This isn’t COD or any other regular fps shooter. Working to get other wepons is what made halo unique. Everyone should start out the same and work for the wepons and equipment.
This is the reason why most people hate AA’s. They should remian equipment and have a use limit. Then everybody can be happy. Casuals can have fun fighting for the AA’s and hardcores can have a balanced fair gameplay. So everyone is happy. So keep loadouts for custom games and social playlists like action sack or also firefight. But everything else keep them out.
Post here if you agree or dissagree and explain.
I can definitely see your point.
So here are all the AA/equipment that should be in halo 4.
-Jetpack(shoudn’t be rechargable)
-Bubbleshield
-Active Camo
-Overshield
-Hologram(4 uses)
-Trip Mine
We gotta keep this thread alive!
loadouts should stay. have you ever played Matchmaking, mostly i see assault rifle and pistols and the AA in the loadout
so nothing bad about it
> So here are all the AA/equipment that should be in halo 4.
>
> -Jetpack(shoudn’t be rechargable)
> -Bubbleshield
> -Active Camo
> -Overshield
> -Hologram(4 uses)
> -Trip Mine
How about having fuel canisters or something for the JetPack?
In my opinion, it should be like this. Make the JetPack be used two times. The first using half of fuel and the other would use the rest of it. If the player has used all the fuel on the Jetpack, he/she’s gonna have to move around and find fuel canisters for the JetPack or die trying to find them.
Yes it is bad, it changes the meaning of halo. But I’m ok with this idea. You have 2 loadout options ex: 1 contains the regular ar start and the other contains dualwielding smg’s. Now I"m okay with that because they are similar but you have to use them different. But having AA in loadouts totally messes up the gameplay.
> > So here are all the AA/equipment that should be in halo 4.
> >
> > -Jetpack(shoudn’t be rechargable)
> > -Bubbleshield
> > -Active Camo
> > -Overshield
> > -Hologram(4 uses)
> > -Trip Mine
>
> How about having fuel canisters or something for the JetPack?
> In my opinion, it should be like this. Make the JetPack be used two times. The first using half of fuel and the other would use the rest of it. If the player has used all the fuel on the Jetpack, he/she’s gonna have to move around and find fuel canisters for the JetPack or die trying to find them.
I dont like that idea because it’s just a waste of an equipment in the sandbox and it could replace a wepon. Thats the reason why there are a lack of wepons in reach.
Yeah, Below Firestarter. I basically said Sprint should be default and not deemed an AA since everybody has the ability to run. Actual AAs on the other hand should be a pickup like weapons.