I think 343 should put in a certain material that don’t work for PV. That you can’t see through them. They should be put in strategically throughout the map and should be clearly marked that they’re ‘that’ type of material(But not while you’re in PV).
Walls, boxes, ceilings; you name it. Anything solid that is part of the map.
This will “severely” balance the use of PV while adding in skill. It shouldn’t be too overdone though that PV seems useless, I think less than at least 40% of the map is good enough.
So do you like this? Do you think this is good enough to balance it?
I don’t see the point. From what I saw, PV is hardly unbalanced, as most of the information can be perceived from the radar. As Frankie said, it’s basically advanced situational awareness, and I personally don’t see myself using it when H4 launches.
Well you know how everyone was saying that every armour perm had an advantage? Like a shoulder with bullets would be more ammo and a grenade belt would be more grenades? Well how about the Recon armour making yourself invisible to PV? It could work.
I had this exact same Idea when I first saw P.V at E3.
> Well you know how everyone was saying that every armour perm had an advantage? Like a shoulder with bullets would be more ammo and a grenade belt would be more grenades? Well how about the Recon armour making yourself invisible to PV? It could work.
Please . . . No . . . I can’t take anymore . . .
> I don’t see the point. From what I saw, PV is hardly unbalanced, as most of the information can be perceived from the radar. As Frankie said, it’s basically advanced situational awareness, and I personally don’t see myself using it when H4 launches.
Never the less, it negates a lot of skill.