There is pretty much nothing to earn in this game. And that’s a huge problem!

Halo Infinite has to compete with other first person shooters like Fortnite, CoD, Apex Legends, Destiny 2, et cetera. Even to a certain degree with the much smaller Splitgate, that essentially copied Halo’s sandbox and added portals and made the time to kill a lot shorter.

But what all those games have and Infinite does not have is items to earn! Besides the battle pass or the occasional FOMO event Halo Infinite only has ONE weekly reward. And for the next few months all those items are weekly rewards from season 1 or 2 that many people have already earned.

With only 1 item to earn each week and 20+ items being sold in the shop, the true endgame is the shop. Something that is incredibly sad for a video game. It is essentially 343 telling us to NOT play the game, but instead work and use the money you earn on Halo Infinite.

In CoD you earn skins/camos/coatings and attachments when you use your weapons.
In Destiny 2 every single match you play can earn you a potential god roll of whatever weapon or armor piece.
Splitgate offers daily, weekly, monthly and seasonal rewards. Even logging in every day and not even playing earns you items.
Now I don’t play Apex or Fortnite, so I don’t know what exactly you can unlock by playing those games, but I know you CAN earn items.

Now some people would maybe say that you just need to play the game for the enjoyment of the game and not for rewards. But what if you enjoy multiple games? You’re more inclined to play the games that give you a sense of progress. And Halo Infinite doesn’t provide that.

Multiple solutions:

  1. Loot pools. Many games have this. It is essentially already in Halo 5 and this system is very good to implement in a live service game. Loot pools can be expanded every single season and is a good system for earning items and rewarding players for the time they put into the game. For seasonal events or fractures different loot pools can exist. Those loot pools can be expanded every year and that way people playing the Christmas event this year can also unlock items from last Christmas event for example.
  2. Linear progression with ranks and credits. Essentially Halo REACH’s system. You play the game and you rank up. Those ranks unlock items and the credits give you the option to buy items you’ve unlocked. Now this system is maybe less ideal for a live service game, but could still be implemented. Items can be added to the list of potential unlocks. And here can Infinite’s rarity system be implemented. Blue items can only be unlocked at lower ranks, purple on middle ranks and yellow on the highest ranks.
  3. Multiple weekly rewards players can choose from. Now the whole system of weekly rewards is not ideal i.m.o. because after you unlocked the weekly reward there’s no more sense of progress unless there is a FOMO event or you haven’t unlocked everything from the seasonal battle pass. But multiple weekly rewards you can choose from AT LEAST gives you a reason to play every week.

In a way, the possibilities for Halo Infinite are essentially……… infinite. The whole armor coating system can be used in a way where you can earn colors or materials and that you can use those to create your own coatings. Just look at the coatings for the HCS teams. All the materials that are used. Armor that looks shiny metallic, matte metallic, even plastic looking. Under suits that look completely different from each other. Also of course weapon coatings for getting kills and/or winning games.

Besides this, everything that is sold in the shop should be earnable by playing the game. That’s pretty much a no-brainer and I cannot believe this hasn’t been implemented after a full year.

SOMETHING needs to change in Halo Infinite when it comes to earning and unlocking stuff. That much is clear.

14 Likes

We’re supposedly getting an XP-based progression system next year. The general hope is that it’s based on Reach’s or Halo 3’s progression.

7 Likes

Most items arent even for sale at all times in the store. It’s a poor setup (for earning & purchasing things) all around.

7 Likes

100% agree which is why I wrote up this here:
https://forums.halowaypoint.com/t/poll-agree-disagree-with-these-suggestions-share-your-thoughts/552597?u=elantern

3 Likes

Means more time to play the game!

2 Likes

This reply would work if we were talking about a 10/10 game like Halo 3, this game in its current state is more like a 7/10 when it actually works. H:I seriously needs something to work toward, OP is 100% correct.

1 Like

Legitimately, gamers need to re-learn how to just enjoy videogames for the sake of videogames. You’re hooked on grind, not game.

9 Likes

What they should have done was have the Mark VII be set aside exclusively to function as free achievment and gameplay based unlockables to encourage retention, and make us pay for the new armor cores, armor kits, and new seasons divorced from the Halo Infinite content to encourage spending.

Its what everyone told them to do during the flights, and its what caused so many people to get angry in the past with Halo 5 after its beta, when the final release did away with all the rank-based unlocks.

2 Likes

I so wish more people had this outlook!

4 Likes

I agree with the idea, but I do want something new to look forward to. Plus, having something to work towards and accomplish makes me want to play the game even more.

4 Likes

i wish infinites was fun but it’s the most bland halo ever. it’s gonna be awhile before it’s actually fun so all people have to looked forward to is cosmetics, even with how asinine they are it’s still the most consistent part of the game.

3 Likes

It’d be nice, but we’re waiting 'til March. Until then we’re getting Year 1’s stuff thrown back at us last-chance.

1 Like

You could not pay me to play a game that is not fun just to unlock armor. “whoo hooo i had no fun but i played 100 hours for this coating.” This is a sickness.

1 Like

im just trying to understand why anyone would stick around for this dumpster fire, my guess is they dont care as long as there’s something new.

2 Likes

Halo 3 had a total of 10 helmets, and even fewer chest and shoulder options for Spartans, and 5 sets for Elites.

You could unlock all of them pretty easily in a single Legendary playthrough, and a day of Lone Wolves.

And people played that game for years. most stuck around for two whole years, and plenty were still regulars by the time Reach rolled around. Because unlocking stuff wasn’t why people played games, we played them because they were fun, and exciting.

Halo Infinite’s biggest problem is that it isn’t fun and exciting. Everything fun about Halo has been stripped down to be as competitive as possible, when it used to be about socializing and making memories. No amount of armor customization will EVER fix that problem, it’s just trying to cover up an empty experience with flashy advertising and price tags.

4 Likes

I think the game is fun to play and am enjoying playing with Forge.

4 Likes

It’s mostly because we all have a preference on what we like to play & enjoy, I like all the Halo games but my preferences are Halo CE, Halo 4 & Halo Infinite

2 Likes

im not a forger, i think you know by now my views of the game, it’s got boring visuals and gameplay. forge isn’t gonna change that, atleast not by very much. even without forge, mp and campaign are still the worst.

i know, i prefer reach, 2, and 5. i still like playing the other game occasionally but those ones bring me back the most. reach is were i started out, 2 is my favorite classic game, and 5 is the most fun.

1 Like

This season’s armor awards are quite boring. It actually makes me not want to play - season 1 was the best