there should be more forerunner enemies.

i think that there should be more forerunner enemies. because currently there are only three types, in the covenent there are 6, brutes(actully there are no more brutes but there used to be)elites , grunts , jackels, hunters and if you consider this , buggers. what are you think?

The ones that are there aren’t interesting to begin with. :confused:

I don’t think it’s so much a factor of “the covenant has more” but just that 3 enemy types (I don’t include turrets) playing off of each doesn’t really make that much which you can replay. There’s each enemy type working on his own, three combinations of two, and all three working together. 5 types of combat altogther, when if you have just 4 enemy types the possible variations increases to, what, 15? (4 individual, 6 pairs, 4 triads, 1 quartet)

Anyway with just a little work a lot more could be done with the forerunner.

Seeing as how this is the first game in a new trilogy, I’m guessing that more variations of the Prometheans will appear in both Halo 5 and 6. Why give us everything in the first game, right?

> Seeing as how this is the first game in a new trilogy, I’m guessing that more variations of the Prometheans will appear in both Halo 5 and 6. Why give us everything in the first game, right?

Well there really isn’t a cap on creativity, if you invent one new thing for one game you can certainly invent any number of other things for subsequent games. I think it probably had more to do with time/resource contraits that lead to a more focused promethean design. Yah, there’s surely going to be more variety next time, but like I said with just one JUST ONE more type of promethan combat AI Halo 4 could have had a lot more variety (and well within the capabilities of a limited studio.)

> > Seeing as how this is the first game in a new trilogy, I’m guessing that more variations of the Prometheans will appear in both Halo 5 and 6. Why give us everything in the first game, right?
>
> Well there really isn’t a cap on creativity, if you invent one new thing for one game you can certainly invent any number of other things for subsequent games. I think it probably had more to do with time/resource contraits that lead to a more focused promethean design. Yah, there’s surely going to be more variety next time, but like I said with just one JUST ONE more type of promethan combat AI Halo 4 could have had a lot more variety (and well within the capabilities of a limited studio.)

Yeah, you have a point there, and I agree with you completely. I mean, the turrets were a nice addition, but it really wasn’t the same as a whole fourth type of Promethean. But, the way I see it, we’ll get better enemies in future Halo games, things will only improve from here!

…Forerunner tank

You see one Forerunner death droid you’ve seen them all.