There is way too much grenade spam on this game

every game I play in close quarters I get constantly bombarded with grenades. Do people think that they should be toned down? Eg people don’t drop them when they die or SOMETHING? Thoughts

Without grenades it’s not a party! :frowning: I often don’t use grenades but when I do I use them. Just depends who you’re playing against.

I think the damage of grenades need to be toned down a little bit

Grenades are an integral part of Halo. With the addition of boosts, they’ve become easier to dodge, if you know what you’re doing. I think they’re fine.

Unfortunately if they take out grenades, then halo will turn into COD with all the campers. I usually get really frustrated at grenade spammers in breakout because most grenade kills are lucky

Grenades should be limited to one initial grenade on spawn, and grenades on maps should also be reduced.

Since the latter half of Reach’s life, and all of Halo 4, and since Halo 5’s release, it appears as though the majority of the Halo playerbase has forgotten that they do in fact start out with guns, and not just grenades.

Grenade blast radius also needs to be toned down by a hair. There are instances where I’m right within the blast radius when I’m getting my shields back and that dreaded counter resets when I didn’t even take any damage from the grenade.

The best solution is clearly just to stand over the grenade and say “oh look a chocolate chip”.

Mini Nuke Grenades, gotta love em…

Yea, frags are way too powerful now. Plasmas are weaker it seems and the throwing speed is much lower. I used to be good at sticking people, but with the slower speed I’ve found it much harder. I don’t think they should reduce the number of grenades, but decrease the blast radius.

Dude, grenades very powerful and OP, holy -Yoink- i -Yoinking!- hate how they made them so strong, barely touches me and i become one shot. Tf

My favorite part of grenade spam is that they admitted that there was a lot of it in WZ assault, so they took it down to one grenade at spawn. They are so stubborn to think that this isn’t an issue in every gametype.

> 2533274800772611;11:
> My favorite part of grenade spam is that they admitted that there was a lot of it in WZ assault, so they took it down to one grenade at spawn. They are so stubborn to think that this isn’t an issue in every gametype.

hmm well i guarantee as soon as they would nerf the grenades everyone would be complaining they are too easy to dodge. as it is they are really easy to dodge, has everyone forgotten about their thruster packs?

if the grenades were nerfed it would be nearly impossible to kill someone with a grenade. as it stands the splinter grenade is by far the most OP grenade, and i dont think it should be a one hit kill so easily. but doesnt seem like you guys mind that as much as jsut the sheer number of grenades that come in (thats grenade spam). so are you not concerned with the blast radius just how many you can carry?

halo 2 and 2a offered the ability to carry 8 grenades. now we only have 6, often only 4. the grenade capacity is not too high. and the blast radius isnt that big really since its so easy to dodge out of the way. i think its pretty well balanced. in fact when i started playing this game it felt like if anythng the grenades were too weak, mostly because they are so easily avoidable. its different in warzone because tehre are so many players. what would you expect from 12v12? of course there will be grenade spamming in warzone. have you ever riden on a mongoose as a passenger? unlimited grenades and you dont hear anyone mentioning that…

every single halo game there have been a few players complaining about grenade spamming. every single halo game. its nothing new. doesnt matter what they do, how big the blast radius is, how many grenades you have. there will always be people who think they shouldnt be killed by grenades. then why have grenades at all? if a team bombards you with grenades that is because they knew where you were, not because they were spamming grenades. grenades are part of the game, and until they remove them people will always claim people are “spamming”. my advice is to get more grenades than them and kill them first.

to reiterate if they nerfed the grenades there would be more people complaining that they are too weak than there are now complaining they are too strong/plentiful. weapon balance on this game is very good, and grenades are easy to dodge as it is and we dont need another reason to make grenades useless.

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> > 2533274800772611;11:
> > My favorite part of grenade spam is that they admitted that there was a lot of it in WZ assault, so they took it down to one grenade at spawn. They are so stubborn to think that this isn’t an issue in every gametype.
>
>
> hmm well i guarantee as soon as they would nerf the grenades everyone would be complaining they are too easy to dodge. as it is they are really easy to dodge, has everyone forgotten about their thruster packs?
>
> if the grenades were nerfed it would be nearly impossible to kill someone with a grenade. as it stands the splinter grenade is by far the most OP grenade, and i dont think it should be a one hit kill so easily. but doesnt seem like you guys mind that as much as jsut the sheer number of grenades that come in (thats grenade spam). so are you not concerned with the blast radius just how many you can carry?
>
> halo 2 and 2a offered the ability to carry 8 grenades. now we only have 6, often only 4. the grenade capacity is not too high. and the blast radius isnt that big really since its so easy to dodge out of the way. i think its pretty well balanced. in fact when i started playing this game it felt like if anythng the grenades were too weak, mostly because they are so easily avoidable. its different in warzone because tehre are so many players. what would you expect from 12v12? of course there will be grenade spamming in warzone. have you ever riden on a mongoose as a passenger? unlimited grenades and you dont hear anyone mentioning that…
>
> every single halo game there have been a few players complaining about grenade spamming. every single halo game. its nothing new. doesnt matter what they do, how big the blast radius is, how many grenades you have. there will always be people who think they shouldnt be killed by grenades. then why have grenades at all? if a team bombards you with grenades that is because they knew where you were, not because they were spamming grenades. grenades are part of the game, and until they remove them people will always claim people are “spamming”. my advice is to get more grenades than them and kill them first.
>
> to reiterate if they nerfed the grenades there would be more people complaining that they are too weak than there are now complaining they are too strong/plentiful. weapon balance on this game is very good, and grenades are easy to dodge as it is and we dont need another reason to make grenades useless.

Walking into a room only to get 8 grenades thrown at you is annoying, also because there are no indicators (whether that be sound or visuals) there is no real way to know if you are surrounded by grenades or not. I don’t want visual indicators, but what I do want is at least a sound that there is something around me. Since I don’t think that that will ever happen I think the only thing to do is to reduce grenades to one at spawn.

The point of the grenade should be to draw people out, ready a room for you to enter, or finish off someone that ran away. It should not be the go to method for killing people like it is in a lot of the small spaces in the game. It is there to draw people out of cover, not kill people that are behind cover.

Either they nerf the grenade damage, reduce the amount of grenade spawn locations, or increase the spawn times of each grenade.