hundreds or low thousands at best. That’s a mere drop in the bucket compared to the rest of the military.

It would be cool to have a game from the perspective of a normal marine. There will still be plenty of normal troops since the cost of Spartans is probably pretty high.

> 2533274799483156;2:
> Tarkov was desperately trying to shoot the Brute with his pistol. It was sheer luck that something else crashed into the Banshee and in turn that crashed into the Brute.
>
> And overall I disagree. Bungie and the side media they’ve approved during their time had for the most part depicted the regular human grunt as being just as relatively insignificant as 343i. While ODST’s perspective was certainly fun and the film noir style was classy for the Rookie’s missions, gameplay wise I never felt like a normal human because aside from changing the name to “stamina” and lowering the height of the camera it came off as being the same as Halo 3 with the Chief and the Elites as playable characters. There wasn’t much to differentiate from a gameplay perspective.
>
> I certainly do love seeing the perspective of normal human soldiers fighting like in Another Day at the Beach and all the various other side media, but even in Bungie’s era of games and novels the regular humans were woefully under powered. The closest we got to seeing Marines doing well were SIlva’s ODSTs in The Flood. That’s only two major points of notice. Otherwise regular troops were time and again laughably demolished from Sigma Octanus to the cluster fudge that was the defense of Reach’s generators in First Strike. Granted I liked how the Army garrison seemed to hold out within Halo:Reach itself such displays of regular humans taking on the Covenant have always been incredibly rare save for the extremely vague statement of how humanity was able to win engagements on the ground. Though retrospectively it is unfortunate that more and more of these engagements have Spartan deployments attached to them supplementing these victories rather than purely having non-augmented humans winning of their own merit.
>
> That being said, there’s still a considerable force of non-augmented personnel in the UNSC military. Spartan Branch only numbers in the hundreds or low thousands at best. That’s a mere drop in the bucket compared to the rest of the military.

Would you agree and like to see a Halo game focused on you playing as marines? Not exactly like ODST because that game you still felt kinda tanky

it think elite side game would be great

I really enjoyed ODST (it’s in my top 3 for Halo games) so I would be really excited to see a similar spinoff project. Besides the music being the best in the series up to that point, ODST was the first game to have a “team” aspect which they executed very well. Each member of Alpha-Nine was important because at one point or another you were that character; something I feel Halo 5 tried to do with Locke that may not have worked out as successfully.

Never give up. anything is possible, especially if they hear us.

I loved ODST, too. I think it deserves a spinoff anthology, considering it was the first actual Bungie-made spinoff for Halo. It definitely has a special, if not often underappreciated, place in the Halo repertoire.

I don’t know if New Blood was supposed to “fill out” Buck and Alpha-Nine’s story as a way to “never hear from them again” in any media, but I don’t know about you–I’m dying for another game with those guys. Possibly not a sequel, as once they become Spartans, the ODST title becomes irrelevant.

What are your thoughts on a Buck-focused game, call it Halo: Alpha-Nine, the prequel installment in the ODST anthology, following Buck’s ODST career from 2545 to just after the Fall of Reach?

> 2533274811804036;8:
> I loved ODST, too. I think it deserves a spinoff anthology, considering it was the first actual Bungie-made spinoff for Halo. It definitely has a special, if not often underappreciated, place in the Halo repertoire.
>
> I don’t know if New Blood was supposed to “fill out” Buck and Alpha-Nine’s story as a way to “never hear from them again” in any media, but I don’t know about you–I’m dying for another game with those guys. Possibly not a sequel, as once they become Spartans, the ODST title becomes irrelevant.
>
> What are your thoughts on a Buck-focused game, call it Halo: Alpha-Nine, the prequel installment in the ODST anthology, following Buck’s ODST career from 2545 to just after the Fall of Reach?

I’ve not read New Blood yet, but I’ve heard there is a reason that Buck isn’t with his old team in Halo 5…

> 2533274810945725;9:
> > 2533274811804036;8:
> > I loved ODST, too. I think it deserves a spinoff anthology, considering it was the first actual Bungie-made spinoff for Halo. It definitely has a special, if not often underappreciated, place in the Halo repertoire.
> >
> > I don’t know if New Blood was supposed to “fill out” Buck and Alpha-Nine’s story as a way to “never hear from them again” in any media, but I don’t know about you–I’m dying for another game with those guys. Possibly not a sequel, as once they become Spartans, the ODST title becomes irrelevant.
> >
> > What are your thoughts on a Buck-focused game, call it Halo: Alpha-Nine, the prequel installment in the ODST anthology, following Buck’s ODST career from 2545 to just after the Fall of Reach?
>
>
> I’ve not read New Blood yet, but I’ve heard there is a reason that Buck isn’t with his old team in Halo 5…

Long story short:

He lost the Rookie on one mission. Mickey ended up breaking down and betraying what remained of the squad (Dutch had retired) later on. Buck still had fight in him, but he didn’t want the responsibility of being the leader of a unit which is why he’s a squadmate taking orders from Locke in Osiris despite being far more experienced.

I think it was one of the more emotional games in the series

Not going to lie, I’d like to play a Halo game as an Elite strike team especially during the Covenant Civil War.

I fear that a game from a marine’s point of view will be too much like CoD unless it were to be about what a marine goes through and how we switch from one marine who died to another who still on his/her journey in the battlefield.

> 2533274957860254;13:
> I fear that a game from a marine’s point of view will be too much like CoD unless it were to be about what a marine goes through and how we switch from one marine who died to another who still on his/her journey in the battlefield.

By CoD you mean kill times and what not? I don’t understand?

You certainly won’t be dropping covenant that quickly

Well, although the idea of games with playable characters as ODST or Marines sounds amazing, and like you, I absolutely adore the idea of being just a regular human against all odds, it would be almost impossible make it seems believable. Sure, maybe if all you were doing was stealth missions or fighting Insurrectionists it might work, but as you should be able to see in the books and original games, humans are pipsqueaks. The marines take 5 shots and they’re out, and are not much more than cannon-fodder. Elites and Brutes, realistically, are a little larger than Spartans, and Master Chief is seven feet tall in armor. The average human is around 5’6". Regular un-augmented humans would simply be decimated and crushed, especially because the Covenant also have numbers on their side (being comprised of over 5 different alien races). The regular humans are simply outclassed. Which is why Spartans fight the Covenant, not as humans, but as symbols and ideals of humans to protect humanity when it cannot protect itself.

> 2535413640990916;15:
> Well, although the idea of games with playable characters as ODST or Marines sounds amazing, and like you, I absolutely adore the idea of being just a regular human against all odds, it would be almost impossible make it seems believable. Sure, maybe if all you were doing was stealth missions or fighting Insurrectionists it might work, but as you should be able to see in the books and original games, humans are pipsqueaks. The marines take 5 shots and they’re out, and are not much more than cannon-fodder. Elites and Brutes, realistically, are a little larger than Spartans, and Master Chief is seven feet tall in armor. The average human is around 5’6". Regular un-augmented humans would simply be decimated and crushed, especially because the Covenant also have numbers on their side (being comprised of over 5 different alien races). The regular humans are simply outclassed. Which is why Spartans fight the Covenant, not as humans, but as symbols and ideals of humans to protect humanity when it cannot protect itself.

That’s why you’d be in groups together, I haven’t read TOO many books, But I know what you mean by un-augmented humans being destroyed by plasma. There’s got to be times where humans in the books have faired well against the Covenant? I mean they survived the War? (Because of spartans but still) Not every single soldier out there is a spartan, theres still marines and ODST (though mentioned alot less since the Spartan IV’s became popular)

Just a game, human-covenant war or even on requiem or some forerunner world were you’re fighting covenant, biggest threat would be a hunter maybe. I’ve got to have others who believe with me that this type of game would work as a spin-off between big games