(Note. I made this post in another thread as well, but decided that it needed a thread of it’s own in my eyes. It is not my intention to spam. If this is seen as such, I will gladly remove the other post if told to do so.)
Frankly, I don’t care what playlists get the TU any more. I don’t play them, personally. Firefight is really all I needed from ODST, and it’s gets me by in Reach.
HOWEVER. I do think this voting nonsense is pointless. Do we get to go out and vote? Sure. Should we have to? Absolutely not. And I’ll tell you why, with some help from BS Angel!
“We want to make it clear there will always be a way for you to experience Halo: Reach multiplayer with the original, non-TU settings in matchmaking. As we move forward, we’re constantly looking at ways to consolidate and update multiplayer. In fact, we’re still looking at ways of refining the Title Update player experience in Reach.”
Now let’s take a look at the current playlists that do not have a TU, that still feature “Halo” style (read : Slayer ) gameplay …
Oh. Gee. Just one. Team Slayer!
So if we are promised that Vanilla will stick around, why even bother voting on the LAST playlist that even has it? The only other playlists NOT to get the TU, are the niche playlists that either A. Can’t have the TU applied due to the style of the game type and weapons used (Infection, Grifball, Snipers) or B. Game types that might break even more with the TU applied (Firefight, Campaign, Invasion).
And if the vote passes for TU in Team Slayer, that leaves JUST and ONLY the niche playlists, and Invasion. So where is that Vanilla Reach experience we were all promised would always be around? Are we just supposed to stick with Invasion, and when ever we want to play Slayer, just go do it in that play list?
Perhaps the thing to do now, is what you guys did when the TU Beta Playlist was launched …
“343! We only have one play list to play the game we want to play. It’s no fair. We’re being PUNISHED because we want to play the game we want to play. Baaaaaaawwwww! Fix it now. We deserve more then one play list too!”
Not only that, should the TU be applied to Team Slayer, that will give the TU A :
4v4 Slayer Playlist.
5v5 Slayer Playlist.
4v4 Objective Playlist.
So let’s hope the other part of Angels statement holds true, and they consolidate the playlists while they are at it. You don’t need 2 Slayer playlists and an Objective playlist while Vanilla has nothing.
So, a proposed solution/playlist breakdown.
Competitive - Title Update : Squad TU (5v5, Slayer and Objective), Rumble Pit, Double Team, Multi-Team, Big Team Battle, MLG (with Arena ranking, merging the population of Arena and TU BETA)
Community : Squad Vanilla (5v5, Slayer and Objective), Living Dead, Team SWAT, Team Snipers, Invasion, Grifball, Action Sack.
Note the removal of Squad Slayer, Team Slayer and Team Objective due to the redundancy, and the merging of Arena and TU Beta into MLG due to low population. This frees up 5 more playlist slots, two of which are used for ‘Squad Vanilla’ and ‘Squad TU’. But that still leaves 3 more open spaces, maybe for bringing back a Vanilla BTB, or actually being able to KEEP the DLC playlist instead of having it dangled over our heads with a “Play it or else it goes bye bye!” attitude.
But, like I said. This is just my two cents. You guys waggle your DMRs at each other however you want. I’ll stick with Firefight.