More people you meet should die, sometimes a horrible death, like maybe cortana, you should witness the failure of her system, and she should cry out and collapse, and maybe if there are other characters, maybe there should be a scene like H3’s normal ending, except whoevers holding on slips, and falls, dramatically, slowly away, you should grasp for him/her, and just miss. Your ideas?
I dont think they should do this in Halo 4, mabye not even 5. Why? Because we need to get time to develop the "new charecters that 343i will be adding to the game. When they die, I want to feel like actualy sad and miss them, which will take a game mabye half way through the other game to make it like that. I want to feel a connection between me and the person I am interacting with. I do feel you opinion I just think they should wait, but killing cortona off in Halo 4 might cause some problems.
LOL
All the characters from the original trilogy are either dead or boring. They’ve ran out of characters to kill off, except the arbiter and cortana, but killing off either of them would be like killing off the chief. Besides doesn’t cortana have a backup or something?
No.
SPOILER ALERT!!!
Sgt. Johnson’s death was so sad. I wouldn’t want anyone else who has gone this far to die lol.
remember, that 4-year-olds play this game
> I dont think they should do this in Halo 4, mabye not even 5. Why? Because we need to get time to develop the "new charecters that 343i will be adding to the game. When they die, I want to feel like actualy sad and miss them, which will take a game mabye half way through the other game to make it like that. I want to feel a connection between me and the person I am interacting with. I do feel you opinion I just think they should wait, but killing cortona off in Halo 4 might cause some problems.
This. Why because when Johnson died. I was tripping balls. When Kat died. I was amazed at how stupid it was.
If they make the game long enough, and do enough character development, maybe a new character can die unexpectedly at the end…
> I dont think they should do this in Halo 4, mabye not even 5. Why? Because we need to get time to develop the "new charecters that 343i will be adding to the game. When they die, I want to feel like actualy sad and miss them, which will take a game mabye half way through the other game to make it like that. I want to feel a connection between me and the person I am interacting with. I do feel you opinion I just think they should wait, but killing cortona off in Halo 4 might cause some problems.
This. Melodramatic games are annoying, not emotional
FF13
Just kill off the Chief in Halo 6 and call it a day.
> Just kill off the Chief in Halo 6 and call it a day.
This would be a little cheesy, because it is so predictable.
> > Just kill off the Chief in Halo 6 and call it a day.
>
> This would be a little cheesy, because it is so predictable.
I have an alternate, after the big climatic battle with the Timeless One, have some Forerunners whisk him away into a bright light…and we never see him again. EVER.
> remember, that 4-year-olds play this game
So what? They also play Grand Theft Auto, and that game has drugs, -Yoink!-, and violence. In Halo games they killed off characters, including the important ones. So…what’s your point?
> > Just kill off the Chief in Halo 6 and call it a day.
>
> This would be a little cheesy, because it is so predictable.
Aren’t most endings considered cheesy these days?
> More people you meet should die, sometimes a horrible death, like maybe cortana, you should witness the failure of her system, and she should cry out and collapse, and maybe if there are other characters, maybe there should be a scene like H3’s normal ending, except whoevers holding on slips, and falls, dramatically, slowly away, you should grasp for him/her, and just miss. Your ideas?
"There should be more sadness in H4"
What are you, a daisy-cutter?
> If they make the game long enough, and do enough character development, maybe a new character can die unexpectedly at the end…
That character would require heck of an amount of character development in course of one game to be able to be killed in a way that the player actually cared about it. Halo Reach, for example, failed at this and made every death be something you really couldn’t have cared less about. In fact, Jorge was the onlyone who at least the other chracters remembered more than five seconds.
Halo Reach is a very good example of how not to develop or kill chracters. Anyway, I think Halo 4 shouldn’t be the game where they start killing important chracters. Let them develop throughout the whole trilogy and then have them die in a heroic way, just like Johnson did.
Killing characters in the first game has the problem that the developers can never know who the players will care about. Johnson, for example, was a character that Bungie never even intended to be any major chracter. Besides, in one game the player simply doesn’t get enough time to develop any kind of actual feelings towards the chracter.
Have Chief ride a Moa from battle to battle.
At the last battle, his Moa could fall off a cliff.
…It worked for Shadow of the Colossus. o _o
Sadness =/= Meaningless Deaths/sucicides (looking at you Reach/Horrible (Noble) Team)
I agree that the characters should be better developed, that we should feel for them and get to know them more. In Halo Reach we lost just about every member on the team and I couldn’t care less, annoying NPCs with no personality. But in Gears, or Halo 2/3, I cared and was touched when someone died.
and the best part is when someone you think is dead comes back (Gears 3) 
TL:DR
Better character development, less NPCs and random comments, more (longer) cutscenes, better talk on teh battlefield, less “stale” NPCs, I rather see 5 persons in a story that I care for, then 20 that means nothing.
> Sadness =/= Meaningless Deaths/sucicides (looking at you Reach/Horrible (Noble) Team)
>
> I agree that the characters should be better developed, that we should feel for them and get to know them more. In Halo Reach we lost just about every member on the team and I couldn’t care less, annoying NPCs with no personality. But in Gears, or Halo 2/3, I cared and was touched when someone died.
> and the best part is when someone you think is dead comes back (Gears 3) 
>
> TL:DR
> Better character development, less NPCs and random comments, more (longer) cutscenes, better talk on teh battlefield, less “stale” NPCs, I rather see 5 persons in a story that I care for, then 20 that means nothing.
Not to mention implausible deaths. How did Carter get hit like that? Doesn’t make sense. And why were the Elites on Reach so savage, killing Kat and Noble Six like that? What happened to the honorable combatants that were at Reach? You would think that the Elites would have killed Noble Six assassination style rather than overwhelming him. And Noble Six having that much health and strength is ridiculous. That was hardly in gameplay.
Or is it fair to say they only respected Spartan IIs? But how did they distinguish?
I only cared about Jorge.
Yep, Reach’s friendly AI were an example of epic fail.
Also, may Johnson return. That guilty spark battle was so unrealistic not to mention heavily scripted that I deny canon. Even Keye’s death had realism, given Truth’s displeasure at using the spiker. Guilty Spark didn’t kill Chief. He just knocked his shield down. Why? WHY?!! (besides the obvious fact that killing Chief would end the Halo series)
If they do anything like kill off the main characters, 343 will definitely do it in Halo 6. None of the Halo games have ever made me all that sad. The only piece of Halo fiction that has ever made me sad was the end of Ghosts of Onyx. If 343 truly want to make it sad then they have some serious character development to do.
I’ve always thought the Halo games lacked character development. However, this was never a problem considering the books covered that part, and the games were more focused on epic scale rather than characters. In first person shooters, the only time you get to do any sort of character development is in cutscenes and those don’t go for long anyway.
Also, I’ve found that shock factor doesn’t really contribute to the sadness surrounding a character’s death. The saddest deaths I’ve encountered in any media were more or less expected by the viewer, but that didn’t stop it from being incredibly sad.
Personally I love sad endings. If John and Cortana were fleshed out and became more interesting, likeable, empathetic characters which were then torn away from us at the end of Halo 6, I would be stoked. I find that if a character you are attached to dies, the emotional connection is increased exponentially. That’s why I like sad endings.