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> > > > If 343 isn’t going to allow JIP, at least have a temporary matchmaking ban for those players who quit early. I think less than half my arena games have complete teams on both sides at the end of the match and it really is getting annoying.
> > > > For those who quit the first time on any given day (yes, first time - too many players have quit in the games I play and it is as annoying as heck), impose a 3 minute matchmaking ban with bans getting more serious the more the quitting. If he quits too often in a day, impose an x3 CSR penalty or something.
> > > > Alternatively, allow JIP - to facilitate this, the new joining player will not record a loss on his service record if his team loses but will record a win if his team wins.
> > > > Quite simple isn’t it?
> > >
> > >
> > > No ,no, no, JIP in ranked matches. It is a waste of time for the person who JIP’ed, and can actually hurt some teams. If I am playing and trying to get ranked, or ranked up, why would I ever want to be placed on a team that is being decimated. The game started with 8 players. There should be no more than 8 on the final roster. By not counting losses, you invite griefers who will purposefully lose the match. Occasionally, losing a player helps a team. I was playing a match earlier today, where my team had 4 and the other had 3, one team member went 2/16 (I don’t blame him, he was the lowest ranked guy in the match and was actually trying game stats) but if he were to quit, we would have had a stronger chance of winning. I don’t encourage quitting, the only way people will get better is by playing the game, but if someone is doing poorly and quits, don’t replace them with someone who may be just as bad. That works in social, but not ranked. That being said, I don’t think anyone should quit more than twice in a day, and be able to play for a few hours.
> > Rarely (it does happen though) do I get games where having 3 actually helps over having 4 but most of the time the superior numbers count. Further, half the time when there are 3 players left, another one will just quit and then it’s 2 v 4. Also, why do you think there will definitely be people who will want to purposely lose the match? I haven’t encountered any in my games (I just assume that they are just bad or really outmatched).
> > Anyway, if there is no JIP, there ought to be heavier quit penalties.
> If the loss wont count against them, in theory, they wont play as hard. If they dont have anything on the line they’ll just -Yoink- around until the end of the game. You will get some people that will try to help out towards the win, but i can see the majority just screwing around until the end of the game.
> I am not a fan of JIP, I feel if you started the match, you should finish it, period. The only way to make sure everyone will finish the game is harsh time penalties for quitting, if they continue to quit, permanently de-rank them. They would not be able to join ranked matches anymore and would only be able to play with other people in the same situation. This would allow those people to play how they want, with who they want, and not bother the people that are really trying to play the game. This would really make people think before they quit because now you will lose out on 95% of the playlists and will never be allowed back…and its THEIR fault…Tie the ban to the console and not the gamertag and it will really send a message out to people.
They could add JIP in progress, with the caveat that if you join a game you lose less CSR than the rest of the team (and the person who left gets hit with the amount your’s has been reduced by).
However, all of this should only be done if and when they fix the servers so that European players aren’t penalised. In my opinion, I’m in my right to leave those games.
That and fix the uneven matchmaking (which with the JIP might it easier for Golds to play Golds, Platinum to play Platinum, etc).
I’m not a fan of harsher penalties until they fix the servers and the match making.