There needs to be a "Steady Aim" Armor Mod in WZ

Yes, I’ve done this one before, but now here’s one with an addendum:

> Steady Aim
> Your Smart-Link is improved such that taking damage will not cause you to de-link from your weapon as long as you have shields. War Games balancing makes this armor mod incompatible with sniper weapons.

Ever have those moments where you’re trying to lock onto a Banshee but someone’s spray-and-praying at you with an assault rifle or SMG and you can’t complete the lock? Or you’re trying to lock onto a target with a Hydra but can’t and thus die as a result? What a painintheass.

This armor mod would let you overcome that, but without making snipers broken. If this applied to snipers, then suppressing fire against them would no longer matter, and they’d become super-dominant. This mod is more meant for stuff like using Recon scopes or locking a Hydra onto your target of choice without worrying about potshots.

The idea is that you shouldn’t be trying to lock on to something while being under fire, re-position to a place the enemy isn’t able to shoot you for the 5 seconds you need to lock on.

Compared to the other armour mods we currently have, this seems pretty redundant. I only use 3 armour mods; Advanced Sensors, Speed Booster and Wheelman. If this would come out, I’d doubt I would ever use it.

> 2535414140380568;3:
> Compared to the other armour mods we currently have, this seems pretty redundant. I only use 3 armour mods; Advanced Sensors, Speed Booster and Wheelman. If this would come out, I’d doubt I would ever use it.

As there are several other armor mods out there that are better…this one would pretty much never be used. Its a great idea, just wont get much praise.